Cmud trader gem finance rossmans with travel
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Cmud trader gem finance rossmans with travel | |
---|---|
Category | utility,Trader |
Front-end | cmud |
Author | Tirsten |
General Information
Travel and finance script for rossmans gem shop, start from riverhaven town hall center
Front end: Cmud
The Script
<trigger priority="32790" id="3279"> <pattern>^checkrossmansfromriverhavencenter$</pattern> <value>#var doineedtocheckrossmansfiance 0 #alarm +7200 { #var doineedtocheckrossmansfiance 1 } w</value> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>search out</value> </trigger> <trigger> <pattern>^{You search around, closely examining|You notice some irregular handholds}</pattern> <value>climb hand</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>climb wall</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>search rock ledge</value> </trigger> <trigger> <pattern>^{You search around, closely examining|You notice some sturdy shrubs clinging to the rock face}</pattern> <value>climb shrub</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>peer path</value> </trigger> <trigger> <pattern>^Peering closely at a faint path, you realize you would need to head (%x).</pattern> <value>#var myrossmanspathlocation %1 d</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>#send @myrossmanspathlocation</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw echo nextstep</value> </trigger> <trigger> <pattern>^nextstep$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go bank</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {ne}</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {ne}</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {e}</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {go ramp}</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go path</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go arch</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>climb lad</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go build</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go shop</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ask barb about sales</value> </trigger> <trigger> <pattern>^Barberry says</pattern> <value>give barb 1000000 lir</value> </trigger> <trigger> <pattern>^Barberry {furrows|says|smiles politely}</pattern> <value>out</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>out</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>climb lad</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go arch</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go bank</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {sw}</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {sw}</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {w}</value> </trigger> <trigger> <pattern>^Roundtime~: (%d) sec.</pattern> <value>#alarm +%int(%1) {go bank}</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>search out</value> </trigger> <trigger> <pattern>^{You notice some|You search around}</pattern> <value>climb hand</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>climb hand</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo donecheckingrossmansfiance</value> </trigger> </trigger>
Setup variables
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <var name="doineedtocheckrossmansfiance" copy="yes">1</var> <var name="myrossmanspathlocation" copy="yes">west</var> </cmud>