Devolve: Difference between revisions

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|name=Devolve
|name=Devolve
|minprep=5
|minprep=5
|castcap=90-106
|castcap=90, 106
|abbrev=DE
|abbrev=DE
|validtarget=PC, creatures
|validtarget=PC, creatures

Revision as of 03:51, 7 January 2013

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry for illegal, Infobox entry for corrupt
Ranger thumb.jpgRanger Guild


Devolve
Abbreviation: DE
Prerequisites: Compost or Devitalize
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 90, 106
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Each advisary you face will have strengths and weaknesses. The Devolve spell is designed to seek out your foe's strengths specifically. It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick. And while this spell is more versitile than similar magical effects, it suffers a loss of its potency from the broad range that it affects.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

It is a single target debuff that affects the top two stats of the target. Because it is nifty at figuring out which stats to affect it tends to be weaker than other stat debuff spells. This will stick around Test for a few days before wandering over to Plat.