Xinphinity

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Xinphinity
Status Active
Race Elothean
Gender Male
Guild Moon Mage
Instance Prime
Relatives Gherynn

Appearance and Introduction

Xinphinity has sparkling Katamba-black eyes and a glossy obsidian-hued glaes nose hoop resembling an ouroboros through the right side of an aquiline nose. His silver-gilt-streaked blue-black hair is shoulder length and straight, and is worn loose. He has weathered skin and a lean build.

He has a long narrow mustache that droops to either side of the mouth on his upper lip and a long thin beard. His right wrist has a tattoo of a series of intricate celestial symbols inked in shimmering crimsons, azures and ebony.
He typically wears a diaphanous nightstalker silk uaro's'sugi that is loosely wound around the head and neck, a silvery moonsilk hood haloed with glittery starstones, a faded black leather longcoat, a telescope case fashioned from a scrimshaw tube with silver end caps labeled "eschatology", a platinum nose ring, a spidersilk-paneled Enchanter's kit with a jadeite-inlaid clasp, a triple-belted greatkilt of black and loden wool stitched with gold thread, a spiral-carved ironwood starchart tube labeled "Moons Guide", a large hex bag stitched with crude symbols, some nebulous enshrouding clouds of soft white smokewhorl, a burnished gold bracelet set with a sky-blue sapphire disc, an antiqued silver bracelet set with a dark crimson garnet disc, a rugged fractalline hip pouch dangling a battered pair of metal plates and some dark leather boots with flat soles.

About Xin

Xinphinity dislikes being called upon by his full name, and prefers simply Xin, pronounced 'zin'. A professor of arcane archaeologist, Xin is a founding member of the Moon Mage Heritage House sect, and acts as an intercessory and intermediary between the sect and his Elothean House, Waxen Moon. He is known for his battlefield interdiction and emergency transport skills, serving multiple tours during the Sorrow War where his establishment of battlefield to triage evacuation duties saw hundreds of Zoluren champions ushered to the safety of the Empaths and Clerics, who had been forced to sequester in one of the few remaining safe havens remaining in The Crossing.