Category:Damaris weapons: Difference between revisions

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'''Damaris weapons''' were introduced during the [[Sleeping Dragon Corn Maze 439]] [[:Category:Microtrans events|microtransaction event]].
Damaris weapons can be combined and {{tt|turn}}ed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. {{ilink|i|Potency crystal}}s will add 5 slots each until it hits a max of 15 weapons and {{ilink|i|infuser stone}}s will add another 180-days of TURNing each.


Damaris weapons can be combined and {{com|turn}}ed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of {{tt|TURN}}ing. {{ilink|i|Potency crystal}}s will add 5 slots each until it hits a max of 15 weapons and {{ilink|i|infuser stone}}s will add another 180-days of {{tt|TURN}}ing each.
Damaris weapons can be {{tt|combine}}d and {{tt|remove}}d at the wielder's whim.

These weapons can also be {{com|combine}}d and {{com|remove}}d at the wielder's whim.


Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.
Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.
{{RefAl}}

Revision as of 12:06, 6 November 2021

Damaris weapons were introduced during the Sleeping Dragon Corn Maze 439 microtransaction event.

Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.

These weapons can also be COMBINEd and REMOVEd at the wielder's whim.

Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.

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