Craft command: Difference between revisions

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A [[page type is::command]] for listing information associated with the crafting systems.
A [[page type is::command]] for listing information associated with the crafting systems.

>craft info

---== Lore-based Crafting Information ==--

1) What is Lore-based Crafting?

The Crafting Skills and Disciplines listed when using the CRAFT verb comprise the Lore-based crafting system. The 5 areas of Forging, Engineering, Outfitting, Alchemy and Enchanting each have 3 Disciplines with their own craftable items and techniques. Any Discipline can be chosen as a Career or Hobby by asking the respective Society Hall's trainer about Careers or Hobbies.

2) What are Careers and Hobbies?

Choosing a crafting Discipline as a Career allows a crafter access to many more techniques than would otherwise be available. Choosing a crafting Discipline as a Hobby grants half as many additional technique picks as a Career, though still a sizeable ammount. Choosing a Career or Hobby is permanent, so please take care when making this decision!

3) What are Guild Perks?

To respect the longstanding tradition many Guilds have established, each guild has 3 bonus technique picks assigned according to Guild lore. These are in addition to any techniques acquired from having chosen a Career or Hobby.

4) Are Careers, Hobbies, or Techniques required to craft?

Usually nothing special is required to attempt crafting of an item. Some exceptions may eventually exist, particularly with respect to Enchanting and Guild-only and Race-only items. As far as crafting goes, knowing a Technique gives a sizeable bonus to the crafting process but knowledge is not required to give it a shot.


{{Cat|Commands}}
{{Cat|Commands}}

Revision as of 17:16, 5 July 2010

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A command for listing information associated with the crafting systems.

>craft info

                   ---==  Lore-based Crafting Information ==--
1) What is Lore-based Crafting?

The Crafting Skills and Disciplines listed when using the CRAFT verb comprise the Lore-based crafting system. The 5 areas of Forging, Engineering, Outfitting, Alchemy and Enchanting each have 3 Disciplines with their own craftable items and techniques. Any Discipline can be chosen as a Career or Hobby by asking the respective Society Hall's trainer about Careers or Hobbies.

2) What are Careers and Hobbies?

Choosing a crafting Discipline as a Career allows a crafter access to many more techniques than would otherwise be available. Choosing a crafting Discipline as a Hobby grants half as many additional technique picks as a Career, though still a sizeable ammount. Choosing a Career or Hobby is permanent, so please take care when making this decision!

3) What are Guild Perks?

To respect the longstanding tradition many Guilds have established, each guild has 3 bonus technique picks assigned according to Guild lore. These are in addition to any techniques acquired from having chosen a Career or Hobby.

4) Are Careers, Hobbies, or Techniques required to craft?

Usually nothing special is required to attempt crafting of an item. Some exceptions may eventually exist, particularly with respect to Enchanting and Guild-only and Race-only items. As far as crafting goes, knowing a Technique gives a sizeable bonus to the crafting process but knowledge is not required to give it a shot.