Count command: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
m (Alchemy: Count moved to Count verb: Count verb is used in many areas besides alchemy)
No edit summary
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command
>count help<br>
|rp=Yes
|combat=No
|magic=No
|settings=No
|systems=Yes
|description=1) Emotive command to indicate suspicion. 2) Determine number of portions in an object. 3) Convert skins to substance system.
|messaging='''COUNT <person>'''<br />
''You see'': There appears to be only one <person>, but you never know.<br />
''Target sees'': ''<Player>'' is looking at you in the most suspicious manner.<br />


COUNT ROOM -- Count everything in the area. You can also use AREA and ALL.<br>
'''COUNT ROOM''' (can also use AREA or ALL)<br />
''You see'': ''Results of your count: everything in the area''<br />
COUNT CRITTER -- Count all the visible critters. You can also use CREATURE.<br>
''Others see'': ''<Player>'' takes a quick count of what's in the area.<br />
COUNT (object) -- For containers: You count everything inside.<br>
*For ammunition: You count how much is there.
*For alchemical substances: You count how much is there.
*For food and drink: You count how much is left.


'''COUNT CRITTER''' (can also use CREATURE)<br />
<br>
''You see'': ''Results of your count: all visible critters in the area''<br />
<b>Usage examples</b>
''Others see'': ''<Player>'' takes a quick count of what's in the area.<br />
<br>

>count jadice powder in my jar<br>
'''COUNT <object>'''<br />
There's five parts left of the jadice powder.
''You see'': ''Results of your count: see below''<br />
''Others see'': ''<Player>'' takes a quick count of what's in the area.<br />
* For containers: You count everything inside.<br />
* For ammunition: You count how much is there.<br />
* For alchemical substances: You count how much is there.<br />
* For food and drink: You count how much is left.<br />
* For bone stacks: You count how many bones are there.<br />

'''Example messaging:'''<br />
COUNT JADICE POWDER IN MY JAR<br />
''There's five parts left of the jadice powder.<br />
}}
==Helpfile==
<pre>COUNT HELP

COUNT ROOM -- Count everything in the area. You can also use AREA and ALL.
COUNT CRITTER -- Count all the visible critters. You can also use CREATURE.
COUNT <object> -- For containers: You count everything inside.
* For ammunition: You count how much is there.
* For alchemical substances: You count how much is there.
* For food and drink: You count how much is left.<pre>

Latest revision as of 20:20, 11 August 2021

Count
1) Emotive command to indicate suspicion. 2) Determine number of portions in an object. 3) Convert skins to substance system.
COUNT <person>

You see: There appears to be only one <person>, but you never know.
Target sees: <Player> is looking at you in the most suspicious manner.

COUNT ROOM (can also use AREA or ALL)
You see: Results of your count: everything in the area
Others see: <Player> takes a quick count of what's in the area.

COUNT CRITTER (can also use CREATURE)
You see: Results of your count: all visible critters in the area
Others see: <Player> takes a quick count of what's in the area.

COUNT <object>
You see: Results of your count: see below
Others see: <Player> takes a quick count of what's in the area.

  • For containers: You count everything inside.
  • For ammunition: You count how much is there.
  • For alchemical substances: You count how much is there.
  • For food and drink: You count how much is left.
  • For bone stacks: You count how many bones are there.

Example messaging:
COUNT JADICE POWDER IN MY JAR
There's five parts left of the jadice powder.


Helpfile

COUNT HELP

COUNT ROOM     -- Count everything in the area.  You can also use AREA and ALL.
COUNT CRITTER  -- Count all the visible critters.  You can also use CREATURE.
COUNT <object> -- For containers:  You count everything inside.
* For ammunition:  You count how much is there.
* For alchemical substances:  You count how much is there.
* For food and drink:  You count how much is left.