Kirm Morzindu: Difference between revisions

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* Captains each JOIN KIMBLAR
* Captains each JOIN KIMBLAR
* Captains take alternating turns WAVE KIMBLAR AT <Person> for each member of their team
* Captains take alternating turns WAVE KIMBLAR AT <Person> for each member of their team
* Captains and Combatants are given temporary titles according to their team: Blue Captain, Blue Combatant, Red Captain, Red Combatant. Any previous title will need to be re-applied once you are done fighting.
* Once the entire team is picked, both Captains BOW KIMBLAR
* Once the entire team is picked, both Captains BOW KIMBLAR
* The arena is then open and you have 60 seconds for final spellup
* The arena is then open and you have 60 seconds for final spellup

Revision as of 22:40, 1 January 2022

The Kirm Morzindu is an elaborate arena for 1-on-1 and group-on-group spars, located in Steelclaw Clan. Heading into Steelclaw Clan, GO BRIDGE, NW, GO MORZINDU.

Entrance Fees

You must pay each time you enter into one of these areas, there is no free re-admission.

  • To observe from one of the observation boxes, the fee is 85 copper Dokoras.
  • To pass into the fighters area (including triage or arena rooms), the fee is 10 copper Dokoras.

Mechanics

1-on-1 Combat

Group Combat

  • Choose team captains
  • Captains each JOIN KIMBLAR
  • Captains take alternating turns WAVE KIMBLAR AT <Person> for each member of their team
  • Captains and Combatants are given temporary titles according to their team: Blue Captain, Blue Combatant, Red Captain, Red Combatant. Any previous title will need to be re-applied once you are done fighting.
  • Once the entire team is picked, both Captains BOW KIMBLAR
  • The arena is then open and you have 60 seconds for final spellup

Observing

Anyone who tries to join the room after you will have to be invited in.

An arena clerk sticks his head into the room and says, "Excuse me, gentlefolk, but <Person> wishes to join your party."
[Type INVITE <person> if it is okay to allow him to enter.]

Triage

Rooms

[Kirm Morzindu, Hall Of Champions]
Tall pillars of dark granite and light sandstone support the ceiling of the grand lobby of the arena. Up a gentle incline to either side are the entrances to the east observation deck and the west observation deck, while ahead, directly between them, is a large steel archway. The crowd divides, with spectators moving up to the east or west deck, while the contestants head through the archway.
You also see a prominent sign.
Obvious exits: out.

  • SIGN: An admission fee is charged to enter the halls to the observation decks. Once the fee is paid, access to the entire arena viewing area is available at the far end of the halls.
  • OTHER EXITS: GO WEST DECK, GO EAST DECK