Divine Radiance

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Cleric thumb.jpgCleric Guild


Divine Radiance
Abbreviation: DR
Prerequisites: Bless
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Divine Radiance spell is a matrix of two possible patterns.

The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.

The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Knock-down/balance reduction and damage amplification for blessed attacks. Light source when self cast.
Example Messaging: You gesture.

A glowing aura surrounds you.

Devices/Tattoos: No devices or tattoos documented.

Can be placed into the Osrel Meraud orb.

To use the second form of the spell on a target, prepare the spell, then TARGET. It cannot be targeted in a single command.

Example messaging:

A small peccary is momentarily engulfed in a blossom of crackling light!
< Moving in gracefully, you draw a steel scimitar at a small peccary. A small peccary attempts to dodge, avoiding only some of the blow. The scimitar lands a strong hit that just barely penetrates the skin to nick the stomach ('Tis but a scratch!).
[You're winded, adeptly balanced and in dominating position.]
[Roundtime 2 sec.]