Trip command

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Revision as of 20:36, 24 December 2024 by CRYPTODYNAMIC (talk | contribs) (Created page with "{{stub}} ==Detailed Information== Trip is a tactical maneuver.<br> Trip tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.<br> Trip tends to be unbalancing.<br> Trip is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.<br> Trip is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.<br> Trip temporarily penalizes all defen...")
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Detailed Information

Trip is a tactical maneuver.
Trip tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.
Trip tends to be unbalancing.
Trip is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.
Trip is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.
Trip temporarily penalizes all defenses, but is best suited to evasion defenses and least suited to both parry and shield defenses.