Post:Any low level testing? - 11/30/2012 - 20:41

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Re: Any low level testing? · on 11/30/2012 08:41 PM CST 626
>>The gms have said a major idea behind 3.0 design was to get people to stop hunting 24/7


Not really sure that was a goal... some of our goals were to:

  • Design a balanced combat system that scaled to the high circles
  • Allowed for armor to matter beyond all-or-nothing
  • Allowed for boss critters and other challenging enemies to be regular occurances, not one-off things on quests that often didn't work correctly...
  • Fix inadequacies with the weapon types like sling and light weapons (I know we aren't there yet, but we're getting closer)
  • Slow down combat, thereby...
  • Ensuring PvP takes skill beyond "first hit wins"
  • Giving players a reason to use debilitators instead of just nukes
  • Making stats, roundtimes and fatigue actually matter a little more
  • Removing the chance of player's getting 1-hit


  • Widening the range of where a player can take another player in PvP
  • Divorce to-hit and damage so abilities can boost them separately
  • Make an incremental change to retreat and ranged combat in hopes of making PvP less run-and-gun
  • Remove combos
  • Fix lots of bugs
  • Get people familiar with combat code again. It isn't that scary to most of us now so changes can and will be made for years to come.


Anyhow, please don't freak the heck out before giving things a chance :P

This message was originally posted in DragonRealms 3.0 \ Combat, by DR-KODIUS on the play.net forums.