Nazzarus/ideas/blackfire: Difference between revisions

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m (→‎1) Blackfire Fissure -: edits to include discussion)
(adjusted to be more general sorcery.)
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= Blackfire Spellbook Proposal: =
= <s>Blackfire Spellbook Proposal:</s>=


= Ancient Elemental Spellbook Proposal: =
A place to tweak and edit the concepts of a Blackfire Spellbook for Warrior Mage Sorcery. Utilize the discussion page to provide any thoughts or ideas. Thanks!
(working title describing old sorcerous elemental magic being researched in new ways)
A place to tweak and edit the concepts of <s>a Blackfire Spellbook for Warrior Mage Sorcery.</s> this new concept of bringing back old magic and fun s|Sorcery concept spells based on Elemental Magic or How to Kill Yourself in New and Exciting Ways.


Utilize the discussion page to provide any thoughts or ideas. Thanks!
== 1) Blackfire Fissure - ==


== 1) Ethereal Fate Fissure - ==
Spell description - a swirling miasma of elements and something else (lunar/holy) blend chaotically together to form an unstable and dangerous tear in the fabric of the plane itself.


Spell description - a swirling miasma of elements and lunar/holy blended chaotically together to form an unstable fissure in the elemental constructive properties of the plane. While a normal Ethereal Fissure is a geometric construct pointed in the direction of a specific elemental plane, this fissure instead is aligned to the Plane of Probability, causing chaotic shifts in elemental magic events in the area. Lunar magic is also heightened in a rare localized event. It is not recommended for Lunar magic practitioners to attempt to attune themselves to the Plane of Probability in the presence of an EF Fissure.
(Note: Lore contention about if a spell mixing Void and Blackfire would actually exist, and if players would accept it as not breaking the realms entirely. Original idea was a tear in the PoA that was filled with backfire as a patch, but might need a different lore concept)


Benefits -
Benefits -
- Increases elemental and (other) mana in the room significantly (if lunar, this would be cool)
- Increases elemental and Lunar mana in the room significantly
- Affects targetting matricies, for given mana types, increasing the damage output/potency
- Affects targeting matrices, increasing the damage output/potency
- Can trigger bonus *flare* damage from any elemental source (fire/cold/electric)
- Can trigger bonus *flare* damage from any elemental source (fire/cold/electric)
Penalties -
Penalties -
- Will randomly discharge, damaging people in the room. (locks caster open 1 hour)
- Will randomly discharge, damaging/stunning people in the room. (anyone else hit locks caster open 1 hour)
- Significant DO hit, multiple casts = death (update: May switch from DO to outright failures can maim/kill caster)
- Social Outrage, massive fines (would honestly setup some sort of jailtime if it were feasible)
- Room can not have another cast for a very extended period of time (would show up as a lingering trauma in power perc)
- Room can not have another cast for a very extended period of time (would show up as a lingering trauma in power perc)
- Continued use can cause guild access restrictions
- Requires full summon, tanks.


== 2) Blackfire Blast - ==
== 2) Blackfire Blast - ==


Spell description - a beam of elemental nothingness tears across the target, shredding their molecular structure.
Spell description - a beam of fiery nothingness tears across the target, shredding its elemental construction.


Benefits -
Benefits -
- Multiple body part damaging spell, significant vitality hit, boosted chance to stun. Damage calculations run against elemental resistances and physical absorptions of armor (maybe? something to signify this is magic but not elemental)
- Multiple body-part damaging spells, significant vitality hit, boosted chance to stun. Damage calculations run against elemental resistances and physical absorptions of armor (maybe? something to signify this is magic but not elemental)
- Can hit incorporeal targets. Extra effective against demonic or extraplanar entities.
- Can hit incorporeal targets. Extra effective against demonic or extraplanar entities.




Penalties -
Penalties -
- Significant extended holomorphic corruption. multiple casts = death.
- Singificant DO hit for any non-demonic targets (if possible to differentiate)
- Criminal act, big fines if used in justice zones
- Social Outrage, standard fines.
- Targeting players locks caster open for 1 hour.
- Targeting players locks the caster open for 4-6 hours
- Guild access restrictions from holomorphic corruption.
- Requires full summon, tanks.


== 3) Blackfire Cloak - ==


== 3) Hylomorphic Cloak - ==
Spell description - this sorcery warps incoming damage, changing the type to the specified element. this will completely change any magical damage, and only partially change physical damage. This spell is a cyclic, and any prolonged usasge will find the caster being ripped apart by the very elements they are attempting to channel.

Spell description - this sorcery warps incoming damage, changing the type to the specified element. this will completely change any magical damage, and only partially change physical damage. This spell is cyclic, and any prolonged usage will find the caster being ripped apart by the very elements they are attempting to channel.


Benefits -
Benefits -
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Penalties -
Penalties -
- Every pulse causes slight DO which will build up faster the longer the spell is held, eventually leading to death.
- Every pulse causes slight Hylomorphic Corruption which will build up faster the longer the spell is held, eventually leading to death.
- When releasing spell, chance to end "violently" causing signficant stun, vitality loss, and multiple internal/extrenal wounds (If possible to track damage locations affected by conversion, it would be there, but if not then randomly across body)
- When releasing the spell, a chance to end "violently" causing significant stun, vitality loss, and multiple internal/external wounds (If possible to track damage locations affected by the conversion, it would be there, but if not then randomly across the body)
- Every pulse does damage to the caster's nerves. Complete nerve damage causes spell to end "violently" every time.
- Every pulse does damage to the caster's nerves. Complete nerve damage causes spells to end "violently" every time.
- Every pulse does spirit damage, reduced by sorcery ranks.
- Requires full summon, tanks.

Revision as of 14:44, 25 July 2023

Blackfire Spellbook Proposal:

Ancient Elemental Spellbook Proposal:

(working title describing old sorcerous elemental magic being researched in new ways) A place to tweak and edit the concepts of a Blackfire Spellbook for Warrior Mage Sorcery. this new concept of bringing back old magic and fun s|Sorcery concept spells based on Elemental Magic or How to Kill Yourself in New and Exciting Ways.

Utilize the discussion page to provide any thoughts or ideas. Thanks!

1) Ethereal Fate Fissure -

Spell description - a swirling miasma of elements and lunar/holy blended chaotically together to form an unstable fissure in the elemental constructive properties of the plane. While a normal Ethereal Fissure is a geometric construct pointed in the direction of a specific elemental plane, this fissure instead is aligned to the Plane of Probability, causing chaotic shifts in elemental magic events in the area. Lunar magic is also heightened in a rare localized event. It is not recommended for Lunar magic practitioners to attempt to attune themselves to the Plane of Probability in the presence of an EF Fissure.

Benefits -

- Increases elemental and Lunar mana in the room significantly 
- Affects targeting matrices, increasing the damage output/potency
- Can trigger bonus *flare* damage from any elemental source (fire/cold/electric)

Penalties -

- Will randomly discharge, damaging/stunning people in the room. (anyone else hit locks caster open 1 hour)
- Room can not have another cast for a very extended period of time (would show up as a lingering trauma in power perc)
- Continued use can cause guild access restrictions
- Requires full summon, tanks. 

2) Blackfire Blast -

Spell description - a beam of fiery nothingness tears across the target, shredding its elemental construction.

Benefits -

- Multiple body-part damaging spells, significant vitality hit, boosted chance to stun. Damage calculations run against elemental resistances and physical absorptions of armor (maybe? something to signify this is magic but not elemental)
- Can hit incorporeal targets. Extra effective against demonic or extraplanar entities. 


Penalties -

- Significant extended holomorphic corruption. multiple casts = death. 
- Criminal act, big fines if used in justice zones
- Targeting players locks the caster open for 4-6 hours
- Guild access restrictions from holomorphic corruption.
- Requires full summon, tanks.


3) Hylomorphic Cloak -

Spell description - this sorcery warps incoming damage, changing the type to the specified element. this will completely change any magical damage, and only partially change physical damage. This spell is cyclic, and any prolonged usage will find the caster being ripped apart by the very elements they are attempting to channel.

Benefits -

- So long as mana is held, any incoming damage will be converted to the specified element. Elemental damage is fully converted, as is (other) magic type that is woven with the spell. Any other magical damage is mostly converted, while physical damage is half converted.

Penalties -

- Every pulse causes slight Hylomorphic Corruption which will build up faster the longer the spell is held, eventually leading to death.
- When releasing the spell, a chance to end "violently" causing significant stun, vitality loss, and multiple internal/external wounds (If possible to track damage locations affected by the conversion, it would be there, but if not then randomly across the body) 
- Every pulse does damage to the caster's nerves. Complete nerve damage causes spells to end "violently" every time.
- Every pulse does spirit damage, reduced by sorcery ranks. 
- Requires full summon, tanks.