Harness Regeneration: Difference between revisions

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m (Mana Regeneration moved to Harness Regeneration: renaming to be more accurate)
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{| width=45% class=wikitable
{| width=45% class=wikitable
! width=25%| Harness Ability
! width=20%| Harness Ability
! width=25%| Magic Tertiary
! width=20%| Magic Tertiary
! width=25%| Magic Secondary
! width=20%| Magic Secondary
! width=25%| Magic Primary
! width=20%| Magic Primary
! width=20%| Cleric
|- align=center
|- align=center
! 0-200
! 0-200
| 4% || 4% || 4%
| 4% || 4% || 4% || 4.4%
|- align=center
|- align=center
! 200-400
! 200-400
| 4% || 4% || 4.25%
| 4% || 4% || 4.25% || 4.7%
|- align=center
|- align=center
! 400-600
! 400-600
| 4% || 4.25% || 4.5%
| 4% || 4.25% || 4.5% || 5%
|- align=center
|- align=center
! 600-800
! 600-800
| 4% || 4.25% || 4.75%
| 4% || 4.25% || 4.75% || 5.3%
|- align=center
|- align=center
! 800+
! 800+
| 4% || 4.5% || 5%
| 4% || 4.5% || 5% || 5.6%
|}
|}


{{Cat|Magic,Cleric Abilities}}
[[Category:Magic]]

Revision as of 16:21, 13 November 2009

  • Harness, or mana attunement, regenerates in pulses every 6 seconds.
  • The regeneration functions off a character's current attunement, becoming slower as it is exhausted.
  • Clerics have a bonus above and beyond other guilds due to their Harness expertise.


Harness Ability Magic Tertiary Magic Secondary Magic Primary Cleric
0-200 4% 4% 4% 4.4%
200-400 4% 4% 4.25% 4.7%
400-600 4% 4.25% 4.5% 5%
600-800 4% 4.25% 4.75% 5.3%
800+ 4% 4.5% 5% 5.6%