Item:Book of master artificing instructions/Chapter 1/Artificing process

From Elanthipedia
< Item:Book of master artificing instructions‎ | Chapter 1
Revision as of 15:55, 12 November 2026 by RANGERMAHTRA (talk | contribs) (Recipe entry from the Book of master artificing instructions (verbatim page text; lowest book from the apprentice/journeyman books))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

A page of the Book of master artificing instructions, chapter 1: artificing process.

Book Book of master artificing instructions
Chapter 1
Lowest book Apprentice

The book page below is quoted as read in game on 11 November 2026. Page numbers shift when recipes are added or the books are re-sorted; the chapter page has the current list.

Book page

You peruse the instructions and learn about the artificing process.  The steps to imbue an item with inherent magical properties were discovered slowly over the course of recorded history.  The Moon Mage Guild practiced the first structured process for enchanting, although with the rise of crafting societies it was decided that all knowledge should be made available and the once-secret teachings would be governed by the trade group.  However, it is known that some sigils require knowledge specific to a particular Guild and enchantments making use of them will be unavailable to others.
To begin the Enchanting process, an Artificer must first find an enchanting brazier.  Then the crafter must TURN to the page in the crafting book with the enchantment you wish to craft.  Next, STUDY the book and PUT the base ingredient on the brazier.  Be careful, burning yourself while lighting the brazier is never a good sign!  After this you must select an appropriate mana fount and WAVE it at the item on the brazier.  Mana founts store manipulated magical energy, alleviating the need for enchanters to harness it internally and suffer potentially devastating effects.
After the fount is WAVEd at the item undergoing enchantment, the application of an Imbue spell is necessary.  For mages this can be accomplished by casting the spell directly on the item.  For non-magic users an imbuement rod or staff can be used in its place.  The amount of mana used in the imbue spell will affect how dangerous a failure might be.  It is always recommended you use the strongest imbue possible!
The next phase of enchanting usually requires the tracing of sigils on the item undergoing enchantment.  First STUDY the sigil-scroll and then TRACE ITEM to transfer it.  Then hold a burin and SCRIBE the ITEM WITH the BURIN.  Additional sigils may need to be traced onto the item, and some events may occur that require the use of additional tools to resolve.  Eventually the enchantment will be ready for a final application of an Imbue spell.  This is generally the most dangerous part in the enchanting process and can be deadly!