Count
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1) Emotive command to indicate suspicion. 2) Determine number of portions in an object. 3) Convert skins to substance system.
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COUNT <person>
You see: There appears to be only one <person>, but you never know.
Target sees: <Player> is looking at you in the most suspicious manner.
COUNT ROOM (can also use AREA or ALL)
You see: Results of your count: everything in the area
Others see: <Player> takes a quick count of what's in the area.
COUNT CRITTER (can also use CREATURE)
You see: Results of your count: all visible critters in the area
Others see: <Player> takes a quick count of what's in the area.
COUNT <object>
You see: Results of your count: see below
Others see: <Player> takes a quick count of what's in the area.
- For containers: You count everything inside.
- For ammunition: You count how much is there.
- For alchemical substances: You count how much is there.
- For food and drink: You count how much is left.
- For bone stacks: You count how many bones are there.
Example messaging:
COUNT JADICE POWDER IN MY JAR
There's five parts left of the jadice powder.
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Game Help Syntax
COUNT HELP
COUNT ROOM -- Count everything in the area. You can also use AREA and ALL.
COUNT CRITTER -- Count all the visible critters. You can also use CREATURE.
COUNT <object> -- For containers: You count everything inside.
- For ammunition: You count how much is there.
- For alchemical substances: You count how much is there.
- For food and drink: You count how much is left.