Post:Heal Spell Rewrite - 05/03/2018 - 03:17: Difference between revisions

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- No longer a ritual spell.
- No longer a ritual spell.

- No longer has a hard cap of 5 pulses. It will keep healing as long as it has power left, albeit more slowly than before.
- No longer has a hard cap of 5 pulses. It will keep healing as long as it has power left, albeit more slowly than before.

- When the caster is healthy, the spell will linger passively for 10-40 minutes if [[Adaptive Curing]] is known.
- When the caster is healthy, the spell will linger passively for 10-40 minutes if [[Adaptive Curing]] is known.

- Now persists through death.
- Now persists through death.

- Costs 3 slots.
- Costs 3 slots.



Latest revision as of 12:27, 4 May 2018

Heal Spell Rewrite · on 05/03/2018 03:17 313
The rewritten Heal spell has been released on preview in Prime. It is now a smart, Shock-tolerant, heal-over-time spell, with the following changes from the Platinum preview:

- No longer a ritual spell.

- No longer has a hard cap of 5 pulses. It will keep healing as long as it has power left, albeit more slowly than before.

- When the caster is healthy, the spell will linger passively for 10-40 minutes if Adaptive Curing is known.

- Now persists through death.

- Costs 3 slots.

GM Grejuva

This message was originally posted in The Empaths - Game Master and Official Announcements, by DR-GREJUVA on the play.net forums.