Post:Heal Spell Rewrite - 05/03/2018 - 03:17: Difference between revisions
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- No longer a ritual spell. |
- No longer a ritual spell. |
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- No longer has a hard cap of 5 pulses. It will keep healing as long as it has power left, albeit more slowly than before. |
- No longer has a hard cap of 5 pulses. It will keep healing as long as it has power left, albeit more slowly than before. |
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- When the caster is healthy, the spell will linger passively for 10-40 minutes if [[Adaptive Curing]] is known. |
- When the caster is healthy, the spell will linger passively for 10-40 minutes if [[Adaptive Curing]] is known. |
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- Now persists through death. |
- Now persists through death. |
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- Costs 3 slots. |
- Costs 3 slots. |
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Latest revision as of 12:27, 4 May 2018
Heal Spell Rewrite · on 05/03/2018 03:17 | 313 |
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The rewritten Heal spell has been released on preview in Prime. It is now a smart, Shock-tolerant, heal-over-time spell, with the following changes from the Platinum preview:
- No longer a ritual spell. - No longer has a hard cap of 5 pulses. It will keep healing as long as it has power left, albeit more slowly than before. - When the caster is healthy, the spell will linger passively for 10-40 minutes if Adaptive Curing is known. - Now persists through death. - Costs 3 slots. GM Grejuva | |
This message was originally posted in The Empaths - Game Master and Official Announcements, by DR-GREJUVA on the play.net forums. |