Ratha alt (script)
Jump to navigation
Jump to search
Ratha alt (script) | |
---|---|
Category | travel |
Front-end | StormFront |
Author | Daemetheus |
#Travel Ratha alt 12-SEP-16 # -- This script was originally created by Kraelyst the Hand # -- This is an alternative script which reduces the original from 10k lines to 3.9k lines # using regex matching and a minimal shop-to-tier node move list (which Kraelyst # ended up doing anyways above tier1) and makes adding new location a bit easier. # -- It's updated to include mostly all the main shops and societies from and to. DEBUG OFF IF_1 GOTO INSTRUCTIONS GOTO nodestination INSTRUCTIONS: ECHO ECHO ======================================================== ECHO *** VALID DESTINATIONS: ECHO * * * * ESSENTIAL SERVICES: Bank, Gems, Vault, Pawn, Furrier, Healer, Stables, Stat Training... ECHO * * * * SHOPS: Locksmith, Alchemy, Herbs, Origami, Bait Leather/Metal Repair, Instruments... ECHO * * * * CRITTERS: Sprites, Swain, Leucros, Moruryns, Undead, Malchata, etc... ECHO * * * * CITY EXITS: All ship docks and Taisgath ECHO ECHO *** Only the first 3 letters of the destination need to be inputed ECHO *** To see a full list of destinations begin the script without specifying a destination ECHO ======================================================== ECHO PUT SET roomnames PUT SET description PAUSE GET_DESTINATION: SETVARIABLE cmd echo dest:%1 SETVARIABLE id dest SETVARIABLE fail NODESTINATION SETVARIABLE next GET_STARTING_LOCATION GOTO MATCH_LOCATION GET_STARTING_LOCATION: SETVARIABLE cmd look SETVARIABLE id curr SETVARIABLE fail NOSTART SETVARIABLE next SIMPLE_TRAVEL GOTO MATCH_LOCATION NOSTART: ECHO ECHO ====================================== ECHO *** You are not at a valid starting location ECHO *** Please use "help" to see a list of valid locations ECHO ====================================== ECHO EXIT MATCH_LOCATION: MATCHRE match.1st /(dest:(1st|tier1|fir))|A wall of refuse/ MATCHRE match.2nd /(dest:(2nd|tier2|sec))|\[Ratha Bazaar, Grand Pavilion\]/ MATCHRE match.3rd /(dest:(3rd|tier3|thi))|smoke-stained shack/ MATCHRE match.4th /(dest:(4th|tier4|fou))|walkways here become expansive plazas/ MATCHRE match.3bank /dest:3ba|Provincial Bank, Bursarium\]/ MATCHRE match.3jail /(dest:3(ja|pr))|Office of the Malk'smo\]/ MATCHRE match.agility /dest:agi|\[Antellius' Weapons/ MATCHRE match.asociety /dest:alc|Society, Foyer\]/ MATCHRE match.baitshop /(dest:(fis|tac|bai))|\[Ratha Bait and Tackle\]/ MATCHRE match.bank /dest:ban|\[Lower Bank of Ratha, Atrium\]/ MATCHRE match.bazaar /dest:baz|Muffled sounds erupt into/ MATCHRE match.carpet /dest:car|Paganell's Carpets\]/ MATCHRE match.chandler /dest:chan|\[Captain Namazzi's Ship Goods\]/ MATCHRE match.charisma /dest:char|Temple, Priest's Quarters\]/ MATCHRE match.clinic /(dest:(cli|emp|pat|hea|med|hos))|Treatment Room One\]/ MATCHRE match.debtor /dest:deb|Palace, Debtor's Hall\]/ MATCHRE match.discipline /dest:dis|Temple, Meditation Chamber\]/ MATCHRE match.esociety /dest:eng|Society, Main Hall\]/ MATCHRE match.exotic /(dest:(exo|chab))|Exotics, Showroom\]/ MATCHRE match.fsociety /dest:for|Society, Bookstore\]/ MATCHRE match.furrier /(dest:(fur|tan))|\[Furrier's Shop\]/ MATCHRE match.gem /dest:gem|Gems and Metals\]/ MATCHRE match.green /dest:gre|\[Truffenyi's Green\]/ MATCHRE match.guardhouse /(dest:((jai|pri)\w*1|gua))|\[Ratha, High Guardhouse\]/ MATCHRE match.hair /dest:hai|\[Dennats Baya\]/ MATCHRE match.hatchling /dest:(kra|hat|sew)/ MATCHRE match.herb /dest:herb|and Alchemical Supplies\]/ MATCHRE match.hermit /dest:herm|\[Hermit's Shack\]/ MATCHRE match.instrument /dest:ins|\[Elepaio's Luthierre\]/ MATCHRE match.intelligence /dest:int|Rest, Darkened Corner\]/ MATCHRE match.jeweler /dest:jew|\[Svra'an's Fine/ MATCHRE match.leather /(dest:(lea|mas|emb))|Leatherworks, Workroom\]/ MATCHRE match.leucro /(dest:(leu|sil))|Shady elms grow on either side/ MATCHRE match.lock /dest:(rai|loc|key)/ MATCHRE match.majik /dest:maj|House of Majik\]/ MATCHRE match.mamas /(dest:(mam|wei))|\[MAMAS Company, Ratha Branch\]/ MATCHRE match.merrows /(dest:(mer|selk))|An algae-stained precipice/ MATCHRE match.metal /dest:met|\[Krrikt'k's Forge\]/ MATCHRE match.nehdocks /(dest:(roc|neh|kre|ski|cro|riv|hav))|Wide and well-built,/ MATCHRE match.moruryn /(dest:(dob|mor|urr))|Temple, Dark Alcove\]/ MATCHRE match.origami /dest:ori|Ratha, Ssivo's Migi Shagamat\]/ MATCHRE match.osociety /dest:out|Society, Reception\]/ MATCHRE match.pawn /dest:paw|\[Paedraig's Pawn\]/ MATCHRE match.phelim /(dest:(phe|tais))|\[Phelim's Temple, Planetarium\]/ MATCHRE match.poke /(dest:(pok|kor|dol|wark|mau|mal))|\[Pokekehekepi beachhead\]/ MATCHRE match.portal /(dest:(wed|pre|por|sea))|A sharp breeze whips a stinging fan/ MATCHRE match.rialto /(dest:(div|ria))|\[Divine Rialto, Odds/ MATCHRE match.seerah /(dest:(see|spr|san|cra|lah|la'))|The walk comes to an abrupt end/ MATCHRE match.stables /(dest:(stab|hor))|Stretching off into dimness, rows/ MATCHRE match.stamina /(dest:(stam|war))|Mage Guild, Testing Chamber\]/ MATCHRE match.strength /dest:str|Ironworks, Foundry\]/ MATCHRE match.tailor /dest:tai|\[Amorand the Tailor\]/ MATCHRE match.tattoo /dest:tat|Tattoo Place\]/ MATCHRE match.tavern /(dest:(baw|swa|ref))|\[Old Rat's Tavern, Back Room\]/ MATCHRE match.temple /(dest:(alt|dep|dea|ber|hod))|Hodierna, Berengaria's Bridge\]/ MATCHRE match.uarodocks /(dest:(uar|hal|sel|aes|sur))|\[Uaro Dock, Port of Ratha\]/ MATCHRE match.uasindocks /(dest:(uas|har|tas))|Workers, dressed in dark/ MATCHRE match.undead /(dest:(bea|und|spe|pir|ske|sai|dea|dar))|path winds through the rubbish/ MATCHRE match.vault /(dest:(vau|car|squ))|\[Ratha, The Carousel\]/ MATCH HELP_DESTINATION dest:hel MATCHRE %fail /dest:|Obvious (exit|path)/ PUT %cmd MATCHWAIT match.1st: SETVARIABLE %id%Location 1st GOTO %next match.2nd: SETVARIABLE %id%Location 2nd GOTO %next match.3rd: SETVARIABLE %id%Location 3rd GOTO %next match.4th: SETVARIABLE %id%Location 4th GOTO %next match.3bank: SETVARIABLE %id%Location 3bank GOTO %next match.3jail: SETVARIABLE %id%Location 3jail GOTO %next match.agility: SETVARIABLE %id%Location agility GOTO %next match.asociety: SETVARIABLE %id%Location asociety GOTO %next match.baitshop: SETVARIABLE %id%Location baitshop GOTO %next match.bank: SETVARIABLE %id%Location bank GOTO %next match.bazaar: SETVARIABLE %id%Location bazaar GOTO %next match.carpet: SETVARIABLE %id%Location carpet GOTO %next match.chandler: SETVARIABLE %id%Location chandler GOTO %next match.charisma: SETVARIABLE %id%Location charisma GOTO %next match.clinic: SETVARIABLE %id%Location clinic GOTO %next match.debtor: SETVARIABLE %id%Location debtor GOTO %next match.discipline: SETVARIABLE %id%Location discipline GOTO %next match.esociety: SETVARIABLE %id%Location esociety GOTO %next match.exotic: SETVARIABLE %id%Location exotic GOTO %next match.fsociety: SETVARIABLE %id%Location fsociety GOTO %next match.furrier: SETVARIABLE %id%Location furrier GOTO %next match.gem: SETVARIABLE %id%Location gem GOTO %next match.green: SETVARIABLE %id%Location green GOTO %next match.guardhouse: SETVARIABLE %id%Location guardhouse GOTO %next match.hair: SETVARIABLE %id%Location hair GOTO %next match.hatchling: SETVARIABLE %id%Location hatchling GOTO %next match.herb: SETVARIABLE %id%Location herb GOTO %next match.hermit: SETVARIABLE %id%Location hermit GOTO %next match.instrument: SETVARIABLE %id%Location instrument GOTO %next match.intelligence: SETVARIABLE %id%Location intelligence GOTO %next match.jeweler: SETVARIABLE %id%Location jeweler GOTO %next match.leather: SETVARIABLE %id%Location leather GOTO %next match.leucro: SETVARIABLE %id%Location leucro GOTO %next match.lock: SETVARIABLE %id%Location lock GOTO %next match.majik: SETVARIABLE %id%Location majik GOTO %next match.mamas: SETVARIABLE %id%Location mamas GOTO %next match.merrows: SETVARIABLE %id%Location merrows GOTO %next match.metal: SETVARIABLE %id%Location metal GOTO %next match.nehdocks: SETVARIABLE %id%Location nehdocks GOTO %next match.moruryn: SETVARIABLE %id%Location moruryn GOTO %next match.origami: SETVARIABLE %id%Location origami GOTO %next match.osociety: SETVARIABLE %id%Location osociety GOTO %next match.pawn: SETVARIABLE %id%Location pawn GOTO %next match.phelim: SETVARIABLE %id%Location phelim GOTO %next match.poke: SETVARIABLE %id%Location poke GOTO %next match.portal: SETVARIABLE %id%Location portal GOTO %next match.rialto: SETVARIABLE %id%Location rialto GOTO %next match.seerah: SETVARIABLE %id%Location seerah GOTO %next match.stables: SETVARIABLE %id%Location stables GOTO %next match.stamina: SETVARIABLE %id%Location stamina GOTO %next match.strength: SETVARIABLE %id%Location strength GOTO %next match.tailor: SETVARIABLE %id%Location tailor GOTO %next match.tavern: SETVARIABLE %id%Location tavern GOTO %next match.tattoo: SETVARIABLE %id%Location tattoo GOTO %next match.temple: SETVARIABLE %id%Location temple GOTO %next match.uarodocks: SETVARIABLE %id%Location uarodocks GOTO %next match.uasindocks: SETVARIABLE %id%Location uasindocks GOTO %next match.undead: SETVARIABLE %id%Location undead GOTO %next match.vault: SETVARIABLE %id%Location vault GOTO %next SIMPLE_TRAVEL: MATCH finish st:%destLocation%-%destLocation% MATCHRE %currLocation%-1st /st:(chan|her|ban|str|gua|por|baz|bai|gem|paw|vau|neh|uar|uas|see|swa|int|cli|car|tat|[aef]soc)/ MATCHRE %currLocation%-2nd /st:(fur|lea|agi|met|ins|osoc|hair|tail)/ MATCHRE %currLocation%-3rd /st:(gre|phe|deb|3ja|3ba|dis|char|stam|mor|ori|jew|ria|maj|tem|exo)/ MATCHRE %currLocation%-4th /st:(stab)/ #Nodal Travel from a location back to a primary tier node (extra walking, but easier to manage) MATCHRE 1st-2nd /st:1st-(2nd|fur|lea|agi|ins|osoc|hair|tail|met)/ MATCHRE 1st-3rd /st:1st-(3rd|4th|gre|phe|deb|3ja|3ba|dis|char|sta|mor|und|leu|mer|pok|ori|jew|ria|maj|tem|exo)/ MATCHRE 2nd-3rd /st:2nd-(3rd|4th|gre|phe|deb|3ja|3ba|dis|char|sta|mor|und|leu|mer|pok|ori|jew|ria|maj|tem|exo)/ MATCHRE 2nd-1st /st:2nd-(1st|her|ban|str|gua|por|baz|bai|gem|paw|vau|neh|uar|uas|see|swa|int|cli|car|tat|[aef]soc)/ MATCHRE 3rd-2nd /st:3rd-(2nd|fur|lea|agi|ins|osoc|hair|tail|met)/ MATCHRE 3rd-1st /st:3rd-(1st|her|ban|str|gua|por|baz|bai|gem|paw|vau|neh|uar|uas|see|swa|int|cli|car|tat|[aef]soc)/ MATCHRE 3rd-4th /st:3rd-(stab|und|leu|mer|poke)/ # 4th tier specific destinations MATCHRE 4th-RST /st:4th-(mer|leu)/ MATCHRE RST-%destLocation% /st:RST-(mer|leu)/ MATCHRE %currLocation%-RST /st:(mer|leu)/ MATCHRE RST-4th /st:RST/ MATCHRE 4th-%destLocation% /st:4th-(poke|und)/ MATCHRE %currLocation%-4th /st:(pok|und)/ MATCHRE 4th-3rd /st:4th-(?!stab).*/ #travel from node to destination MATCHRE %currLocation%-%destLocation% /st:.*/ PUT ECHO st:%currLocation%-%destLocation% MATCHWAIT labelError: PUT ECHO /on WAITFOR EchoColumn ECHO ==================================================== ECHO * * * ERROR: LABELERROR ECHO *** Something is horribly wrong! ECHO *** Possible Values for malformed goto-statement: ECHO *** _____________args: %0 ECHO *** ____szDestination: %destLocation ECHO *** szCurrentLocation: %currLocation ECHO *** _____________save: %s ECHO ==================================================== PUT ECHO /off EXIT =========== TIER TO TIER =========== 1st-2nd: PAUSE MOVE go broken grating GROUPCHECK1: PAUSE MATCH NOGROUP1 No one! MATCH GROUPWAIT1 Wealth MATCH GROUPCHECK1 Sorry, you may only MATCH GROUPCHECK1 ...wait PUT assess group PUT wealth MATCHWAIT GROUPWAIT1: ECHO ECHO ECHO *** Whispering to your group to follow you into the passage ECHO PUT whisper group GO PASSAGE and then rejoin me! Hurry! PAUSE MOVE go passage GOTO GROUPWAITING1 GROUPWAITING1: SAVE GROUPWAITING1 ECHO ECHO ================================= ECHO *** When your group is back together, type GLANCE ECHO *** Kra'hei hatchlings in this area - PAY ATTENTION ! ! ECHO ================================= ECHO MATCH 001 You glance MATCH RETREAT advance on you MATCH RETREAT range on you MATCHWAIT NOGROUP1: MOVE go passage GOTO 001 001: SAVE 001 MATCH 002 the slip of a loose brick MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT nw MATCHWAIT 002: SAVE 002 MATCH 003 touch of a drop of water MATCH retreat engaged PUT sw MATCHWAIT 003: SAVE 003 MATCH 004 touch of a feathery MATCH retreat engaged PUT w MATCHWAIT 004: SAVE 004 MATCH 005 the feel of soft, yielding mud MATCH retreat engaged PUT up MATCHWAIT 005: SAVE 005 MATCH 006 [The Sewers, Beneath the Drain] MATCH retreat engaged PUT go obscure opening MATCHWAIT 006: PAUSE MOVE go gilded drain SETVARIABLE currLocation 2nd GOTO SIMPLE_TRAVEL # ======== 2nd-1st: PAUSE MOVE go gilded drain MOVE go obscure opening 007: SAVE 007 MATCH 008 the touch of a feathery, MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT down MATCHWAIT 008: SAVE 008 MATCH 009 pungent, spicy aroma MATCH retreat engaged PUT ne MATCHWAIT 009: SAVE 009 MATCH 010 the feel of soft, yielding mud MATCH retreat engaged PUT se MATCHWAIT 010: SAVE 010 MATCH 011 an odd whiff of incense MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT e MATCHWAIT 011: SAVE 011 MATCH 012 The Sewers, Beneath the Drain] MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT go passage MATCHWAIT 012: GROUPCHECK4: PAUSE MATCH NOGROUP4 No one! MATCH GROUPWAIT4 Wealth MATCH GROUPCHECK4 Sorry, you may only MATCH GROUPCHECK4 ...wait PUT assess group PUT wealth MATCHWAIT GROUPWAIT4: ECHO ECHO ECHO *** Whispering to your group to follow you through the grating ECHO PUT whisper group GO GRATING and then rejoin me! PAUSE MOVE go broken grating GOTO GROUPWAITING4 GROUPWAITING4: SAVE GROUPWAITING4 ECHO ECHO ================================= ECHO *** When your group is back together, type GLANCE ECHO ================================= ECHO WAITFOR You glance GOTO GROUPDONE4 NOGROUP4: MOVE go broken grating GOTO GROUPDONE4 GROUPDONE4: SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL # ======== 1st-3rd: PAUSE MOVE go broken grating GROUPCHECK2: PAUSE MATCH NOGROUP2 No one! MATCH GROUPWAIT2 Wealth MATCH GROUPCHECK2 Sorry, you may only MATCH GROUPCHECK2 ...wait PUT assess group PUT wealth MATCHWAIT GROUPWAIT2: ECHO ECHO ECHO *** Whispering to your group to follow you into the passage ECHO PUT whisper group GO PASSAGE and then rejoin me! Hurry! PAUSE MOVE go passage GOTO GROUPWAITING2 GROUPWAITING2: SAVE GROUPWAITING2 ECHO ECHO ================================= ECHO *** When your group is back together, type GLANCE ECHO *** Kra'hei hatchlings in this area - PAY ATTENTION ! ! ECHO ================================= ECHO MATCH 013 You glance MATCH RETREAT advance on you MATCH RETREAT range on you MATCHWAIT NOGROUP2: MOVE go passage GOTO 013 013: SAVE 013 MATCH 014 the slip of a loose brick MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT nw MATCHWAIT 014: SAVE 014 MATCH 015 the touch of a drop of water MATCH retreat engaged PUT sw MATCHWAIT 015: SAVE 015 MATCH 016 the touch of a feathery, MATCH retreat engaged PUT w MATCHWAIT 016: SAVE 016 MATCH 017 odd whiff of incense MATCH retreat engaged PUT up MATCHWAIT 017: SAVE 017 MATCH 018 the chill of a clammy breeze MATCH retreat engaged PUT n MATCHWAIT 018: SAVE 018 MATCH 019 something silent brushing past MATCH retreat engaged PUT up MATCHWAIT 019: SAVE 019 MATCH 020 tang of the salt sea MATCH retreat engaged PUT nw MATCHWAIT 020: SAVE 020 MATCH 021 the smell of fish, fresh MATCH retreat engaged PUT w MATCHWAIT 021: SAVE 021 MATCH 022 [The Sewers, Beneath the Grating] MATCH retreat engaged PUT go narrow crevice MATCHWAIT 022: PAUSE MOVE go sewer grating SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL # ======== 3rd-1st: PAUSE MOVE go sewer grating MOVE go narrow crevice 023: SAVE 023 MATCH 024 tang of the salt sea MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT e MATCHWAIT 024: SAVE 024 MATCH 025 something silent brushing past MATCH retreat engaged PUT se MATCHWAIT 025: SAVE 025 MATCH 026 the reek of mold MATCH retreat engaged PUT down MATCHWAIT 026: SAVE 026 MATCH 027 odd whiff of incense MATCH retreat engaged PUT s MATCHWAIT 027: SAVE 027 MATCH 028 the touch of a feathery, MATCH retreat engaged PUT down MATCHWAIT 028: SAVE 028 MATCH 029 pungent, spicy aroma MATCH retreat engaged PUT ne MATCHWAIT 029: SAVE 029 MATCH 030 the feel of soft, yielding mud MATCH retreat engaged PUT se MATCHWAIT 030: SAVE 030 MATCH 031 an odd whiff of incense MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT e MATCHWAIT 031: SAVE 031 MATCH 032 [The Sewers, Beneath the Drain] MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT go passage MATCHWAIT 032: GROUPCHECK3: PAUSE MATCH NOGROUP3 No one! MATCH GROUPWAIT3 Wealth MATCH GROUPCHECK3 Sorry, you may only MATCH GROUPCHECK3 ...wait PUT assess group PUT wealth MATCHWAIT GROUPWAIT3: ECHO ECHO ECHO *** Whispering to your group to follow you through the grating ECHO PUT whisper group GO GRATING and then rejoin me! PAUSE MOVE go broken grating GOTO GROUPWAITING3 GROUPWAITING3: SAVE GROUPWAITING3 ECHO ECHO ================================= ECHO *** When your group is back together, type GLANCE ECHO ================================= ECHO WAITFOR You glance GOTO GROUPDONE3 NOGROUP3: MOVE go broken grating GOTO GROUPDONE3 GROUPDONE3: SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL # ======== 2nd-3rd: PAUSE MOVE go gilded drain MOVE go obscure opening 033: SAVE 033 MATCH 034 the reek of mold MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT n MATCHWAIT 034: SAVE 034 MATCH 035 something silent brushing past MATCH retreat engaged PUT up MATCHWAIT 035: SAVE 035 MATCH 036 the tang of the salt sea MATCH retreat engaged PUT nw MATCHWAIT 036: SAVE 036 MATCH 037 the smell of fish, fresh MATCH retreat engaged PUT w MATCHWAIT 037: SAVE 037 MATCH 038 [The Sewers, Beneath the Grating] MATCH retreat engaged PUT go narrow crevice MATCHWAIT 038: PAUSE MOVE go sewer grating SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL # ======== 3rd-2nd: PAUSE MOVE go sewer grating MOVE go crevice 039: SAVE 039 MATCH 040 tang of the salt sea MATCH retreat engaged MATCH UNGUARD Although tempted to move, PUT e MATCHWAIT 040: SAVE 040 MATCH 041 something silent brushing past MATCH retreat engaged PUT se MATCHWAIT 041: SAVE 041 MATCH 042 the reek of mold MATCH retreat engaged PUT down MATCHWAIT 042: SAVE 042 MATCH 043 odd whiff of incense MATCH retreat engaged PUT s MATCHWAIT 043: SAVE 043 MATCH 044 [The Sewers, Beneath the Drain] MATCH retreat engaged PUT go obscure opening MATCHWAIT 044: PAUSE MOVE go gilded drain SETVARIABLE currLocation 2nd GOTO SIMPLE_TRAVEL RETREAT_PAUSE: PAUSE RETREAT: MATCHRE retreat /You retreat back to pole|still stunned/ MATCH %s You retreat from combat. MATCHRE REATREAT_PAUSE /...wait|type ahead/ PUT retreat MATCHWAIT UNGUARD: PAUSE PUT guard stop GOTO %s # ======== 3rd-4th: PAUSE MOVE go sewer grating MOVE go narrow crevice 601: SAVE 601 MATCH 602 tang of the salt sea MATCH retreat engaged PUT e MATCHWAIT 602: SAVE 602 MATCH 603 something silent brushing past MATCH retreat engaged PUT se MATCHWAIT 603: SAVE 603 MATCH 604 the reek of mold MATCH retreat engaged PUT down MATCHWAIT 604: SAVE 604 MATCH 605 the slip of a loose brick MATCH retreat engaged PUT w MATCHWAIT 605: SAVE 605 MATCH 606 the feel of soft, yielding mud MATCH retreat engaged PUT nw MATCHWAIT 606: SAVE 606 MATCH 607 the touch of a drop of water MATCH retreat engaged PUT s MATCHWAIT 607: SAVE 607 MATCH 608 A large circular opening MATCH retreat engaged PUT sw MATCHWAIT 608: SAVE 608 MATCH 609 pungent, spicy aroma MATCH retreat engaged PUT up MATCHWAIT 609: SAVE 609 MATCH 610 odd whiff of incense MATCH retreat engaged PUT w MATCHWAIT 610: SAVE 610 MATCH 611 A light flickers to the southwest MATCH retreat engaged PUT nw MATCHWAIT 611: SAVE 612 MATCH 612 The tunnel walls have been built MATCH retreat engaged PUT n MATCHWAIT 612: SAVE 612 MATCH 613 stream of water falls to the floor. MATCH retreat engaged PUT n MATCHWAIT 613: SAVE 613 MATCH 614 Water flows in from the north MATCH 614 Water flows into a hole MATCH retreat engaged MATCH FAIL-LADDER You must be standing MATCH FAIL-LADDER steepness is intimidating MATCH FAIL-LADDER can't seem to find purchase MATCH FAIL-LADDER find it hard going. MATCH FAIL-LADDER your footing is questionable MATCH FAIL-LADDER slip after a few feet MATCH FAIL-LADDER A wave of dizziness hits you MATCH FAIL-LADDER Struck by vertigo PUT climb ladder MATCHWAIT 614: SAVE 614 MATCH 615 The walls are narrowly within MATCH 615 The walls curve into the ceiling MATCH retreat engaged PUT n MATCHWAIT 615: SAVE 615 MATCH 616 A thin sheet of water flows MATCH retreat engaged PUT n MATCHWAIT 616: SAVE 616 MATCH 617 Nadamian Avenue] MATCH retreat engaged PUT go polished grate MATCHWAIT 617: SETVARIABLE currLocation 4th GOTO SIMPLE_TRAVEL FAIL-LADDER: FAIL503: SAVE FAIL503 MATCH FAIL504 The tunnel walls have been built MATCH retreat engaged MATCH stand You can't do that while PUT s MATCHWAIT FAIL504: SAVE FAIL504 MATCH FAIL505 A light flickers to the southwest MATCH retreat engaged PUT s MATCHWAIT FAIL505: SAVE FAIL505 MATCH FAIL506 the slip of a loose brick MATCH retreat engaged PUT se MATCHWAIT FAIL506: SAVE FAIL506 MATCH FAIL507 pungent, spicy aroma MATCH retreat engaged PUT e MATCHWAIT FAIL507: SAVE FAIL507 MATCH FAIL508 A large circular opening MATCH retreat engaged PUT down MATCHWAIT FAIL508: SAVE FAIL508 MATCH FAIL510 tang of the salt sea MATCH retreat engaged PUT ne MATCHWAIT FAIL510: SAVE FAIL510 MATCH FAIL511 The dim beams from the southwest MATCH retreat engaged PUT se MATCHWAIT FAIL511: SAVE FAIL511 MATCH FAIL512 something noiselessly brushing past MATCH retreat engaged PUT ne MATCHWAIT FAIL512: SAVE FAIL512 MATCH FAIL513 the feel of soft, yielding mud MATCH retreat engaged PUT se MATCHWAIT FAIL513: SAVE FAIL513 MATCH FAIL514 reek of mold MATCH retreat engaged PUT n MATCHWAIT FAIL514: SAVE FAIL514 MATCH FAIL515 the stench of refuse MATCH retreat engaged PUT up MATCHWAIT FAIL515: SAVE FAIL515 MATCH FAIL516 tang of the salt sea MATCH retreat engaged PUT nw MATCHWAIT FAIL516: SAVE FAIL516 MATCH FAIL517 the smell of fish, fresh MATCH retreat engaged PUT w MATCHWAIT FAIL517: SAVE FAIL517 MATCH FAIL518 [The Sewers, Beneath the Grating] MATCH retreat engaged PUT go crevice MATCHWAIT FAIL518: PAUSE MOVE go grat ECHO ECHO *** You failed to climb through the sewers! ECHO *** Make sure you are fully healed or get help going up to the 4th tier ECHO *** You are now outside the sewers on the 3rd tier ECHO EXIT # ======== 4th-3rd: PAUSE MOVE go grate 500: SAVE 500 MATCH 501 The walls are narrowly within MATCH 501 The walls curve into the ceiling MATCH retreat engaged PUT go pipe MATCHWAIT 501: SAVE 501 MATCH 502 Water flows in from the north MATCH 502 Water flows into a hole MATCH retreat engaged PUT s MATCHWAIT 502: SAVE 502 MATCH 503 stream of water falls to the floor. MATCH retreat engaged MATCH FAIL-502 steepness is intimidating MATCH FAIL-502 can't seem to find purchase MATCH FAIL-502 find it hard going. MATCH FAIL-502 your footing is questionable MATCH FAIL-502 slip after a few feet MATCH FAIL-502 A wave of dizziness hits you MATCH FAIL-502 Struck by vertigo PUT climb rung MATCHWAIT FAIL-502: PUT n MOVE n MOVE go grate ECHO ECHO *** You failed to climb through the sewers! ECHO *** Make sure you are fully healed or get help getting down from the 4th tier ECHO *** You are outside the sewer on the 4th tier ECHO EXIT 503: SAVE 503 MATCH 504 The tunnel walls have been built MATCH retreat engaged PUT s MATCHWAIT 504: SAVE 504 MATCH 505 A light flickers to the southwest MATCH retreat engaged PUT s MATCHWAIT 505: SAVE 505 MATCH 506 the slip of a loose brick MATCH retreat engaged PUT se MATCHWAIT 506: SAVE 506 MATCH 507 pungent, spicy aroma MATCH retreat engaged PUT e MATCHWAIT 507: SAVE 507 MATCH 508 A large circular opening MATCH retreat engaged PUT down MATCHWAIT 508: SAVE 508 MATCH 510 tang of the salt sea MATCH retreat engaged PUT ne MATCHWAIT 510: SAVE 510 MATCH 511 The dim beams from the southwest MATCH retreat engaged PUT se MATCHWAIT 511: SAVE 511 MATCH 512 something noiselessly brushing past MATCH retreat engaged PUT ne MATCHWAIT 512: SAVE 512 MATCH 513 the feel of soft, yielding mud MATCH retreat engaged PUT se MATCHWAIT 513: SAVE 513 MATCH 514 reek of mold MATCH retreat engaged PUT n MATCHWAIT 514: SAVE 514 MATCH 515 the stench of refuse MATCH retreat engaged PUT up MATCHWAIT 515: SAVE 515 MATCH 516 tang of the salt sea MATCH retreat engaged PUT nw MATCHWAIT 516: SAVE 516 MATCH 517 the smell of fish, fresh MATCH retreat engaged PUT w MATCHWAIT 517: SAVE 517 MATCH 518 [The Sewers, Beneath the Grating] MATCH retreat engaged PUT go crevice MATCHWAIT 518: PAUSE MOVE go sewer grating SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL # LOCATIONS TO 1ST TIER # ==================== strength-1st: PAUSE MOVE climb step MOVE go door MOVE e MOVE e MOVE se MOVE e MOVE e MOVE e MOVE e MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL herb-1st: PAUSE MOVE out MOVE sw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL guardhouse-1st: PAUSE MOVE out MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL portal-1st: PAUSE MOVE w MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL bazaar-1st: PAUSE MOVE s MOVE e MOVE se MOVE s MOVE s MOVE se MOVE e MOVE s MOVE s MOVE s MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL clinic-1st: PAUSE MOVE go dispensary MOVE w MOVE out MOVE w MOVE sw MOVE sw MOVE s MOVE sw MOVE s MOVE e MOVE se MOVE ne GOTO esocietyout-1st bank-1st: PAUSE MOVE go door MOVE climb stai MOVE sw MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL gem-1st: PAUSE MOVE out MOVE w MOVE nw MOVE n MOVE n MOVE nw MOVE nw MOVE ne GOTO esocietyout-1st pawn-1st: PAUSE MOVE out MOVE ne MOVE ne GOTO esocietyout-1st vault-1st: PAUSE MOVE out MOVE out MOVE se MOVE e MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL baitshop-1st: PAUSE MOVE out MOVE e MOVE se MOVE e MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL mamas-1st: PAUSE MOVE out MOVE nw MOVE n MOVE w MOVE nw MOVE n MOVE n MOVE nw MOVE nw MOVE ne GOTO esocietyout-1st nehdocks-1st: PAUSE MOVE n MOVE e MOVE ne MOVE e MOVE se MOVE e MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w PAUSE SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL uarodocks-1st: PAUSE MOVE go ramp MOVE w MOVE sw MOVE sw GOTO seerah-1st uasindocks-1st: PAUSE MOVE n MOVE e MOVE sw MOVE nw MOVE nw MOVE n MOVE w MOVE w MOVE w MOVE w MOVE w MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL seerah-1st: PAUSE MOVE ne MOVE n MOVE n MOVE n MOVE ne MOVE n MOVE n MOVE ne MOVE n MOVE nw MOVE n MOVE n MOVE ne MOVE ne MOVE e MOVE ne MOVE ne GOTO esocietyout-1st tavern-1st: PAUSE MOVE e MOVE go door MOVE out MOVE w MOVE w MOVE w MOVE w MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL tattoo-1st: PAUSE MOVE go door MOVE e MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL intelligence-1st: PAUSE MOVE out MOVE out MOVE out MOVE down MOVE nw MOVE nw MOVE w MOVE w MOVE sw MOVE w MOVE sw MOVE sw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL carpet-1st: PAUSE MOVE out MOVE nw MOVE w MOVE w MOVE sw MOVE w MOVE sw MOVE sw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL chandler-1st: PAUSE MOVE out leave2hermit: MOVE s MOVE w MOVE w MOVE w MOVE w MOVE w MOVE n MOVE n MOVE n MOVE nw MOVE nw MOVE n MOVE nw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL hermit-1st: PAUSE MOVE go door MOVE go trail MOVE go crevice MOVE s MOVE sw MOVE w MOVE sw MOVE w MOVE w MOVE nw MOVE sw MOVE nw MOVE nw MOVE n MOVE n GOTO leave2hermit fsociety-1st: PAUSE MOVE go arch MOVE sw MOVE s MOVE s MOVE s MOVE sw GOTO seerah-1st esociety-1st: PAUSE MOVE go door esocietyout-1st: MOVE e MOVE e MOVE e MOVE se MOVE e MOVE e MOVE e MOVE e MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL asociety-1st: PAUSE MOVE go door MOVE w MOVE sw MOVE w MOVE sw MOVE sw MOVE sw MOVE w SETVARIABLE currLocation 1st GOTO SIMPLE_TRAVEL # 1ST TIER TO LOCATIONS # ==================== 1st-clinic: PAUSE MOVE e MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE nw MOVE w MOVE w MOVE w MOVE sw MOVE nw MOVE w MOVE n MOVE ne MOVE n MOVE ne MOVE ne MOVE e MOVE go clinic MOVE e MOVE go room one PAUSE ECHO ECHO *** You are at the Clinic ECHO (lie down to be healed) ECHO GOTO finish 1st-bank: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE ne MOVE climb stair MOVE go door GOTO finish 1st-gem: PAUSE MOVE e MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE nw MOVE w MOVE w MOVE w MOVE sw MOVE se MOVE se MOVE s MOVE s MOVE se MOVE e MOVE go market GOTO finish 1st-pawn: PAUSE MOVE e MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE nw MOVE w MOVE w MOVE w MOVE sw MOVE sw MOVE go building GOTO finish 1st-vault: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE w MOVE nw MOVE go carousel MOVE go door GOTO finish 1st-baitshop: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE w MOVE nw MOVE w MOVE go bait shop GOTO finish 1st-mamas: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE w MOVE nw MOVE w MOVE sw MOVE w MOVE w MOVE w MOVE sw MOVE n MOVE n MOVE go building GOTO finish 1st-nehdocks: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE w MOVE nw MOVE w MOVE sw MOVE w MOVE go dock PAUSE ECHO ECHO *** Neh Dock ECHO *** The Kree'la sails for Riverhaven ECHO *** The Skirr'lolasu sails for Crossing ECHO GOTO finish 1st-uarodocks: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE w MOVE nw MOVE w MOVE sw MOVE w MOVE w MOVE w MOVE sw MOVE w MOVE sw MOVE w MOVE w MOVE sw MOVE sw MOVE go ramp PAUSE ECHO ECHO *** The Uaro Dock ECHO *** The Halasa Selhin sails for Aesry ECHO GOTO finish 1st-uasindocks: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE e MOVE e MOVE e MOVE e MOVE e MOVE s MOVE se MOVE se MOVE ne MOVE w MOVE go dock PAUSE ECHO ECHO *** The Uasin Dock ECHO *** Up the ramp the Tasia'zaul sails for Hara'Jaal ECHO *** You must have completed a quest to get past Kretsky ECHO *** And Kretsky ALWAYS charges a gold to go up the ramp ECHO GOTO finish 1st-seerah: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE w MOVE nw MOVE w MOVE sw MOVE w MOVE w MOVE w MOVE sw MOVE w MOVE sw MOVE w MOVE w MOVE sw MOVE sw MOVE w MOVE sw MOVE sw PAUSE ECHO ECHO *** Go Gap to the Seerah wreck ECHO *** sand sprites, crabs, la'heke ECHO GOTO finish 1st-tavern: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE e MOVE e MOVE e MOVE e MOVE go tavern MOVE go door MOVE west PAUSE ECHO ECHO *** Bawdy Swains ECHO *** You can train Reflex here ECHO PUT hide GOTO finish 1st-tattoo: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE w MOVE go struct GOTO finish 1st-chandler: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE e MOVE e MOVE e MOVE e MOVE e MOVE n MOVE go chandler GOTO finish 1st-hermit: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE e MOVE e MOVE e MOVE e MOVE e MOVE s MOVE se MOVE se MOVE ne MOVE se MOVE e MOVE e MOVE ne MOVE e MOVE ne MOVE n MOVE go narrow crevice MOVE go trail MOVE go canvas door PAUSE GOTO finish 1st-carpet: PAUSE MOVE e MOVE ne MOVE ne MOVE ne MOVE e MOVE ne MOVE e MOVE e MOVE se MOVE go shop GOTO finish 1st-intelligence: PAUSE MOVE e MOVE ne MOVE ne MOVE ne MOVE e MOVE ne MOVE e MOVE e MOVE se MOVE se MOVE go Tarr Rest MOVE go swinging door MOVE go common room MOVE go darkened corner PAUSE GOTO finish 1st-strength: PAUSE MOVE e MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE nw MOVE w MOVE w MOVE go ironworks MOVE climb stone steps PAUSE GOTO finish 1st-guardhouse: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE go guardhouse PAUSE ECHO ECHO *** Welcome to jail, you filthy scoundrel! ECHO *** If you meant to go to the 3rd tier jail you should enter "3JAIL" as your destination ECHO GOTO finish 1st-portal: PAUSE MOVE e MOVE ne MOVE se MOVE s MOVE se MOVE se MOVE s MOVE s MOVE s MOVE e PAUSE ECHO ECHO *** You are at the premium and event portals ECHO *** Warning! Bawdy swain roam the street here! ECHO GOTO finish 1st-herb: PAUSE MOVE e MOVE ne MOVE ne MOVE go tiny shop PAUSE GOTO finish 1st-bazaar: PAUSE MOVE e MOVE ne MOVE n MOVE n MOVE n MOVE w MOVE nw MOVE n MOVE n MOVE nw MOVE w MOVE n ECHO ECHO *** You are outside the Ratha Bazzar, go north to enter. ECHO * * * The paths through the bazaar are always changing ECHO * * * More shops are open at daytime than at night ECHO * * * The bazaar links the 1st tier with the 2nd tier ECHO GOTO finish 1st-lock: GOTO gofindraif1 1st-fsociety: PAUSE MOVE e MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE nw MOVE w MOVE w MOVE w MOVE sw MOVE sw MOVE w MOVE sw MOVE sw MOVE s MOVE s MOVE se MOVE s MOVE sw MOVE s MOVE s MOVE go build GOTO finish 1st-asociety: PAUSE MOVE e MOVE ne MOVE ne MOVE ne MOVE e MOVE ne MOVE e MOVE go society GOTO finish 1st-esociety: PAUSE MOVE e MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE nw MOVE w MOVE w MOVE w MOVE go society GOTO finish LOCATIONS TO 2ND TIER # ==================== furrier-2nd: PAUSE MOVE out MOVE e GOTO hairout-2nd: leather-2nd: PAUSE MOVE go sales room masksb: embosserb: MOVE out leatherout-2nd: MOVE e MOVE ne MOVE e MOVE e MOVE e MOVE e MOVE sw SETVARIABLE currLocation 2nd GOTO SIMPLE_TRAVEL agility-2nd: PAUSE MOVE out MOVE se MOVE e MOVE ne MOVE e MOVE e MOVE e MOVE se MOVE e MOVE se MOVE e MOVE n MOVE n MOVE ne MOVE n MOVE n MOVE nw MOVE nw MOVE w MOVE sw SETVARIABLE currLocation 2nd GOTO SIMPLE_TRAVEL metal-2nd: PAUSE MOVE go arch MOVE out MOVE nw MOVE nw MOVE nw MOVE n MOVE nw MOVE nw MOVE w MOVE sw SETVARIABLE currLocation 2nd GOTO SIMPLE_TRAVEL bazaar-2nd: PAUSE MOVE sw SETVARIABLE currLocation 2nd GOTO SIMPLE_TRAVEL hair-2nd: PAUSE MOVE out hairout-2nd: MOVE e MOVE s MOVE se MOVE e GOTO leatherout-2nd instrument-2nd: PAUSE MOVE out MOVE n MOVE ne MOVE se MOVE se MOVE sw MOVE e GOTO hairout-2nd tailor-2nd: PAUSE MOVE out tailorout-2nd: MOVE w MOVE w MOVE sw SETVARIABLE currLocation 2nd GOTO SIMPLE_TRAVEL osociety-2nd: PAUSE MOVE go door GOTO tailorout-2nd 2ND TIER TO LOCATIONS # ===================== 2nd-furrier: PAUSE MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE sw MOVE w MOVE w MOVE nw MOVE n MOVE w MOVE w MOVE go building GOTO finish 2nd-tailor: PAUSE MOVE ne MOVE e MOVE e MOVE go painted shop GOTO finish 2nd-hair: PAUSE MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE sw MOVE w MOVE w MOVE nw MOVE n MOVE w MOVE go small shop GOTO finish 2nd-instrument: PAUSE MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE sw MOVE w MOVE w MOVE nw MOVE n MOVE w MOVE w MOVE ne MOVE nw MOVE nw MOVE sw MOVE s MOVE go tiny shop GOTO finish 2nd-leather: PAUSE MOVE ne MOVE w MOVE w MOVE w MOVE w MOVE sw MOVE w MOVE go oak shop MOVE go work room PAUSE ECHO ECHO *** You are at the Leather Repair ECHO *** To purchase leather masks, GO ROOM ECHO *** To see the leather embosser, GO ROOM then GO ALCOVE ECHO GOTO finish 2nd-agility: PAUSE MOVE ne MOVE e MOVE se MOVE se MOVE s MOVE s MOVE sw MOVE s MOVE s MOVE w MOVE nw MOVE w MOVE nw MOVE w MOVE w MOVE w MOVE sw MOVE w MOVE nw MOVE go building GOTO finish 2nd-metal: PAUSE MOVE ne MOVE e MOVE se MOVE se MOVE s MOVE se MOVE se MOVE se MOVE go Krrikt'k's Forge MOVE go arch GOTO finish 2nd-bazaar: PAUSE MOVE ne ECHO ECHO *** You are outside the Ratha Bazzar, go north to enter. ECHO * * * The paths through the bazaar are always changing ECHO * * * More shops are open at daytime than at night ECHO * * * The bazaar links the 1st tier with the 2nd tier ECHO GOTO finish 2nd-osociety: PAUSE MOVE ne MOVE e MOVE e MOVE go society GOTO finish # LOCATIONS TO 3RD TIER # ===================== green-3rd: PAUSE MOVE s MOVE w MOVE w MOVE nw MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL phelim-3rd: PAUSE MOVE go doorway MOVE climb step MOVE nw MOVE nw MOVE w MOVE w MOVE s MOVE sw MOVE sw MOVE sw MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL debtor-3rd: PAUSE MOVE out MOVE out MOVE go door MOVE climb stai MOVE s MOVE s MOVE go gate MOVE e MOVE n MOVE ne MOVE n MOVE nw MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL 3bank-3rd: PAUSE MOVE w MOVE w MOVE go door MOVE climb stai MOVE s MOVE s MOVE go gate MOVE e MOVE n MOVE ne MOVE n MOVE nw MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL 3jail-3rd: PAUSE MOVE out MOVE s MOVE s MOVE e MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL discipline-3rd: PAUSE MOVE up MOVE out MOVE n MOVE n MOVE go door MOVE n MOVE up MOVE ne MOVE up MOVE e MOVE ne MOVE ne MOVE e MOVE e MOVE s MOVE se MOVE se MOVE se MOVE e MOVE e MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL charisma-3rd: PAUSE MOVE out MOVE out MOVE go gap MOVE e MOVE s MOVE se MOVE se MOVE se MOVE e MOVE e MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL wisdom-3rd: PAUSE MOVE out MOVE s MOVE s MOVE s MOVE s MOVE e MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL stamina-3rd: PAUSE MOVE out MOVE go gate MOVE sw MOVE w MOVE s MOVE se MOVE se MOVE se MOVE e MOVE e MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL moruryn-3rd: PAUSE MOVE out MOVE out MOVE sw MOVE s MOVE s MOVE w MOVE w MOVE nw MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL origami-3rd: PAUSE MOVE out MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL rialto-3rd: MOVE out MOVE sw MOVE sw SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL jeweler-3rd: PAUSE MOVE out MOVE sw MOVE se MOVE e MOVE s MOVE sw MOVE sw SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL majik-3rd: PAUSE MOVE out MOVE s MOVE se MOVE se MOVE se MOVE e MOVE e MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL temple-3rd: PAUSE MOVE w MOVE out MOVE s MOVE nw MOVE w MOVE w MOVE w MOVE nw MOVE ne SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL exotic-3rd: PAUSE MOVE out MOVE w MOVE w MOVE s MOVE sw MOVE sw SETVARIABLE currLocation 3rd GOTO SIMPLE_TRAVEL ===================== 3RD TIER TO LOCATONS ===================== 3rd-rialto: PAUSE MOVE ne MOVE ne MOVE go ornate shop GOTO finish 3rd-jeweler: PAUSE MOVE ne MOVE ne MOVE n MOVE w MOVE nw MOVE ne MOVE go jewelry shop GOTO finish 3rd-green: PAUSE MOVE sw MOVE se MOVE e MOVE e MOVE n PAUSE ECHO ECHO *** You are at the Green ECHO (official hangout of the 3rd tier) ECHO GOTO finish 3rd-phelim: PAUSE MOVE sw MOVE se MOVE e MOVE e MOVE e MOVE se MOVE n MOVE n MOVE climb step MOVE go building PAUSE ECHO ECHO *** You are in Phelim's Temple ECHO *** Through that moongate is the isle of Taisgath ECHO GOTO finish EXIT 3rd-debtor: PAUSE MOVE sw MOVE se MOVE s MOVE sw MOVE s MOVE w MOVE go gate MOVE n MOVE n MOVE climb stair MOVE go door MOVE go hall MOVE go collection office GOTO finish 3rd-3bank: PAUSE MOVE sw MOVE se MOVE s MOVE sw MOVE s MOVE w MOVE go gate MOVE n MOVE n MOVE climb stair MOVE go door MOVE e MOVE e GOTO finish 3rd-3jail: PAUSE MOVE sw MOVE w MOVE n MOVE n MOVE go office PAUSE ECHO ECHO *** Welcome to jail, you dirty crook! ECHO *** If you meant to go to the 1st tier jail then choose "JAIL" as your destination ECHO GOTO finish 3rd-discipline: PAUSE MOVE sw MOVE w MOVE w MOVE sw MOVE w MOVE w MOVE w MOVE sw MOVE n MOVE n MOVE w MOVE down MOVE sw MOVE down MOVE s MOVE go entrance MOVE s MOVE s MOVE go door MOVE down GOTO finish 3rd-charisma: PAUSE MOVE sw MOVE w MOVE w MOVE nw MOVE nw MOVE nw MOVE n MOVE w MOVE s MOVE go round building MOVE w GOTO finish 3rd-wisdom: PAUSE MOVE sw MOVE w MOVE n MOVE n MOVE n MOVE n MOVE go house GOTO finish 3rd-stamina: PAUSE MOVE sw MOVE w MOVE w MOVE nw MOVE nw MOVE nw MOVE n MOVE e MOVE ne MOVE go gate MOVE go arch GOTO finish 3rd-majik: PAUSE MOVE sw MOVE w MOVE w MOVE nw MOVE nw MOVE nw MOVE n MOVE go tile shop GOTO finish 3rd-temple: PAUSE MOVE sw MOVE se MOVE e MOVE e MOVE e MOVE se MOVE n MOVE go ornate arch MOVE e PAUSE ECHO ECHO *** You are at the depart spot in the Temple of Hodierna ECHO GOTO finish 3rd-exotic: PAUSE MOVE ne MOVE ne MOVE n MOVE e MOVE e MOVE go shop GOTO finish 3rd-moruryn: PAUSE MOVE sw MOVE se MOVE e MOVE e MOVE n MOVE n MOVE ne MOVE go door MOVE go arch PAUSE ECHO ECHO *** You are in Urrem'tier's Temple ECHO *** Moruryns ECHO (Show affection to the statue to get inside) ECHO GOTO finish 3rd-origami: PAUSE MOVE sw MOVE go ornate structure GOTO finish ===================== 4TH TIER TO LOCATONS ===================== 4th-stables: PAUSE MOVE n MOVE n MOVE n MOVE n MOVE n MOVE w MOVE w MOVE go gate MOVE go large stable MOVE w ECHO ECHO *** You are at the stables out the gates of the 4th tier ECHO GOTO finish 4th-undead: PAUSE MOVE n MOVE n MOVE n MOVE n MOVE n MOVE w MOVE w MOVE go gate MOVE nw MOVE nw MOVE n MOVE n MOVE ne MOVE n PAUSE ECHO ECHO *** Climb the path and follow the trail for the undead ECHO *** Death spirits, dark spirits, spectral pirates, and skeletal sailors ECHO GOTO finish EXIT 4th-RST: PAUSE MOVE n MOVE n MOVE n MOVE n MOVE n MOVE w MOVE w MOVE go gate MOVE nw MOVE nw MOVE n MOVE n MOVE ne MOVE n MOVE n MOVE nw MOVE nw MOVE ne MOVE nw MOVE nw MOVE ne MOVE ne MATCH waitfor217cont You can't go there MATCH 217cont Just to the southwest PUT ne MATCHWAIT waitfor217cont: ECHO ECHO *** There is a stupid farmer or farm animals blocking the trade road. ECHO *** You must wait for them to pass. ECHO MATCHRE start217cont /traffic starts|The herd of pigs finally passes|reins on his team one more time/ MATCHWAIT start217cont: MOVE ne 217cont: MOVE ne MOVE nw MOVE ne MOVE ne MOVE ne ECHO ECHO *** Entering a muddy section of the Reshalia Trade Road ECHO PAUSE MATCH toRST1 No one! MATCH grouptoRST1 Wealth PUT assess group PUT wealth MATCHWAIT grouptoRST1: SAVE grouptoRST1 MATCH grouptoRST2a A pedal mill stands MATCH grouptoRST2a Two large Gor'Togs, MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT nw MATCHWAIT grouptoRST2a: SAVE grouptoRST2b PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE grouptoRST2b /Obvious (exit|path)/ MATCH grouptoRST2a ...wait PUT peer southeast MATCHWAIT grouptoRST2b: SAVE grouptoRST2b MATCH grouptoRST3a The occasional crunch underfoot MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT peer southeast PUT nw MATCHWAIT grouptoRST3a: SAVE grouptoRST3b PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE grouptoRST3b /Obvious (exit|path)/ MATCH grouptoRST3a ...wait PUT peer southeast MATCHWAIT grouptoRST3b: SAVE grouptoRST3b MATCH grouptoRST4a farmers have built a wooden MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT nw MATCHWAIT grouptoRST4a: SAVE grouptoRST4b PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE grouptoRST4b /Obvious (exit|path)/ MATCH grouptoRST4a ...wait PUT peer southeast MATCHWAIT grouptoRST4b: SAVE grouptoRST4b MATCH grouptoRST5a pile of decomposing weeds MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT n MATCHWAIT grouptoRST5a: SAVE toRST5 PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE toRST5 /Obvious (exit|path)/ MATCH grouptoRST5a ...wait PUT peer south MATCHWAIT toRST1: SAVE toRST1 MATCH toRST2 A pedal mill stands MATCH toRST2 Two large Gor'Togs, MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT nw MATCHWAIT toRST2: SAVE toRST2 MATCH toRST3 The occasional crunch underfoot MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT nw MATCHWAIT toRST3: SAVE toRST3 MATCH toRST4 farmers have built a wooden MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT nw MATCHWAIT toRST4: SAVE toRST4 MATCH toRST5 pile of decomposing weeds MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT n MATCHWAIT toRST5: MOVE nw PAUSE MOVE nw MOVE nw MOVE n MOVE n SETVARIABLE currLocation RST GOTO SIMPLE_TRAVEL RST-leucro: MOVE n MOVE ne MOVE ne MOVE e MOVE n MOVE ne MOVE ne MOVE ne MOVE ne MOVE e MOVE e MOVE ne MOVE ne MOVE ne MOVE e MOVE ne MOVE ne PAUSE ECHO ECHO *** Go east to enter the silver leucro area ECHO GOTO finish RST-merrow: MOVE nw MOVE w MOVE w MOVE w MOVE w MOVE w MOVE nw MOVE w MOVE nw MOVE nw MOVE w MOVE nw MOVE nw MOVE w MOVE w MOVE nw MOVE nw MOVE w MOVE go thin trail MOVE climb down path MOVE climb down path MOVE climb down path MOVE climb down path MOVE climb down path MOVE climb down path MOVE climb down path MOVE climb down path PAUSE ECHO ECHO *** Merrows ECHO *** Go through the fissure and follow the trail southward to merrows ECHO *** But you must have decent swimming to get back out! ECHO (Don't hurt the selkies!) ECHO GOTO finish EXIT 4th-poke: PAUSE MOVE n MOVE n MOVE n MOVE n MOVE n MOVE e MOVE e MOVE go gate MOVE n MOVE ne MOVE ne MOVE ne MOVE e MOVE e MOVE e MOVE ne MOVE ne MOVE n MOVE ne MOVE ne MOVE nw MOVE w MOVE nw MOVE n MOVE ne MOVE e MOVE e MOVE e MOVE e MOVE ne MOVE n MOVE n MOVE ne MOVE n MOVE ne MOVE e MOVE ne MOVE ne MOVE n MOVE ne MOVE n MOVE n MOVE n MOVE n MOVE ne MOVE n MOVE n MOVE ne MOVE ne MOVE ne MOVE ne MOVE e MOVE e MOVE ne MOVE ne MOVE ne MOVE e MOVE ne MOVE e MOVE e MOVE go bridge MOVE climb trail MOVE n MOVE ne MOVE ne MOVE ne MOVE n MOVE n MOVE e MOVE se MOVE ne MOVE ne MOVE ne MOVE e MOVE e MOVE go bridge MOVE e MOVE ne MOVE ne MOVE ne MOVE e MOVE e MOVE e MOVE e MOVE se MOVE ne MOVE se MOVE ne MOVE n MOVE ne MOVE e MOVE e MOVE se MOVE se MOVE e MOVE se PAUSE ECHO ECHO *** Pokekehekepi Beachhead ECHO *** dolomars, warklin, maulers, malchata ECHO *** dock for the Halasa Selhin to Aesry ECHO GOTO finish EXIT # ===================== # LOCATIONS TO 4TH TIER # ===================== leucro-RST: PAUSE MOVE sw MOVE sw MOVE w MOVE sw MOVE sw MOVE sw MOVE w MOVE w MOVE sw MOVE sw MOVE sw MOVE sw MOVE s MOVE w MOVE sw MOVE sw MOVE s RST-4th: MOVE s MOVE s MOVE se MOVE se MOVE se MOVE s ECHO ECHO *** Entering a muddy section of the Reshalia Trade Road ECHO PAUSE MATCH fromRST1 No one! MATCH groupfromRST1 Wealth PUT assess group PUT wealth MATCHWAIT groupfromRST1: SAVE groupfromRST1 MATCH groupfromRST2a The occasional crunch underfoot MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT se MATCHWAIT groupfromRST2a: SAVE groupfromRST2b PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE groupfromRST2b /Obvious (exit|path)/ MATCH groupfromRST2a ...wait PUT peer northwest MATCHWAIT groupfromRST2b: SAVE groupfromRST2b MATCH groupfromRST3a A pedal mill stands astride MATCH groupfromRST3a Two large Gor'Togs, MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT se MATCHWAIT groupfromRST3a: SAVE groupfromRST3b PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE groupfromRST3b /Obvious (exit|path)/ MATCH groupfromRST3a ...wait PUT peer northwest MATCHWAIT groupfromRST3b: SAVE groupfromRST3b MATCH groupfromRST4a The road takes a sharp turn MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT se MATCHWAIT groupfromRST4a: SAVE groupfromRST4b PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE groupfromRST4b /Obvious (exit|path)/ MATCH groupfromRST4a ...wait PUT peer northwest MATCHWAIT groupfromRST4b: SAVE groupfromRST4b MATCH groupfromRST5a It looks like someone discarded MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT sw MATCHWAIT groupfromRST5a: SAVE fromRST5 PAUSE MATCH fallen who is lying down MATCH fallen (prone) MATCHRE fromRST5 /Obvious (exit|path)/ MATCH groupfromRST5a ...wait PUT peer northeast MATCHWAIT fromRST1: SAVE fromRST1 MATCH fromRST2 The occasional crunch underfoot MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT se MATCHWAIT fromRST2: SAVE fromRST2 MATCH fromRST3 A pedal mill stands astride MATCH fromRST3 Two large Gor'Togs, MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT se MATCHWAIT fromRST3: SAVE fromRST3 MATCH fromRST4 The road takes a sharp turn MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT se MATCHWAIT fromRST4: SAVE fromRST4 MATCH fromRST5 It looks like someone discarded MATCHRE stand /You slip in the mud|You can't do that while|...wait|type ahead/ PUT sw MATCHWAIT fromRST5: MOVE sw PAUSE MOVE sw MOVE se MOVE sw MATCH waitforfromRST5cont You can't go there MATCH fromRST5cont Just to the northeast PUT sw PUT look MATCHWAIT waitforfromRST5cont: ECHO ECHO *** There is a stupid farmer or farm animals blocking the trade road. ECHO *** You must wait for them to pass. ECHO MATCH startfromRST5cont traffic starts MATCH startfromRST5cont The herd of pigs finally passes MATCH startfromRST5cont The stolid farmer slaps the reins on his team one more time MATCHWAIT startfromRST5cont: MOVE sw fromRST5cont: MOVE sw MOVE sw MOVE se MOVE se MOVE sw MOVE se MOVE se MOVE s undead-4th: MOVE s MOVE sw MOVE s MOVE s MOVE se MOVE se MOVE go gate MOVE e MOVE e GOTO gate-4th merrow-RST: PAUSE MOVE climb up path MOVE climb up path MOVE climb up path MOVE climb up path MOVE climb up path MOVE climb up path MOVE climb up path MOVE climb up path MOVE go thin trail MOVE e MOVE se MOVE se MOVE e MOVE e MOVE se MOVE se MOVE e MOVE se MOVE se MOVE e MOVE se MOVE e MOVE e MOVE e MOVE e MOVE e MOVE se SETVARIABLE currLocation RST GOTO SIMPLE_TRAVEL poke-4th: PAUSE MOVE nw MOVE w MOVE nw MOVE nw MOVE w MOVE w MOVE sw MOVE s MOVE sw MOVE nw MOVE sw MOVE nw MOVE w MOVE w MOVE w MOVE w MOVE sw MOVE sw MOVE sw MOVE w MOVE go bridge MOVE w MOVE w MOVE sw MOVE sw MOVE sw MOVE nw MOVE w MOVE s MOVE s MOVE sw MOVE sw MOVE sw MOVE s MOVE climb gorge MOVE go bridge MOVE w MOVE w MOVE sw MOVE w MOVE sw MOVE sw MOVE sw MOVE w MOVE w MOVE sw MOVE sw MOVE sw MOVE sw MOVE s MOVE s MOVE sw MOVE s MOVE s MOVE s MOVE s MOVE sw MOVE s MOVE sw MOVE sw MOVE w MOVE sw MOVE s MOVE sw MOVE s MOVE s MOVE sw MOVE w MOVE w MOVE w MOVE w MOVE sw MOVE s MOVE se MOVE e MOVE se MOVE sw MOVE sw MOVE s MOVE sw MOVE sw MOVE w MOVE w MOVE w MOVE sw MOVE sw MOVE sw MOVE s MOVE go gate MOVE w MOVE w GOTO gate-4th stables-4th: PAUSE MOVE e MOVE out MOVE go gate MOVE e MOVE e GOTO gate-4th gate-4th: MOVE s MOVE s MOVE s MOVE s MOVE s SETVARIABLE currLocation 4th GOTO SIMPLE_TRAVEL ALREADYTHERE: PAUSE ECHO ECHO *** You are already at that location! ECHO *** For your destination you entered: "%1" ECHO EXIT ==================== 1st-hatchling: PAUSE ECHO ECHO *** To fight kra'hei GO GRATING then GO VALVE ECHO *** To fight hatchlings GO GRATING then GO PASSAGE ECHO GOTO finish 2nd-hatchling: PAUSE ECHO ECHO *** To fight kra'hei GO DRAIN then GO VALVE ECHO *** To fight hatchlings GO DRAIN then GO OPENING ECHO GOTO finish 3rd-hatchling: PAUSE ECHO ECHO *** To fight kra'hei GO GRATING then GO VALVE ECHO *** To fight hatchlings GO GRATING then GO CREVICE ECHO GOTO finish # ======== gofindraif1: GOTO raif_checksetup_%raif_issetup raif_checksetup_%raif_issetup: PAUSE SETVARIABLE raif_issetup true SETVARIABLE r0 look SETVARIABLE r1 e SETVARIABLE r2 ne SETVARIABLE r3 ne SETVARIABLE r4 ne SETVARIABLE r5 e SETVARIABLE r6 ne SETVARIABLE r7 e SETVARIABLE r8 e SETVARIABLE r9 se SETVARIABLE r10 se SETVARIABLE r11 s SETVARIABLE r12 se SETVARIABLE r13 s SETVARIABLE r14 se SETVARIABLE r15 s SETVARIABLE r16 s SETVARIABLE r17 s SETVARIABLE r18 s SETVARIABLE r19 s SETVARIABLE r20 se SETVARIABLE r21 se SETVARIABLE r22 ne SETVARIABLE r23 w SETVARIABLE r24 e SETVARIABLE r25 se SETVARIABLE r26 e SETVARIABLE r27 e SETVARIABLE r28 ne SETVARIABLE r29 e SETVARIABLE r30 ne SETVARIABLE r31 n SETVARIABLE r32 s SETVARIABLE r33 sw SETVARIABLE r34 w SETVARIABLE r35 sw SETVARIABLE r36 w SETVARIABLE r37 w SETVARIABLE r38 nw SETVARIABLE r39 sw SETVARIABLE r40 nw SETVARIABLE r41 nw SETVARIABLE r42 n SETVARIABLE r43 w SETVARIABLE r44 w SETVARIABLE r45 w SETVARIABLE r46 w SETVARIABLE r47 w SETVARIABLE r48 w SETVARIABLE r49 nw SETVARIABLE r50 w SETVARIABLE r51 sw SETVARIABLE r52 w SETVARIABLE r53 w SETVARIABLE r54 w SETVARIABLE r55 sw SETVARIABLE r56 w SETVARIABLE r57 sw SETVARIABLE r58 w SETVARIABLE r59 w SETVARIABLE r60 sw SETVARIABLE r61 sw SETVARIABLE r62 w SETVARIABLE r63 sw SETVARIABLE r64 sw SETVARIABLE r65 ne SETVARIABLE r66 n SETVARIABLE r67 n SETVARIABLE r68 n SETVARIABLE r69 ne SETVARIABLE r70 n SETVARIABLE r71 n SETVARIABLE r72 ne SETVARIABLE r73 n SETVARIABLE r74 nw SETVARIABLE r75 n SETVARIABLE r76 n SETVARIABLE r77 ne SETVARIABLE r78 ne SETVARIABLE r79 e SETVARIABLE r80 ne SETVARIABLE r81 nw SETVARIABLE r82 w SETVARIABLE r83 n SETVARIABLE r84 ne SETVARIABLE r85 n SETVARIABLE r86 ne SETVARIABLE r87 ne SETVARIABLE r88 e SETVARIABLE r89 ne SETVARIABLE r90 e SETVARIABLE r91 e SETVARIABLE r92 ne SETVARIABLE r93 e SETVARIABLE r94 s SETVARIABLE r95 s SETVARIABLE r96 e SETVARIABLE r97 ne SETVARIABLE r98 ne SETVARIABLE r99 sw SETVARIABLE r100 sw SETVARIABLE r101 se SETVARIABLE r102 s SETVARIABLE r103 s SETVARIABLE r104 se SETVARIABLE r105 e SETVARIABLE r106 s SETVARIABLE r107 s SETVARIABLE r108 s SETVARIABLE r109 se SETVARIABLE r110 s SETVARIABLE r111 se SETVARIABLE r112 se SETVARIABLE r113 ne SETVARIABLE r114 sw SETVARIABLE r115 s SETVARIABLE r116 s SETVARIABLE r117 s SETVARIABLE r118 w SETVARIABLE r119 nw SETVARIABLE r120 w SETVARIABLE r121 sw SETVARIABLE r122 w SETVARIABLE r123 w SETVARIABLE r124 w SETVARIABLE r125 sw SETVARIABLE r126 n SETVARIABLE r127 n SETVARIABLE r128 nw SETVARIABLE r129 n SETVARIABLE r130 w SETVARIABLE r131 nw SETVARIABLE r132 n SETVARIABLE r133 n SETVARIABLE r134 nw SETVARIABLE r135 nw SETVARIABLE r136 ne SETVARIABLE r137 e SETVARIABLE r138 e SETVARIABLE r139 e SETVARIABLE r140 se SETVARIABLE r141 e SETVARIABLE r142 e SETVARIABLE r143 e SETVARIABLE r144 e SETVARIABLE r145 sw SETVARIABLE r146 w SETVARIABLE r147 none raif_checksetup_true: ECHO ECHO *** Now seeking out Raif! ECHO COUNTER SET -1 findraif_update: COUNTER ADD 1 SETVARIABLE movenext %%r%c MATCH foundraif Raif MATCH gofindraif2 Please rephrase MATCHRE findraif_update /Obvious (exit|path)/i PUT %movenext MATCHWAIT gofindraif2: PAUSE ECHO ECHO *** Searching for Raif again! ECHO *** He must be hiding, that sneaky ne'r-do-well! GOTO raif_checksetup_true foundraif: PAUSE ECHO ECHO *** You have found Raif! ECHO *** Better do what you need before he disappears! ECHO GOTO finish ==================== stand: PUT stand PAUSE GOTO %s fallen: ECHO ECHO =========================== ECHO *** Someone has fallen in the road. Waiting for them to catch up. ECHO *** Type GLANCE when you are ready to continue ECHO =========================== PUT Yell Stand up and follow me! PAUSE WAITFOR You glance GOTO %s HELP_DESTINATION: PAUSE PUT ECHO /on WAITFOR EchoColumn ECHO =================================================== ECHO *** List of possible destination and starting locations: ECHO *** Use first 4 letters (where applicable) for accurate target destinations ECHO ECHO *** ESSENTIAL SERVICES ECHO * 1st, 2nd, 3rd, 4th => tiers, outside sewers ECHO * green => hang out spot ECHO * bank => Bank on 1st tier ECHO * 3bank => Bank on 3rd tier ECHO * jail || guard => Guardhouse on 1st tier ECHO * 3jail => Jail on 3rd tier ECHO * Clinic => Hospital ECHO * Gems => Gem shop ECHO * Pawn => Pawn shop ECHO * Vault => Carousal vaults ECHO * MAMAS => Item weighing ECHO * Furrier => Pelt-selling shop ECHO * Debt => Debt collection office ECHO * Stables => Horse stables ECHO * Depart => Depart location ECHO * Portals => wedding, premium, events ECHO * Any stat training => Int, Wis, Dis, Str, Sta, Agi, Ref, Cha ECHO ECHO *** SOCIETIES ECHO * Engineering ECHO * Alchemy ECHO * Outfitting ECHO * Forging ECHO ... PAUSE 2 ECHO *** SHOPS ECHO * Herbs ECHO * Origami ECHO * Bait Shop ECHO * Locksmith (Raif) ECHO * Chandlery ECHO * Hermit Shack ECHO * Leather repair (also masks and embossing) ECHO * Metal repair ECHO * Hair Care ECHO * Instruments ECHO * Tailor ECHO * Exotics ECHO * Rialto (divine shop) ECHO * Majik Shop ECHO * Tattoo ECHO ... PAUSE 2 ECHO *** CITY EXITS ECHO * Taisgath ECHO * Neh Dock => Kree'la to Haven, Skirr'lolasu to Crossing ECHO * Uaro Dock => Halasa Selhin to Aesry ECHO * Uasin Dock => Tasia'zaul to Hara'jaal ECHO ECHO *** HUNTING ECHO * Seerah => sprites, crabs, la'heke ECHO * Swain => tavern back room ECHO * Kra'hei => hatchlings ECHO * Moruryn ECHO * Undead => sailors, pirates, spirits ECHO * Merrows ECHO * Leucros ECHO * Pokekehekepi => dolomar, warklins, maulers, malchata ECHO =================================================== PUT ECHO /off EXIT NODESTINATION: ECHO ============================================= ECHO *** To use this script type .{scriptname} {destination} ECHO *** For example, to go to the gem shop type: .ratha gem ECHO *** For destination list, type .ratha help ECHO ============================================= ECHO EXIT ==================== FINISH: PAUSE ECHO ECHO *** YOU HAVE ARRIVED *** ECHO EXIT