Player suggestions for Crafting

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Spawning from This post by GM Zadraes on the official Discord Binu and I (Mahtra) collated the suggestions that players made in that thread, we cleaned them up, re-worded and merged them. The Impact Rating field is entirely subjective, based on our opinion at the time this page is created. Where possible, names of those who suggested were kept, unless multiple people suggested the same/similar things.

Player Suggestions for Crafting
From suggestion impact rating related craft Notes
Nideya Increase access to, and availability of rare materials low - "would be nice if" all
Vlachodimos Add at least one Tier 12 recipe to artificing. There's currently none and it makes learning in the 1500+ range much slower and impossible to get hard work orders at that point too high - allows progression of training Enchanting
Mahtra Enchanting could do with a speed brazier template. Enchanting could do with not requiring sigil farming (which is extremely painful at the top tiers) The sigil minigame is neat and all, but punishing too. low - brings braziers in line with other tools that have speed and quality templates Enchanting
Multiple people RT reductions (with commensurate rewards reductions?) low - this would just be nice to have at this stage all
Scrounger Custom recipe books so we can scribe commonly used patterns and not need to carry all books around all the time. low - This could be an awesome MT item... all
Multiple people Carving lockpicks brought into Engineering medium - Thief lockpick carving is a wasted "class" thing at the moment. Engineering
Malkien Carreer/Hobby reset option medium - QoL for incomplete systems all
Multiple people Add secondary sigils to enchanting societies high - allows progression of training Enchanting
Multiple people Add herbs to societies: Blue Flowers, Hulij Leaves, Dioica Sap, Belradi Moss, qun pollen (also normalize blue/red flowers across all societies) high - allows progression of training Remedies
Inneth Sigil gathering whilst invisible please high - necros are locked out of the system altogether enchanting
Binu/CU Craftable consumables (pins, oil, lotion, stain, hilts, etc). These not being master crafted causes problems with the higher tier templates combined with low workability materials. high - high tier recipes are impossible without multiple crafts
Binu/CU Separate registers (or sections in the main register) for leather, cloth, bone, stone, wood, and metal. medium - Akin to other games having crafting dedicated containers multiple crafts
Binu/CU Allow crafting of Mortars, bellows, clamps, bowls, and any tool a player may need for crafting High - some items can be hard to find, raising the barrier of entry into these professions Remedies, forging
Multiple people Herb to cure disease. Combo herbs for wounds the way we have cebi and hisan for scars." High - Help necros out here Remedies
Multiple people Do something with advanced marks. Maybe an automated system for people to choose "custom" marks like 2021 HE's gift? low - This might be a neat TT by itself, but in terms of things broken in crafting... this is low priority Forging
Multiple people Allow reclamation of crafted materials, such as Stone, bone, leather, cloth Medium - This is extremely frustrating, especially for rarer materials. So much wastage. Carving/Tailoring
Multiple people Allow combining of Stone pieces Medium - This is extremely frustrating, especially for rarer materials. So much wastage. Carving/Tailoring
Hanryu Allow foraging in all rooms with presses/grinders for herbs. medium - If I had to choose, I'd rather have the herbs available in societies, but this is an either/or to that in a way. Remedies
Hanryu Renta-forge (instanced forges) in all locations medium Forging
Kali Make Shard supply room crate items match Crossing - specifically the wand. Low - QOL increase but not system-breaking Enchanting