Cmud generic favors from crossing (script)
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Cmud generic favors from crossing (script) | |
---|---|
Category | utility,favors |
Front-end | cmud |
Author | Tirsten |
General Information
This script is for getting favors from crossing
Front end: Cmud
Usage: needs dynamic customization for which god to pray to, and automated exit (requires manual echo donegettingfavors after 2 favors are acquired
The Script
<class name="favors" id="2104"> <trigger priority="21050" id="2105"> <pattern>^getfavorfromcrossingwestgate$</pattern> <value>go gate</value> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>w</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go path</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>s</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>sw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>u</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>u</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go trail</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go arch</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go stone</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>echo getfavor Damaris</value> </trigger> <trigger> <pattern>^donegettingfavors$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go arch</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go trail</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>d</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>d</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>nw</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go path</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>n</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>ne</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>e</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>se</value> </trigger> <trigger> <pattern>^~[*~]$</pattern> <value>go gate</value> </trigger> </trigger> <trigger priority="21260" id="2126"> <pattern>^getfavor (%x)$</pattern> <value>pray</value> <trigger> <pattern>^You kneel down and begin to pray</pattern> <value>pray</value> </trigger> <trigger> <pattern>^You close your eyes and pray.</pattern> <value>pray</value> </trigger> <trigger> <pattern>^As you continue to pray</pattern> <value>'damaris</value> </trigger> <trigger> <pattern>^The voice speaks to you again saying</pattern> <value>stand</value> </trigger> <trigger> <pattern>^The faint voice within tells you</pattern> <value>get orb</value> </trigger> <trigger> <pattern>^You get</pattern> <value>go arch</value> </trigger> </trigger> <trigger priority="21330" id="2133"> <pattern>^You are standing in a square room of smooth, stone walls. A table sits against one wall, directly opposite an ancient window. The air is stifling due to the lack of circulation, and a plant upon the table looks as though it is slowly choking to death in the heat.</pattern> <value>open window</value> </trigger> <trigger priority="21350" id="2135"> <pattern>^Judging the thickness of the paint which has sealed the window shut, you shimmy the frame of the glass to loosen it. After a few strong shakes, you notice a thin crack running along the painted edge.</pattern> <trigger> <pattern>^Roundtime: (%d) seconds</pattern> <value>#alarm +%int(%1) {open window}</value> </trigger> </trigger> <trigger priority="21370" id="2137"> <pattern>^Shaking the frame of the glass once more, you manage to loosen it even further.</pattern> <trigger> <pattern>^Roundtime: (%d) seconds</pattern> <value>#alarm +%int(%1) {open window}</value> </trigger> </trigger> <trigger priority="21390" id="2139"> <pattern>^A cool, swift breeze moves into the room, chasing the stifling heat from your skin.</pattern> <trigger> <pattern>^Roundtime: (%d) seconds</pattern> <value>#alarm +%int(%1) {go window}</value> </trigger> </trigger> <trigger priority="21410" id="2141"> <pattern>^Two fiery braziers stand astride a steep stone stairway which leads to a massive iron door above the main chamber in which you stand. The soft light which undulates upon the walls reveals this place to be a room of worship, though its deity remains a mystery. You also see a granite altar with several candles and a water jug on it, and a granite font.</pattern> <value>get jug</value> <trigger> <pattern>^You reverently take the jug from the altar.</pattern> <value>pour jug on font</value> </trigger> <trigger> <pattern>^You carefully carry the earthen jug to the font and pour the water out.</pattern> <value>go stair</value> </trigger> <trigger> <pattern>^You reach the top of the stairway</pattern> <value>go door</value> </trigger> </trigger> <trigger name="asdfasdfasdf" priority="21450" id="2145"> <pattern>^Two fiery braziers stand astride a steep stone stairway which leads to a massive iron door above the main chamber in which you stand. The soft light which undulates upon the walls reveals this place to be a room of worship, though its deity remains a mystery. You also see a granite altar with several candles on it, a granite font and a small sponge.</pattern> <value>get sponge</value> <trigger> <pattern>^You pick up the sponge.</pattern> <value>clean altar with sponge</value> </trigger> <trigger> <pattern>^You place the sponge upon the altar and begin to wipe its surface clean</pattern> <value>go stair</value> </trigger> <trigger> <pattern>^You reach the top of the stairway</pattern> <value>go door</value> </trigger> </trigger> <trigger name="asdfasdf2" priority="21410" id="2149"> <pattern>^Two fiery braziers stand astride a steep stone stairway which leads to a massive iron door above the main chamber in which you stand. The soft light which undulates upon the walls reveals this place to be a room of worship, though its deity remains a mystery. You also see some tinders, several candles, a granite font and a granite altar.</pattern> <value>get tind</value> <trigger> <pattern>^You reach into the brass bucket and extract one of the tinders.</pattern> <value>light candle</value> </trigger> <trigger> <pattern>^You carefully place your tinder over the brazier to set it on fire</pattern> <value>go stair</value> </trigger> <trigger> <pattern>^You reach the top of the stairway</pattern> <value>go door</value> </trigger> </trigger> <trigger priority="21530" id="2153"> <pattern>^A peaceful grotto bathed in an ethereal light is swathed in hedges of oleander and nutflower. The path upon which you stand winds around a simple white altar hewn of shimmering marble, and disappears in a copse of juniper trees. You also see a vase on top of the altar.</pattern> <value>get ole</value> <trigger> <pattern>^You carefully pick some </pattern> <value>go path</value> </trigger> </trigger> <trigger priority="22710" id="2271"> <pattern>^A soft voice echoes in your mind, saying, "Seek ye the altar known as - Li Stil rae Kwego</pattern> <value>put orb in my knap</value> </trigger> </class>