Crafting Materials: Difference between revisions

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#REDIRECT [[:Category:Crafting materials]]
{{RTOC}}
These are the raw materials from which [[Crafting|crafted]] items are constructed. As more systems are released, this section will be expanded.

==Alchemy Materials==
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts. It may also be useful to have on hand this list of [[Healing Herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want.

===Common Metals===
<center>
{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value*|?Crafting source is=Source}}
</center>

<nowiki>*</nowiki>: Value is in Lirums/volume, at 99 purity.<br />

===Rare Metals===
<center>
{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::rare]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}}
</center>

===Common Plants===
<center>
{{#ask:[[Category:Flora]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}}
</center>

==Forging Materials==
Metals are the primary materials used in the crafting disciplines of [[Blacksmithing]], [[Weaponsmithing]], and [[Armorsmithing]], and can be found in nugget, shard, fragment, tear, and lump forms by [[mining]]. They can also be found in bar, ingot, and fist forms elsewhere.

Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items. Ingot quality caps at 99 (masterfully-crafted) regardless of the maker's skill.

With the release of [[DR 3.0]], all metal loot drops are now fully craftable. Note however that once a material has been processed it can no longer be sold to a gem appraiser.

Alloys can not be mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot).


===Common Metals===
<center>
{{#ask:[[Crafting material type is::metal]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|format=table}}
</center>
* Value is per volume, at 99 purity.<br />

===Rare Metals===
<center>
{{#ask:[[Crafting material type is::metal]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
</center>

<nowiki>*</nowiki>: Value is per volume, at 99 purity.<br />
<nowiki>**</nowiki>: Unique = Quest, Contest, and/or Treasure Rewards<br />

===Sizes===
<center>
{|border="1" class="wikitable sortable"
! Size||Volume
|-
|Tiny||1
|-
|Small||2
|-
|Medium||3
|-
|Large||4
|-
|Huge||5
|-
|Massive||10
|-
|Enormous||20
|}
</center>

==Engineering Materials==
[[Engineering]] materials are currently stone and bone, but wood is also expected in the future.

===Common Stone===
<center>
{{#ask:[[Crafting material type is::stone]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Stone Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}}
</center>

===Rare Stone===
<center>
{{#ask:[[Crafting material type is::stone]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Stone Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}}
</center>

===Sizes===
<center>
{|border="1" class="wikitable sortable"
! Size||Volume*
|-
|Pebble||1
|-
|Stone||2
|-
|Small Rock||3
|-
|Large Rock||4
|-
|Boulder||5
|}
</center>

<nowiki>*</nowiki>: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.

===Common Bone===
<center>
{{#ask:[[Crafting material type is::bone]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value|?Crafting source is=Source|?Crafting notes are=Notes|format=table|limit=100}}
</center>

===Rare Bone===
<center>
{{#ask:[[Crafting material type is::bone]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
</center>

===Common Wood===

None yet.

===Rare Wood===

None yet.

==Outfitting Materials==
Fibers from plants (and possibly animals) will be used to create fabrics and leathers made from creature skins are the primary materials for [[Outfitting]].<br/>
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the new systems.

===Common Fabric===
<center>
{{#ask:[[Crafting material type is::fabric]][[rarity is::common]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
</center>

===Rare Fabric===
<center>
{{#ask:[[Crafting material type is::fabric]][[rarity is::uncommon||rare||very rare]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density***|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
</center>

<nowiki>****</nowiki>: Density depends on thickness. Lower value is for fine, higher value is for heavy. Other three types fall in between.

To avoid duplication and confusion, PLEASE list by the '''fully tanned''' product and not by the creature or hide/skin/pelt name.

===Common Leather===
<center>
{{#ask:[[Crafting material type is::leather]][[rarity is::common]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Elec.|?Crafting thermal resistance is=Therm.|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value|?Crafting source is=Source|format=table|limit=100}}
</center>

<center>
{|border="1" class="wikitable sortable"
! Material||Durability||Workability||Elect||Thermal||Physical||Density||Size
|-
| [[Faenrae Stalker]] pelt || 40 || 10 || 80 || 10 || 80 || 3.0 || 4
|-
| [[Greater Shadow Hound]] pelt || 50 || 5 || 20 || 15 || 20 || 2.7 || 4
|-
| [[Isundjen Conjurer]] skin || 85 || 20 || 40 || 40 || 70 || 2.8 || 3
|-
| [[Poloh'izh]] azure hide || 60 || 50 || 50 || 35 || 85 || 5 || 4
|}
</center>

===Rare Leather===
<center>
{{#ask:[[Crafting material type is::leather]][[rarity is::uncommon||rare||very rare]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
</center>

==Enchanting Materials==
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.

===Primary Sigils===

<center>
{|border="1" class="wikitable"
! Sigil || Effect
|-
| Induction || Bring into being
|-
| Abolition || Destroy
|-
| Congruence || Align two things
|-
| Permutation || Alter an existing thing
|-
| Rarefaction || Refine or purify
|-
|}
</center>

===Complex Sigils===

<center>
{|border="1" class="wikitable"
! Sigil || Composition
|-
| Paradox || I + A
|-
| Nurture || I + C
|-
| Metamorphosis || I + P
|-
| Evolution ||I + R
|-
| Antipode || A + C
|-
| Decay || A + P
|-
| Ascension || A + R
|-
| Integration || C + P
|-
| Unity || C + R
|-
| Clarification || P + R
|-
|}
</center>

===Disjunct Sigils===
<center>
{|border="1" class="wikitable"
! Sigil || Guild
|-
| Justice || Paladin
|-
| Wrath || Barbarian
|-
| Verdant || Ranger
|-
| Divinity || Cleric
|-
| Sacrifice || Empath
|-
| Conjuration || Warrior Mage
|-
| Deception || Thief
|-
| Spatial || Moon Mage
|-
| Fugue || Bard
|-
| Acquisition || Trader
|-
| Blight || Necromancer
|}
</center>
{{RefAl|a=y}}
*[[Crafting]]
*[[Mining]]
{{Cat|Materials,Creation Systems}}

Latest revision as of 20:00, 21 December 2014