Faiths

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The Faiths system is a planned intrinsic ability powered by a Paladin's soul pool. It involves praying to a god, either light, neutral or dark, for a specific ability. Only one faith can be active at a time. Per GM Nehros:

It will be a collection of abilities focused around the paladins faith in him/herself and the gods they serve. These abilities will be very intrinsic in nature to the paladin. You will not see damage dealing abilities here. You will see things that might enhance damage being dealt though along with other features.

Here is how the Faith system will work:

The abilities will not be restricted by circle. They will all have a soul pool cost. If you have a large enough soul pool to handle the cost, you will be able to use the ability. The abilities will also have a maintenance cost. So, you will be able to maintain the effect in place as long as you have enough left in the soul pool to cover the cost at each pulse. Some abilities will have different levels that are associated to circle. So, a 100th circle paladin will gain the effects at level 3 where a 50th circle paladin will be at level 2. Obviously, the more powerful the ability, the higher the cost to the soul pool.

A preview is available here.