Weapon:Light throwing axe with a dragonfire amber on the pommel
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| light throwing axe with a dragonfire amber on the pommel | |
|---|---|
| Look: | The indurium head's vibrant red color contrasts with the dragonwood haft's dark color. Korograth leather wraps the haft providing a comfortable grip. |
| Type: | Medium Edged \ Light Thrown |
| Range: | melee |
| Puncture: | low (3/28) |
| Slice: | heavy (9/28) |
| Impact: | somewhat moderate (6/28) |
| Fire: | no (0/28) |
| Cold: | no (0/28) |
| Electric: | no (0/28) |
| Force of Impact: | poorly (3/17) |
| Balance: | decently (6/17) |
| Suitedness: | decently (6/17) |
| Construction: | extremely resistant (15/18) |
| Metal: | Yes |
| Weight: | 30 stones |
| Appraised Cost: | Unknown |
| Properties: |
|
| Dimensions: | 5 length x 2 width x 1 height |
| Sources: | Source is Sleeping Dragon Corn Maze 447/End loot, Aesthene's Close 452/End Loot, Aesthene's Close 449/End Loot |
You believe you could INVOKE a light throwing axe with a dragonfire amber on the pommel to convert the weapon to an elemental version of itself, albeit a somewhat inferior one.
[180 days after the first INVOKE, an infuser stone will be required to add 180 more days.]
> analyze axe Recharging a light throwing axe with a dragonfire amber on the pommel will extend the time it can be INVOKEd until Mon Oct 28 21:56:38 ET 2024.
Converts to fire damage.
Some caveats for the Elemental Weapons: this version only converts 75% of the physical damage to elemental. It has a cooldown which is both item and player based, so you can't buy 5 of them for 100% uptime.