Moon Mage Spells 3.0

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NameAbbrevTypeSkillsSlotsMin PrepMax PrepDifficultyAvailabilityDescription
Clear VisioncvNon-Battle Single-TargetAugmentation1197IntroductoryLiveClear Vision enhances the subject's perception at the psychic level, increasing the acumen of his senses. All the senses are affected to some degree, but the spell is best known for the clarity of sight that inspired its name. While all the sects had tools to augment their senses, Clear Vision was invented by the Nomads of the Arid Steppe. To this day, Nomad casting techniques allow the spell to be cast with unusual finesse.
Piercing GazepgNon-Battle Single-TargetAugmentation25102BasicLivePiercing Gaze enchants the caster with the ability to see through objects. The spell matrix has two outcomes: if cast on a specific object, it allows you to see what's inside. The harder the object, the more difficult it is to pierce. If cast upon yourself, the penetrating effect is weaker but lingers for awhile, making it useful for stargazing in bad weather or dealing with mechanical traps.
LocatelocateNon-Battle Single-TargetUtility116105AdvancedLiveThe Locate spell shows you a vision of another person's location. Using more mana will allow you to see locations further away. With skill your clairvoyance will sharpen, allowing you to find your subject indoors, or even if he is trying to hide from you.
Distant GazedgNon-Battle Single-TargetUtility11293BasicLiveThe Distant Gaze spell allows you to watch the goings-on where you have a moonbeam focused. Though it is not the most powerful scrying tool available to Moon Mages, it works well for guard duty, where a mage can be aware of people or creatures approaching an area -- such as outside a home or on the entry path to a dangerous hunting area. In addition, the psychic link this spell establishes can be used to project thoughts in a limited capacity. If the spell is cast while firmly concentrating on a message, the magic will expend itself as a weak telepathic wave. A crude but effective means to "speak" to people remotely.
Seer's SenseseerNon-Battle Single-TargetAugmentation\Utility214100AdvancedLiveSeer's Sense hones the caster's magical senses, such that he may concentrate and sense the general distance and state of being of a target person regardless of their distance from him. If cast on himself, the caster's foresight improves, allowing him to dodge better. It is rumored that the followers of Fortune's Path have an easier time with this spell.
Aura SightausNon-Battle Single-TargetAugmentation2599BasicLiveTrue to its name, Aura Sight grants its subject the ability to see the auras that emanate from all things. While the spell does not include the estoeric knowledge needed to read meaningful information from those auras, the mystic sight strengthens a seer's tie to the Plane of Probability and can sharpen the sensitivity of any magician's Attunement.
Tenebrous SensetsNon-Battle Single-TargetAugmentation1598IntroductoryLiveIt rarely befits an aspiring master of the moonlit nights to fumble around with a torch. Tenebrous Sense is a simple spell that translates the subtle shifting of shadow and mass into a tactile sense. This will allow you to function perfectly in the dark. As a useful side effect, this remote tactile sense assists with foraging, mining, and other tasks that involve groping about outdoors.
CalmcalmBattle Single-TargetDebilitation1297IntroductoryLiveThe Calm spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
Mental BlastmbBattle Single-TargetDebilitation430100EsotericLiveThe Mental Blast spell sends a jolt of energy directly into the target's brain, often incapacitating the victim and possibly causing them to drop whatever they're holding. This approach to psychic combat is physically harmful, often leaving its victim with lasting brain damage.
SleepsleepBattle Single-TargetDebilitation26100BasicLiveThe Sleep spell attempts to place the target of the spell into an enchanted sleep. The sleep is deeper than natural sleep, dreamless and impossible to break by normal means, but only lasts for seconds. Beware that the spell will not work on constructs or other creatures that never rest.
HypnotizehypnotizeMetaspellShield Usage100IntroductoryLiveThe Hypnotize metaspell reflects advanced training in the Calm spell. With mild alterations to Calm's pattern and personal training, a Moon Mage can learn to issue simple commands to creatures he has calmed.
Telekinetic ThrowtktTargeted Single-TargetTargeted Magic2298BasicLiveThe Telekinetic Throw spell hurls a loose object from the ground at its target. The more mana you feed the spell, the more forceful the throw. If you have the Dazzle and Moonblade spells, you can create small slivers which will be chosen by Telekinetic Throw rather than a random item on the ground.
Telekinetic StormtksTargeted AreaTargeted Magic325105AdvancedLiveThe Telekinetic Storm spell is a major refiguring of the Telekinetic Throw pattern. Where the earlier spell can throw many objects at a single point, the storm pattern throws many objects across a larger area. It's not as potentially destructive to an individual as the throw is, but you can catch multiple targets at once.
Psychic ShieldpsyNon-Battle Single-TargetWarding15100BasicLiveThe Psychic Shield spell offers a defense against spells and attacks that target one's mental faculties, regardless of the source. It is weakened by each blow it absorbs.
RendrendBattle Single-TargetDebilitation\Utility25100BasicLiveSince the advent of dispellation, mages have formulated a number of specialized spells that strike at various subsets of magic. The Rend spell eschews such discrimination, instead attempting to break down any two patterns it encounters upon its target -- or yourself.
ShearshearNon-Battle Single-TargetWarding330103EsotericLiveThe Shear spell envelops you in a magical field that can absorb a spell and reactively lash back at the caster with a blast of mental energy. The drawback is that your own spells are subject to this barrier as well.
ThoughtcastthoughtcastNon-Battle Single-TargetUtility315105AdvancedLiveThoughtcast allows the caster to contact another person with a single ESP message. A Seer's Sense link can reduce the difficulty of this task. If that person has a Seer's Sense link with others, the message may cascade to them as well. If cast on yourself, the spell instead heightens your sensitivity to psychic waves, allowing you to communicate as though you are using gwethdesuans. It is unadvisable to do this while wearing gwethdesuans, or putting them on while the spell is in effect, as the magics may nullify each other.
ShadowsshadowsNon-Battle Single-TargetAugmentation11100IntroductoryLiveThe Shadows spell diverts light away from the target, enhancing one's ability to hide. It is rumored that members of the Progeny have an easier time with this spell.
Focus MoonbeamfmNon-Battle Single-TargetUtility01100IntroductoryLiveThe Focus Moonbeam spell establishes an anchor point for your magic, which remains up to several hours even if you wander leagues away. It is used for spells such as Distant Gaze and Teleport.
DazzledazzleBattle Single-TargetDebilitation15102BasicLiveThe Dazzle spell bathes the target in a bright flash of light. It's such a bright flash that it will disorient the target and cause them to stop in their tracks. The duration of the flash depends on the amount of power you put into the spell. While the flash will never last more than a moment, this can mean the difference between a barely seen flicker and a blinding experience." "Dazzle also interacts with the sigils lunar enchanters use to create their devices. While it is not the most elegant tool at an artificer's disposal, it favored by journeyman enchanters who want all their spells to be useful in the field.
Refractive FieldrfNon-Battle Single-TargetUtility15100BasicLiveThe Refractive Field spell renders the caster invisible -- or nearly so. The field of manipulated light is not perfect, betraying subtle shimmers and strange twists of color to the astute.
Steps of VuansovNon-Battle Single-TargetUtility1520BasicLiveSteps of Vuan is named after its creator, a mage of dubious reputation. It works much like the old formula for Refractive Field, using the magician's held mana to empower a field of refracted light that hides him from view. Vuan's signature change is that the wide field can cover an entire group, not just the magician himself. Like every Cyclic spell, it will last as long as the caster can maintain energy for it.
BurnburnTargeted Single-TargetTargeted Magic210100BasicLiveThe Burn spell concentrates an intense beam of light or shadows on its target, scorching it or setting it on fire. Even the power of Katamba can be focused into burning the target severely, but only when it is the only available source of luminescence.
MoonblademoonbladeNon-Battle Single-TargetUtility11697BasicLiveMoonblade is a relic from the early years of the Moon Mage Guild. It became one of the most visible symbols of Lunar magic and the chosen weapon of the Y'Shai. The spell channels the light-fire of the moons into a lightweight blade, though with additional study it can be shaped into a selection of other forms. The blade is sturdy, but lasts only for a short while and must never leave your hands."
Dinazen OlkardoTargeted Single-TargetTargeted Magic15100BasicLiveThe Dinazen Olkar spell creates an edged rope of shadows that attempts to rip body parts away from the target.
Shape MoonbladeshmoMetaspellShield Usage200IntroductoryScrollShape Moonblade allows the caster to modify the Moonblade spell matrix making it more flexible. With the added flexibility, a moonblade can be shaped into various weapon types.
Cage of LightcolNon-Battle Single-TargetWarding214100AdvancedLiveCage of Light weaves the light-fire of the moons into a protective barrier around its caster. Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.

This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry. It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced. It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.

Since this spell is a complex product of the Celestial Compact's light-bending magic, students of that sect's teachings can produce the Cage of Light using fewer mana streams than other Moon Mages.
Shift MoonbeamsmNon-Battle Single-TargetUtility11415BasicLiveThe Shift Moonbeam spell allows you to move a focused moonbeam from a distance. You must internalize mana streams to use this spell, so cast it then just gesture in the direction you want your moonbeam to move. If you don't have Distant Gaze cast on your moonbeam, though, you may be moving it blindly. If you locate a target prior to casting this spell, you can gesture at them from afar to send the beam directly to their location, though the range of this mechanism is limited.
ShadowlingshadowlingNon-Battle Single-TargetUtility21699AdvancedLiveThe Shadowling spell summons -- or creates, depending on your philosophy -- a tiny spirit creature. It has a will of its own, is unpredictable, and will ignore any attempt to command it, but its small size and lack of power make it harmless. While a shadowling is near, Moon Mages' ability to harness mana may recover more quickly than normal.
Shadow ServantssNon-Battle Single-TargetUtility233105EsotericLiveThe Shadow Servant spell summons a great hulking brute of a spirit creature, too stupid to serve as a bodyguard but suitable as a beast of burden."Give an item to a Servant, and it will carry it for you until you ask for its return. To see what it's carrying at any time, you must cast Piercing Gaze on the Servant." "It will follow you faithfully, but slowly, until you release it. The spell takes a lot of effort to cast, so if you're unsure of your harnessing abilities you should not choose this spell.
Partial DisplacementpdTargeted Single-TargetTargeted Magic14102BasicLiveA very disturbing targeted spell which launches unstable teleportational energy at the target. The energy activates on impact, potentially causing bits and pieces of the target to appear... elsewhere. A quite gruesome spell, it's not something any self-respecting scholar would ever admit to using. Some consider this spell to be unethical.
TeleportteleportNon-Battle Single-TargetUtility113101AdvancedLiveThe Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Whole DisplacementwdBattle Single-TargetWarding25100BasicLiveThe Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes.
MoongatemoongateBattle AreaUtility1520BasicLiveThe Moongate spell will allow you to transport other people to any point where you have a moonbeam focused. Just be careful to never cast it without having a moonbeam focused.
Riftal SummonsrsNon-Battle Single-TargetUtility230100EsotericLiveRiftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet.
ContingencycontingencyNon-Battle Single-TargetUtility11795AdvancedLiveA spell for emergencies, Contingency will teleport the mage, should he die, become stunned, or disabled, to the location of either his moonbeam or to the feet of the person he is linked with via Seer's Sense. Like all teleport magic, it requires that the moons are visible, or the Contingency spell will fail.
Starlight SphereslsTargeted Single-TargetTargeted Magic2625EsotericLiveFor ages, the Starlight Sphere spell was thought to be a myth, and so has not been taught in the Guild. There are rumors that the knowledge of this spell is in the hands of a group of G'nar Pethians that dwell in Therenborough. Seek them to ask of such things.
Invocation of the SpheresiotsRitualAugmentation\Utility3150600EsotericLivePrevious generations of Moon Mages temporarily augmented their minds and bodies with rituals to call down energy from the moons. While this magic has been lost, rumor has it that it was an echo of a far older ritual that drew upon the power of the planets, where stellar magic and divine symbolism mix in strange ways.
Shadewatch MirrorshmNon-Battle Single-TargetUtility230100EsotericLiveThe knowledge of the Shadewatch Mirror spell has been limited to the Goldcaps, privileged members of the Y'Shai, and the Council since its inception. There is nothing further I can tell you at this time.
Sever ThreadsetNon-Battle Single-TargetDebilitation22094AdvancedScrollThe Elemental infusion of the Pattern of Luck, Sever Thread generates a massive surge of luck around its victim. The luck that teleologic sorcerers deal with is not the 'good' or even 'bad' luck of folklore, but a force of improbability, which they believe twists fate and slackens iron-clad destiny into shades of probability. Sever Thread sends such a powerful surge of corruptive luck that the victim's connection to fate is disrupted, metaphorically severing his thread in the web of fate. While the disruption lasts for a mere moment, the mystic violence of the act can cause confusion and distress in the victim. Once cast, Sever Thread creates a perverse link between the caster and his target. The caster can predict upon the target at any time during the duration of the spell, even if he's halfway across Elanthia, to choose the precise moment he brings misfortune upon his victim.
Tangled FatetfNon-Battle Single-TargetUtility\Debilitation22094AdvancedScrollThe Holy infusion of the Pattern of Luck, Tangled Fate generates a steady flow of luck around its target. The luck that teleologic sorcerers deal with is not the 'good' or even 'bad' luck of folklore, but a force of improbability, which they believe twists fate and slackens iron-clad destiny into shades of probability. Tangled Fate uses this force to artificially modify the shape of the subject's destiny. While this sorcery can theoretically have subtle long-term effect, most sorcerers only have the skill and patience to use it to undermine the immediate, vivid prophecies that seers use to augment or curse skills. In order to use Tangled Fate, the sorcerer must first align himself to his desired result. This sorcery can only safely be used when the subject has just a single prophecy influencing his immediate future: meddling with more complex destinies invites Tenuis' fate.