Arddemis v Sahnev 2026-08-02

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Revision as of 17:30, 2 August 2026 by SHEEARYN (talk | contribs) (Created page with "(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev's fight - thanks to Sahnev for providing the log.) You hear a female voice yell from the north, "FIGHT!" > cast engaged predict future arddemis Soultaken Tingen just arrived. > You gesture. Roundtime: 3 sec. > ...wait 3 seconds. > Soultaken Tingen went through the Lich Gate. > predict future ardd I could not find whom you are referring to. > Tohrre went through the Lich Gate. > l [...")
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(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev's fight - thanks to Sahnev for providing the log.)

You hear a female voice yell from the north, "FIGHT!" > cast engaged predict future arddemis Soultaken Tingen just arrived. > You gesture. Roundtime: 3 sec. > ...wait 3 seconds. > Soultaken Tingen went through the Lich Gate. > predict future ardd I could not find whom you are referring to. > Tohrre went through the Lich Gate. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a writhing web of shadows and the Lich Gate. Also here: Mahnie. Obvious paths: north, northeast, northwest. > You feel fully rested. > prep ava 15 That won't affect your current attunement very much. You raise your palms skyward, chanting the equation of the Avren Aevareae spell. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a writhing web of shadows and the Lich Gate. Also here: Mahnie. Obvious paths: north, northeast, northwest. > Mahnie went through the Lich Gate. > search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > Your shadow starts purring loudly. > search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel fully prepared to cast your spell. > harn 3 You tap into the mana from three of the surrounding streams and attempt to keep it channeling in a stream around you. Roundtime: 2 sec. > cast You must specify one of the three moons. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > cast xibar You gesture. You contribute your harnessed streams to increase the pattern's potential. Shimmering blue piranhas rain from above in their hundreds. Leaping as one, they flow into a dense, sparkle-filled shoal. In a blue flash, Arddemis is revealed! The glare of blue light falls upon Arddemis. > DRExpMonitor: Attunement(+1), Lunar Magic(+2) You feel fully rested. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > watch ard > You begin watching for the presence of Arddemis. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel less aligned to probability. > prep dazzle 100 Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential. That will disrupt less than a quarter of your current attunement. You raise your palms skyward, chanting the equation of the Dazzle spell. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel fully attuned to the mana streams again. > The web of shadows phases between mundane darkness and otherworldly matter. It expands with unimaginable speed in those brief moments, threatening to engulf everything in its reach! > In a blue flash, Arddemis is revealed! > align stealth curse You focus internally and align yourself for a curse on Stealth. Roundtime: 2 seconds. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Also here: Deadly Shadow Arddemis. Obvious paths: north, northeast, northwest. > cast ard You can't cast that at yourself! > You feel fully prepared to cast your spell. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel fully attuned to the mana streams again. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > In a blue flash, Arddemis is revealed! > cast ard You gesture at Arddemis. Your spell hopelessly backfires. A tingling sensation spreads through your body. > The web of shadows emits a high-pitched whine. Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach! > prep dazzle 10 That won't affect your current attunement very much. You raise your palms skyward, chanting the equation of the Dazzle spell. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > grumb You grumble. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > health Your body feels at full strength. (100%) Your spirit feels full of life. (100%) You have no significant injuries.

> search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel fully prepared to cast your spell. > In a blue flash, Arddemis is revealed! > cast ard You gesture at Arddemis. A flash of prismatic light envelops Arddemis! Arddemis stops dead in his tracks and clutches his head! Roundtime: 2 sec. > DRExpMonitor: Lunar Magic(+1) > You feel fully rested. > prep sorrow 10 Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required. That won't affect your current attunement very much. You raise your palms skyward, chanting the equation of the Sorrow spell. > harn 8 You tap into the mana from eight of the surrounding streams and attempt to keep it channeling in a stream around you. Roundtime: 2 sec. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Also here: a stunned Deadly Shadow Arddemis. Obvious paths: north, northeast, northwest. > The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach! > cast ard You feel fully prepared to cast your spell. > You can't cast that at yourself! > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > In a blue flash, Arddemis is revealed! > cast ard ...wait 1 seconds. > cast ard ...wait 1 seconds. > cast ard You can't cast that at yourself! > cast ard You can't cast that at yourself! > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel fully attuned to the mana streams again. > Arddemis leaps from hiding and ambushes you, completely surprising you. Your silver glow flares.

  • Driving in like a master combatant, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You fail to dodge, moving directly into the blow.

The kris lands an earth-shaking strike (14/23) that bloodies your lip, stunning you. [You're beat up (61%), somewhat off balance with opponent in very strong position.] > cast ard You are still stunned. > The web of shadows slithers across the ground like a boil of featureless, black snakes, threatening to engulf everything in its reach! Arddemis manages to avoid the leading edge of the web. > DRExpMonitor: Lunar Magic(+1) cast ard You are still stunned. > You feel less aligned to probability. > cast ard You are still stunned. > cast ard > You are still stunned. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > cast ard You are still stunned. > cast ard You are still stunned. > cast ard You are still stunned. > cast ard You are still stunned. > cast ard You are still stunned. > cast ard You are still stunned. > cast ard You are still stunned. > cast ard > You can't cast that at yourself! > cast ard You can't cast that at yourself! > You feel fully attuned to the mana streams again. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > get salv > You get a marram salve from inside your leather pack. > apply salv You rub some of the marram salve on yourself. > stow left You put your salve in your leather pack. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > ret > You are already as far away as you can get! > In a blue flash, Arddemis is revealed! > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > cast ard You hold out your left hand, palm facing up. You contribute your harnessed streams to increase the pattern's potential. An actinic light explodes before you, which coalesces into a dark crystalline obelisk. It slowly drifts upward, trailing gossamer filaments of electrical light in its wake. You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis. Roundtime: 2 sec. > DRExpMonitor: Lunar Magic(+1) > You feel fully rested. > The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach! > prep dazzle 100 Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential. That will disrupt less than a quarter of your current attunement. You raise your palms skyward, chanting the equation of the Dazzle spell. > Arddemis is revealed. A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis! A billowing aura reinforces the spell. Interposing his target shield, Arddemis catches the edge of the ray. Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way. > Arddemis begins to advance on you! Arddemis is still a distance away from you and is closing steadily. > release You aren't harnessing any mana. You let your concentration lapse and feel the spell's energies dissipate. > prep dazzle 10 That won't affect your current attunement very much. You raise your palms skyward, chanting the equation of the Dazzle spell. > Arddemis is revealed. A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis! A billowing aura reinforces the spell. Interposing his target shield, Arddemis catches the edge of the ray. Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way. With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments. > point ard > You point at Arddemis. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > Arddemis leaps from hiding and ambushes you, completely surprising you. Your silver glow flares.

  • Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You attempt to dodge, leaning wrong and blundering into the blow.

The kris lands an earth-shaking strike (14/23) that cuts the neck deeply with the end of the weapon, severely stunning you. [You're very badly hurt (36%), somewhat off balance with opponent in excellent position.] > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > You have lost the spell you were preparing. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > prep sorrow 10 You are still stunned. > prep sorrow 10 You are still stunned. > You feel fully attuned to the mana streams again. > prep sorrow 10 You are still stunned. > prep sorrow 10 You are still stunned. > health > The web of shadows emits a high-pitched whine. Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach! > Your body feels in bad shape. (36%) Your spirit feels full of life. (100%) You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.

Bleeding

           Area       Rate              

           neck       slight
    inside neck       slight

You feel some tenderness in your joints from the toxins accumulating in your body. You're stunned! > health Your body feels in bad shape. (36%) Your spirit feels full of life. (100%) You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.

Bleeding

           Area       Rate              

           neck       slight
    inside neck       slight

You feel some tenderness in your joints from the toxins accumulating in your body. > stand You are already standing. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel some tingling around your head and neck. > ret In a blue flash, Arddemis is revealed! > You are already as far away as you can get! > n A mild flash of light engulfs you as you blink north. [Hilltop Cemetery, Before Mausoleum] The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a huge **WARNING** sign and a red banner. Obvious paths: north, east, south, west. > prep sorrow 10 Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required. That won't affect your current attunement very much. You raise your palms skyward, chanting the equation of the Sorrow spell. > s A mild flash of light engulfs you as you blink south. [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > Mapped exits: go lich gate > You feel fully attuned to the mana streams again. > health Your body feels in bad shape. (36%) Your spirit feels full of life. (100%) You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck.

Bleeding

           Area       Rate              

           neck       slight
    inside neck       slight

You feel some tenderness in your joints from the toxins accumulating in your body. > tend my neck You work carefully at tending your wounded neck. Doing your best, you are able to stop the bleeding. Roundtime: 2 sec. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > DRExpMonitor: First Aid(+1) > search You search around for a moment. Roundtime: 4 sec. You don't find anything of interest here. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > You feel fully prepared to cast your spell. > l Arddemis leaps from hiding and ambushes you, completely surprising you. Your silver glow flares.

  • Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You attempt to evade, mis-stepping and blundering into the blow.

The kris lands a vicious strike (13/23) that cuts deeply into the small of the back. [You're near death (7%), off balance with opponent in excellent position.] > [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Also here: Deadly Shadow Arddemis. Obvious paths: north, northeast, northwest. > The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach! Arddemis manages to avoid the leading edge of the web. > cast ard > You can't cast that at yourself! > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > You feel fully attuned to the mana streams again. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > ret > You are already as far away as you can get! > health > Your body feels at death's door! (7%) Your spirit feels full of life. (100%) You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck, severely swollen and bruised back compounded by deep slashes across the back.

Bleeding

           Area       Rate              

           neck       (tended)
           back       moderate
    inside neck       slight
    inside back       moderate

You feel some tenderness in your joints from the toxins accumulating in your body. > tend my back You work carefully at tending your wounded back. Doing your best, you are able to stop the bleeding. Roundtime: 8 sec. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > ret You are already as far away as you can get! > ret In a blue flash, Arddemis is revealed! > You retreat back to pole range. > n You are engaged to Arddemis at pole weapon range! > cast ard You hold out your left hand, palm facing up. An actinic light explodes before you, which coalesces into a dark crystalline obelisk. It slowly drifts upward, trailing gossamer filaments of electrical light in its wake. You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis. Roundtime: 2 sec. > A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! > Arddemis begins to advance on you! Arddemis is still a distance away from you and is closing steadily. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a dark crystalline obelisk, a globe of blue light, a writhing web of shadows and the Lich Gate. Also here: Deadly Shadow Arddemis. Obvious paths: north, northeast, northwest. > ret > ...wait 1 seconds. > You feel some tingling around your head, neck and back. > ret You are already as far away as you can get! > You feel fully rested. > The web of shadows emits a high-pitched whine. Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach! > ret You are already as far away as you can get! > A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Starael's face. > DRExpMonitor: Lunar Magic(+1) > Arddemis is revealed. A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis! Arddemis manages to get out of the way! > DRExpMonitor: First Aid(+1) > The bandages binding your neck become useless and fall apart.

> Arddemis closes to pole weapon range on you! > A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis! Arddemis manages to get out of the way! With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments. > prep sorrow 15 That won't affect your current attunement very much. You raise your palms skyward, chanting the equation of the Sorrow spell. > ret You are already as far away as you can get! > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a globe of blue light, a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > n A mild flash of light engulfs you as you blink north. [Hilltop Cemetery, Before Mausoleum] The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a huge **WARNING** sign and a red banner. Obvious paths: north, east, south, west. > w A mild flash of light engulfs you as you blink west. [Hilltop Cemetery, Winding Footpath] The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. Obvious paths: northeast, east, southeast. > se A mild flash of light engulfs you as you blink southeast. [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > Mapped exits: go lich gate You feel fully attuned to the mana streams again. > health Your body feels in extremely bad shape! (16%) Your spirit feels full of life. (100%) You have a bruised head, minor scars about the head, a severely swollen and deeply bruised neck compounded by cuts and bruises about the neck, severely swollen and bruised back compounded by deep slashes across the back, a few nearly invisible scars along the back.

Bleeding

           Area       Rate              

           back       (tended)
    inside neck       slight
    inside back       moderate

You feel some tenderness in your joints from the toxins accumulating in your body. > You feel fully prepared to cast your spell. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > ret You are already as far away as you can get! > ret You are already as far away as you can get! > ret You are already as far away as you can get! > The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach! > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > ret You are already as far away as you can get! > release You aren't harnessing any mana. You let your concentration lapse and feel the spell's energies dissipate. > prep ava 18 That won't affect your current attunement very much. You raise your palms skyward, chanting the equation of the Avren Aevareae spell. > l [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a writhing web of shadows and the Lich Gate. Obvious paths: north, northeast, northwest. > ret You are already as far away as you can get! > Arddemis leaps from hiding and ambushes you, completely surprising you. Your silver glow flares.

  • Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You fail to evade, leaning wrong and blundering into the blow.

The kris lands an overwhelming strike (19/23) (Oooh, Sahnev's grandkids are going to feel that one!) that slices through the neck and sends your head flying through the air. [You're near death (0%), somewhat off balance with opponent in superior position.] > You feel fully attuned to the mana streams again. > You see Arddemis start to back off just as you lose consciousness. The challenge has been satisfied!