Remedy (script)
Remedy (script) | |
---|---|
Category | Crafting |
Front-end | Genie |
Author | Thires |
Description
Remedy crafting script, you need things pre-dryed or crushed.
Also having all the tools (bowl, mixing stick, mortar, pestle, sieve) would be helpful, hehe
It will keep cycling through till main ingredient is exhausted or you are mind locked.
Added in breaking of herbs and it will keep going for the option keep instead of stopping after one time.
Had to change the book from remedy book to remed book.
So no keep is for just training, keep is for well keeping. Have fun
Instructions
.remedy project herb catalyst
or
.remedy project herb catalyst herb
or
.remedy project herb catalyst keep
or
.remedy project herb catalyst herb keep
or
.remedy project herb catalyst herb break
or
.remedy project herb catalyst herb break keep
You get the idea
Container variables are at the top, 3 of them
One for crafting tools (water, alcohol, catalyst, pestle, mortar, remedy book... you get the idea)
One for storage (dried herb or crushed herb)
One for junk (used when there isn't a bucket or such around)
Script
action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type #debuglevel 10 action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats action var smell yes when As you finish, the mixture begins to transition colors|takes on an odd hue action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material action var catalyst yes when ^You need another catalyst material to continue crafting action var alcohol yes when ^You need another splash of alcohol to continue crafting some unfinished action var water yes when ^You need another splash of water to continue crafting some unfinished action var herb yes when ^You need another prepared herb to continue crafting action var done yes when Applying the final touches, you complete working action var snap $1 when ^You count out (\d+) pieces of material there\. if ("%0" = "") then { echo Usage is: remedy <project> <material> <catalyst> <material/break/keep> <break/keep> <break/keep> echo You can use example: coal.nugget or red.flower or need be echo you can grab other items using similar method echo example: first.coal.nugget, second.red.flower... echo So .remedy salve sufil coal.nugget echo If you want to keep what you make do this echo .remedy salve sufil coal.nugget keep echo .remedy ointment red.flower coal.nugget plovik keep echo .remedy salve sufil coal.nugget break echo Will break bigger pieces into piece of 5 for use. I hope... exit } var project %1 var material1 %2 var material2 %3 var material3 %4 var craftcontainer utility tote var storagecontainer schematics tube var junkcontainer carryall if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes if matchre("%project", "\b(tonic|wash|potion|draught|elixir)\b")) then var bowl yes GetMat: var crushed no var smell no var sieve no var turn no var catalyst no var alcohol no var water no var herb no var done no var snap if (("%4" = "break") || ("%5" = "break") || ("%6" = "break")) then goto Break if "$righthandnoun" = "%material1" then goto Studybook else send get my %material1 match Studybook You get match Studybook You pick match Studybook You are match End referring matchwait StudyBook: send get my remed book send study my book pause send put my book in my %craftcontainer pause 0.8 Start: pause 0.8 if "%mortar" = "yes" then goto Mortar elseif "%bowl" = "yes" then goto Bowl Main: pause 0.8 if "%done" = "yes" then goto Done elseif "%alcohol" = "yes" then goto Alcohol elseif "%water" = "yes" then goto Water elseif "%catalyst" = "yes" then goto Catalyst elseif "%sieve" = "yes" then goto Sieve elseif "%herb" = "yes" then goto Herb elseif "%smell" = "yes" then goto Smell elseif "%turn" = "yes" then goto Turn elseif "%mortar" = "yes" then goto Crush elseif "%bowl" = "yes" then goto Mix pause 0.8 goto Main Break: pause 0.8 send get my %material1 pause 0.8 send count my %material1 pause 0.8 if (%snap < 5) then goto Needmore elseif (%snap > 5) then { send mark my %material1 at 5 pause 0.8 send break my %material1 pause 0.8 send put my other %material1 in my %storagecontainer ###send put count my %material1 pause 0.8 } elseif (%snap = 5) then goto StudyBook pause 0.8 goto StudyBook Mortar: var mixer mortar pause 0.8 send get my mortar pause 0.8 send put my %material1 in my mortar pause 0.8 Crush: if "$righthandnoun" != "pestle" then { if "$righthandnoun" != "" then send put my $righthandnoun in my %craftcontainer pause 0.8 send get my pestle } pause 0.8 if ("%crushed" = "yes") then send crush my %project in my %mixer with my pestle else send crush my %material1 in my %mixer with my pestle var crushed yes pause 0.8 goto Main Bowl: var mixer bowl pause 0.8 send get my bowl pause 0.8 send put my %material1 in my bowl pause 0.8 Mix: if "$righthandnoun" != "stick" then { if "$righthandnoun" != "" then send put my $righthandnoun in my %craftcontainer pause 0.8 send get my mix stick } pause 0.8 if ("%crushed" = "yes") then send mix my %mixer with my stick else send mix my %mixer with my stick var crushed yes pause 0.8 goto Main Catalyst: pause 0.8 if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then { send put my $righthandnoun in my %craftcontainer pause 0.8 } pause 0.8 send get my %material2 pause 0.8 send put my %material2 in my %mixer pause 0.8 send put my %material2 in my %craftcontainer var catalyst no pause 0.8 goto Main Water: pause 0.8 if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then { send put my $righthandnoun in my %craftcontainer pause 0.8 } pause 0.8 send get my water pause 0.8 send pour my water in my %mixer pause 0.8 send put my water in my %craftcontainer var water no pause 0.8 goto Main Alcohol: pause 0.8 if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then { send put my $righthandnoun in my %craftcontainer pause 0.8 } pause 0.8 send get my alcohol pause 0.8 send pour my alcohol in my %mixer pause 0.8 send put my alcohol in my %craftcontainer var alcohol no pause 0.8 goto Main Smell: pause 0.8 send smell my %project pause 0.8 var smell no pause 0.8 goto Main Turn: pause 0.8 send turn my %mixer var turn no pause 0.8 goto Main Sieve: pause 0.8 if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then { send put my $righthandnoun in my %craftcontainer pause 0.8 } pause 0.8 send get my sieve pause 0.8 send push my %project with my sieve pause 1 send put my sieve in my %craftcontainer var sieve no pause 0.8 goto Main Herb: if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then { send put my $righthandnoun in my %craftcontainer pause 0.8 } pause 0.8 send get my %material3 pause 0.8 send put my %material3 in my %mixer pause 0.8 send put my %material3 in my %storagecontainer pause 0.8 var herb no pause 0.8 goto Main Done: pause 0.8 send put my $righthandnoun in my %craftcontainer pause 0.8 if (("%4" = "keep") || ("%5" = "keep") || ("%6" = "keep")) then goto Keep pause 3 if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1 else send get my %project from my %mixer;put my %project in my %junkcontainer echo ***************** echo ***** DONE ****** echo ***************** pause 0.8 send put my %mixer in my %craftcontainer if ($Alchemy.LearningRate > 33) then exit pause 2 goto GetMat Keep: pause 0.8 send get my %project from my %mixer;put my %project in my %craftcontainer pause 0.8 send put my %mixer in my %craftcontainer pause 3 if ($Alchemy.LearningRate > 33) then exit pause 0.8 goto GetMat Needmore: pause 0.8 echo Don't have enough material to cut. Script ending. send put my %material1 in my %storagecontainer pause 0.8 exit End: echo Materials exhausted. Script ending. exit