Weapon:Shadow-laced araneium pasabas inlaid with eerily glowing green venacrysts

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Revision as of 17:11, 9 November 2025 by CRYPTODYNAMIC (talk | contribs) (Created page with "{{Weapon |noun=pasabas |newapp2=Yes |look=A smooth metal forms the body of the weapon, its surface displaying an interlaced gradient that shifts between deep black and pallid silver depending on the angle of illumination. Set along the base of the blade are droplet-shaped gemstones, each containing a sickly light that seeps through translucent green crystal, bleeding around ichorous capillaries that wind through it like ink-clotted veins. |MTag=araneium, venacryst |CTag...")
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shadow-laced araneium pasabas inlaid with eerily glowing green venacrysts
Look: A smooth metal forms the body of the weapon, its surface displaying an interlaced gradient that shifts between deep black and pallid silver depending on the angle of illumination. Set along the base of the blade are droplet-shaped gemstones, each containing a sickly light that seeps through translucent green crystal, bleeding around ichorous capillaries that wind through it like ink-clotted veins.
Type: Medium Edged
Range: melee
Puncture: very heavy (10/28)
Slice: fair (5/28)
Impact: low (3/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: dismally (2/17)
Balance: extremely well (11/17)
Suitedness: poorly (3/17)
Construction: extremely resistant (15/18)
Metal: Yes
Weight: 30 stones
Appraised Cost: Unknown
Properties:
  • This item can have its power restored with infuser stones.
  • This item is magical.
Dimensions: 10 length x 1 width x 1 height
Sources: Source is Droughtman's Challenge 454/End loot

You believe you could INVOKE a shadow-laced araneium pasabas inlaid with eerily glowing green venacrysts to convert the weapon to an elemental version of itself, albeit a somewhat inferior one.
[180 days after the first INVOKE, an infuser stone will be required to add 180 more days.]

On invoke, converts puncture damage to somewhat heavy (8/28) electric damage with affinity for random attacks. This lasts for 30 seconds, with a 3 minute cooldown on both the item and the user.