Ethereal Fissure (2.0): Difference between revisions

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==Notes==
==Notes==
To cast this spell, one must select an element to base the fissure on. Valid options are: <tt>AETHER</tt>, <tt>AIR</tt>, <tt>EARTH</tt>, <tt>ELECTRIC</tt>, <tt>FIRE</tt> and <tt>WATER</tt>.<br>'''Do not''' cast with an element opposed to the one already in use (Fire <=> Water, Air <=> Earth, Aether <=> Electric).<br><br>The fissure can only have additional casts added to its power and duration within a certain period. Once this period has passed, you will have to wait until the fissure collapses on its own to cast it again.
*To cast this spell, one must select an element to base the fissure on. Valid options are: <tt>AETHER</tt>, <tt>AIR</tt>, <tt>EARTH</tt>, <tt>ELECTRIC</tt>, <tt>FIRE</tt> and <tt>WATER</tt>.<br>'''Do not''' cast with an element opposed to the one already in use (Fire <=> Water, Air <=> Earth, Aether <=> Electric).
*After your initial cast, you can bolster the fissure with additional casts. You only have a short window of opportunity to do this, and once that time has passed any subsequent casts will have no effect on duration or size (effectiveness) of the fissure. During that timeframe, casting Ethereal Fissure will bolster your existing fissure (see the notes on opposing elements!).
*The amount of mana a fissure generates is related directly to its size, which in turn is related to the amount of mana you initially put into it: tiny, small, <no description>, large gaping, enormous.
*A very effect use of this spell is to charge cambrinth in a room with better mana, then use that cambrinth in a room with worse mana to aid your casting of Ethereal Fissure.

===Messaging===
===Messaging===
====Initial Cast====
====Initial Cast====

Revision as of 19:22, 2 December 2007


Wm thumb.jpgWarrior Mage Guild


Ethereal Fissure
Abbreviation: FISS
Prerequisites: Aether Cloak, Aether Lash
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Elements
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: For generations, the Ethereal Fissure spell was considered lost and forgotten. The recent discovery of an ancient scroll by two mages, Vortressa and Blacklark, has returned the spell to common knowledge at last. Once again, Warrior Mages can open a rift to the very fabric of our Plane of Abiding and augment the local mana streams with raw power from one of the Elemental Planes.
Effect: Unknown
Example Messaging: You roll your hands in an elliptical pattern in front of you.

A spinning ball of vivid blue aether appears within the pattern your hands define.

The spherical ellipse of vivid blue aether flattens and expands. A fine mist covers the ellipse, which clears on a gust of wind leaving a fissure in its place.

For additional messaging, see the Messaging section in the notes below.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • To cast this spell, one must select an element to base the fissure on. Valid options are: AETHER, AIR, EARTH, ELECTRIC, FIRE and WATER.
    Do not cast with an element opposed to the one already in use (Fire <=> Water, Air <=> Earth, Aether <=> Electric).
  • After your initial cast, you can bolster the fissure with additional casts. You only have a short window of opportunity to do this, and once that time has passed any subsequent casts will have no effect on duration or size (effectiveness) of the fissure. During that timeframe, casting Ethereal Fissure will bolster your existing fissure (see the notes on opposing elements!).
  • The amount of mana a fissure generates is related directly to its size, which in turn is related to the amount of mana you initially put into it: tiny, small, <no description>, large gaping, enormous.
  • A very effect use of this spell is to charge cambrinth in a room with better mana, then use that cambrinth in a room with worse mana to aid your casting of Ethereal Fissure.

Messaging

Initial Cast

You roll your hands in an elliptical pattern in front of you.

A spinning ball of vivid blue aether appears within the pattern your hands define.

The spherical ellipse of vivid blue aether flattens and expands. A fine mist covers the ellipse, which clears on a gust of wind leaving a fissure in its place.

Subsequent Casts

You roll your hands in an elliptical pattern in front of you.

A spinning ball of vivid blue aether appears within the pattern your hands define.

The fiery fissure flares briefly as your spell bolsters it.

Following Critical Period

You roll your hands in an elliptical pattern in front of you.

A spinning ball of vivid blue aether appears within the pattern your hands define.

The an enormous fiery fissure's spell matrix looks too unstable to attempt stacking another Ethereal Fissure spell on top of it.

Opposing Elements

You roll your hands in an elliptical pattern in front of you.

A spinning ball of vivid blue aether appears within the pattern your hands define.

Suddenly the fiery fissure is torn apart by a blinding explosion! A thunderous boom echoes throughout the area.

When you regain your senses, you feel battered and bruised from the blast.