Template talk:Critter
I removed the fields for stats because, after extensive testing, creature stats are fairly variable. This combined with the fact I can't actually think of anything useful to do with the information, has led me to remove it. -Moderator Caraamon Strugr-Makdasi(talk) 19:58, 19 February 2009 (UTC)
The manipulate calcs have changed, and the automatically populated "maintenance cost" for manipulation is no longer accurate. Is there a way to change that? For instance, the initial cost to manipulate a shalswar is 15 concentration, but the maintenance cost is ALSO 15, not 5, as populated by the template. Prime-Lorzelophia
- Give me the new equation and I'll update it. -Moderator Caraamon Makdasi(talk) 03:46, 14 September 2009 (UTC)
I think there's something wrong with the poachable field in the template. Critters aren't showing up as poachable in the stealth attack box even when the value has been entered. --Cierst (talk) 00:10, 16 August 2010 (UTC)
- When I have the mental energy, I'll look into it. If I haven't gotten back in a week or so, nudge me. I've probably forgotten. -Moderator Caraamon Makdasi(talk) 06:25, 17 August 2010 (UTC)
New Skinning Updates
I'm going to update the template to handle the new skinning options, but it's going to take me a little while. Hang in there. -Moderator Caraamon Makdasi(talk) 18:38, 17 March 2012 (UTC)
Change in Alignment
I just got tired of the left floating tables screwing up the flow of long articles. So I've changed it. So there. Nah nah! -Moderator Caraamon Makdasi(talk) 01:23, 25 October 2013 (UTC)
Level Formula
Zadraes — Today at 2:35 AM
I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the = level. Most old creatures had hand-set skills/stats/levels so there could be tanky things vs glass cannons vs whatever-their-creator-wanted (see again: wonkiness with dark sprites in Riverhaven castle), and only newer creatures since X3 are likely to abide by this 'standard for x level', but even some of them won't. This is for creature spawn attack/defense ranks -- other systems do their own thing (stealth, magic), and each creature has the potential (if creator wanted) to give them custom stealth/perception/magic skills.
- For levels 0-29: skill is level*4.
- For levels 30-99: skill is (level*5)-30.
- For levels 100-149: skill is (level*6)-130.
- For levels 150+: skill is (770 + ((level-150)*15))
Note that 'level' is not 'estimated level'.
https://discord.com/channels/619301383451181075/819303984719200297/837940294166642688
--TEVESHSZAT (talk) 12:23, 1 May 2021 (CDT)