Ethereal Fissure (2.0)

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Wm thumb.jpgWarrior Mage Guild


Ethereal Fissure
Abbreviation: FISS
Prerequisites: Aether Cloak, Aether Lash
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Elements
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: For generations, the Ethereal Fissure spell was considered lost and forgotten. The recent discovery of an ancient scroll by two mages, Vortressa and Blacklark, has returned the spell to common knowledge at last. Once again, Warrior Mages can open a rift to the very fabric of our Plane of Abiding and augment the local mana streams with raw power from one of the Elemental Planes.
Effect: Unknown
Example Messaging: Initial Cast: You roll your hands in an elliptical pattern in front of you.
A spinning ball of vivid blue aether appears within the pattern your hands define.
The spherical ellipse of vivid blue aether flattens and expands. A fine mist covers the ellipse, which clears on a gust of wind leaving a fissure in its place.

Subsequent Casts: You roll your hands in an elliptical pattern in front of you.
A spinning ball of vivid blue aether appears within the pattern your hands define.
The fiery fissure flares briefly as your spell bolsters it.

Following Critical Period: You roll your hands in an elliptical pattern in front of you.
A spinning ball of vivid blue aether appears within the pattern your hands define.
The an enormous fiery fissure's spell matrix looks too unstable to attempt stacking another Ethereal Fissure spell on top of it.

Opposing Elements: You roll your hands in an elliptical pattern in front of you.
A spinning ball of vivid blue aether appears within the pattern your hands define.
Suddenly the fiery fissure is torn apart by a blinding explosion! A thunderous boom echoes throughout the area.
When you regain your senses, you feel battered and bruised from the blast.
Devices/Tattoos: No devices or tattoos documented.

Notes

To cast this spell, one must select an element to base the fissure on. Valid options are: AETHER, AIR, EARTH, ELECTRIC, FIRE and WATER.
Do not cast with an element opposed to the one already in use (Fire <=> Water, Air <=> Earth, Aether <=> Electric).

The fissure can only have additional casts added to its power and duration within a certain period. Once this period has passed, you will have to wait until the fissure collapses on its own to cast it again.