Crossing Travel (script)
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Crossing Travel (script) | |
---|---|
Category | travel |
Front-end | StormFront |
Author | TJOLOLO |
This is a travel script for the city of Crossing. Enjoy!
- Blood Warrior Tjololo
To use this script type .{scriptname} {destination}
example -- to go to the bank type .go bank
A few things to consider:
Most locations start and end outside area, not in the building You can start in the bank lobby Match minmum 3 letters: i.e. ranger = range, rang, ran
List of possible destinations and starting area:
westgate(wg, west) eastgate(eg, east) northeast(neg, negate) northgate(ng) empath ranger paladin cleric bard barbarian trader warriormage(warmage) moonmage(moon) guard(guardhouse) bank tannery forge(catrox) leather(randal) market, brook, academy, hospital, ruins(favors) temple(altar) home - require some modificaiton
Changelog
5/1/2015
- Release day
Script
# This script will take you around Crossing # BloodWarriorTjololo@yahoo.com # aim: BloodWarriorTjololo # # Script inspired by Kraelyst travel script # echo echo ** Crossing Script ** echo # If you want a path to your home # modify the script in the following # follow step 1-8: # Step 1: # modify this setvariable for your own home # homeName: replace 'stack hut' # with the name of your home to open and close) setvariable homeName stack hut # Step 2: # homeLocationOutside: replace 'stacked stone hut' # with the exact match to your home from outside setvariable homeLocationOutside stacked stone hut # Step 3: # homelocationInside: replace [Tjololo's Home] # with the room name of your home setvariable homelocationInside [Tjololo's Home] put stand pause IF_1 GOTO %1 GOTO NODESTINATION #===================================================== # # modify this path for your own home (from your home to bank) # # Get outside your home homeinside2outside: # Step 5: # Record and paste the path from # outside your home to outside bank. # note: using %homeName is optional # start paste after this line put unlock door put open door pause 1 put go door nextroom put close %homeName put lock %homeName pause 1 # end paste before this line # From outside your home go bank homeoutside2bank: # Step 6: # Record and paste the path from # outside your home to outside bank # start paste after this line move nw move sw move nw move w move w move n move n move n move w # end paste before this line goto %1 # From the bank to outside your home bank2home: # Step 7: # Record and paste the path from # outside the bank to your home # start paste after this line move e move s move s move s move e move e move se move ne move se # end paste before this line # From outside your home to inside homeoutside2inside: # Step 8: # Record and paste the path from # outside your home to inside. # note: using %homeName is optional # start paste after this line put unlock %homeName put open %homeName pause 1 put go %homeName nextroom put close door put lock door pause 1 # end paste before this line goto %1 #========================================== # # No need for any modificaiton below. # You're all set! # # END: pause 2 echo echo **** You have arrived at your destination: %1 *** echo EXIT LABELERROR: NODESTINATION: echo ================================================= echo | No destination specified echo | To use this script type .{scriptname} {destination} echo | example -- to go to the bank type .go bank echo ================================================= NOSTART: echo | List of possible destinations and starting area: echo | gates: westgate(wg, west) eastgate(eg, east) echo | northeast(neg, negate) northgate(ng) echo | echo | guilds: empath ranger paladin cleric bard barbarian trader echo | warriormage(warmage) *moonmage(moon) guard(guardhouse) echo | echo | places: echo | bank tannery forge(catrox) leather(randal) echo | market, brook, academy, hospital, ruins(favors) echo | *temple(altar) echo | home - require some modificaiton echo | echo | (*) location inside. The rest are outside. echo | Match minmum 3 letters: i.e. ranger = range, rang, ran EXIT # # The bank, the academy, and the empath guild are the three main node # All other location must travel to one of the three location mentioned above # ban: bank: MATCH END The granite and marble facade of the First Provincial Bank MATCH empath2bank The whitewashed building before you is stark and functional MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate MATCH CHECKLOCATION1 You glance put look put glance matchwait hospital: hospita: hospit: hospi: hosp: hos: emp: empa: empat: empath: MATCH bank2empath The granite and marble facade of the First Provincial Bank MATCH END The whitewashed building before you is stark and functional MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate MATCH CHECKLOCATION1 You glance put look put glance matchwait academy: academ: acade: acad: aca: asemath: asemat: asema: asem: ase: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH END A side entrance to the Academy, in the form of a low, bronze gate MATCH CHECKLOCATION1 You glance put look put glance matchwait # # These areas are closer to bank # hom: home: MATCH bank2home The granite and marble facade of the First Provincial Bank MATCH empath2bank The whitewashed building before you is stark and functional MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate MATCH END %homelocationInside MATCH homeoutside2inside %homeLocationOutside MATCH CHECKLOCATION1 You glance put look put glance matchwait market: marke: mark: mar: MATCH bank2market The granite and marble facade of the First Provincial Bank MATCH empath2bank The whitewashed building before you is stark and functional MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate MATCH END [Market Plaza, Foyer] MATCH END [The Crossing, Mongers' Square] MATCH CHECKLOCATION1 You glance put look put glance matchwait eastgate: eastgat: eastga: eastg: east: eas: eg: egate: MATCH bank2eg The granite and marble facade of the First Provincial Bank MATCH empath2bank The whitewashed building before you is stark and functional MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate MATCH END [The Crossing, Eastern Gate] MATCH END [Eastern Tier, Outside Gate] MATCH CHECKLOCATION1 You glance put look put glance matchwait moonmage: moonmage: moonmag: moonma: moonm: moon: moo: MATCH bank2eg The granite and marble facade of the First Provincial Bank MATCH empath2bank The whitewashed building before you is stark and functional MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate MATCH END [Observatory, First Level] MATCH END Before you stands the Observatory of the Southern Crossbow. MATCH eg2moonmage [The Crossing, Eastern Gate] MATCH eg2moonmage2 [Eastern Tier, Outside Gate] MATCH CHECKLOCATION1 You glance put look put glance matchwait forge: forg: for: catrox: catro: catr: cat: MATCH bank2forge The granite and marble facade of the First Provincial Bank MATCH empath2bank The whitewashed building before you is stark and functional MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate MATCH END Part of the rush here, no doubt, is generated by Catrox's Forge MATCH CHECKLOCATION1 You glance put look put glance matchwait temple: templ: temp: tem: altar: alta: alt: MATCH bank2altar The granite and marble facade of the First Provincial Bank MATCH empath2bank The whitewashed building before you is stark and functional MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate MATCH END [Resurrection Creche, Li Stil rae Kwego ia Kweld] MATCH bank2altar2 three tall towers standing guard over the orb of the Main Temple. MATCH CHECKLOCATION1 You glance put look put glance matchwait # These areas are closer to empath guild # northeast: northeas: northea: northe: neg: negate: MATCH bank2empath The granite and marble facade of the First Provincial Bank MATCH empath2neg The whitewashed building before you is stark and functional MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate MATCH END [The Crossing, Northeast Customs] MATCH END [Northeast Wilds, Outside Northeast Gate] MATCH CHECKLOCATION1 You glance put look put glance matchwait northgate: northgat: northg: north: nort: nor: ng: MATCH bank2empath The granite and marble facade of the First Provincial Bank MATCH empath2northgate The whitewashed building before you is stark and functional MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate MATCH END [North Gate, Gate] MATCH END forming an impassable barrier to anyone who wished to explore the depths of the forest. You also see a crumbling archway. MATCH CHECKLOCATION1 You glance put look put glance matchwait paladin: paladi: palad: pala: pal: MATCH bank2empath The granite and marble facade of the First Provincial Bank MATCH empath2paladin The whitewashed building before you is stark and functional MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate MATCH END You stand before a pristine white building, two stories high - the Paladins' Guild. MATCH CHECKLOCATION1 You glance put look put glance matchwait barbarian: barbaria: barbari: barbar: barbar: barba: barb: MATCH bank2empath The granite and marble facade of the First Provincial Bank MATCH empath2barbarian The whitewashed building before you is stark and functional MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate MATCH END Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians' Guild. MATCH CHECKLOCATION1 You glance put look put glance matchwait warriormage: warriormage: warriormag: warriorma: warriorm: warrior: warrio: warri: warr: war: warmage: warma: warm: MATCH bank2empath The granite and marble facade of the First Provincial Bank MATCH empath2neg The whitewashed building before you is stark and functional MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate MATCH END An enormous tower of grey marble rises imposingly from the ground MATCH neg2warmage [The Crossing, Northeast Customs] MATCH neg2warmage2 [Northeast Wilds, Outside Northeast Gate] MATCH CHECKLOCATION1 You glance put look put glance matchwait # # These areas are closer to thee academy # ran: rang: range: ranger: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2ranger A side entrance to the Academy, in the form of a low, bronze gate MATCH END tall wooden figure whose gaze seems MATCH CHECKLOCATION1 You glance put look put glance matchwait tannery: tanner: tanne: tann: tan: falkner: falkne: falkn: falk: fal: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2tannery A side entrance to the Academy, in the form of a low, bronze gate MATCH END A low, shed-like building stands beneath the trees along the road here. MATCH CHECKLOCATION1 You glance put look put glance matchwait westgate: westgat: westga: westg: west: wes: wg: wgate: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate MATCH END [The Crossing, Western Gate] MATCH END Well-worn paths lead through a grove of trees to a gate in The Crossing's western wall. MATCH CHECKLOCATION1 You glance put look put glance matchwait cleric: cleri: cler: cle: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2cleric A side entrance to the Academy, in the form of a low, bronze gate MATCH END Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics' Guild. MATCH CHECKLOCATION1 You glance put look put glance matchwait bard: bar: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2bard A side entrance to the Academy, in the form of a low, bronze gate MATCH END unpretentious building set unobtrusively off to the south side of the road. You also see a small building. MATCH CHECKLOCATION1 You glance put look put glance matchwait trader: trade: trad: tra: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate MATCH END This is a transitional block of busy Commerce Avenue, leading between the mercantile MATCH wg2trader [The Crossing, Western Gate] MATCH CHECKLOCATION1 You glance put look put glance matchwait guardhouse: guardhous: guardho: guard: guar: gua: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate MATCH END The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House MATCH wg2trader [The Crossing, Western Gate] MATCH trader2guard This is a transitional block of busy Commerce Avenue, leading between the mercantile MATCH CHECKLOCATION1 You glance put look put glance matchwait brook: broo: bro: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate MATCH END This shallow stream would probably only come chest-high on a short Halfling. MATCH wg2brook [The Crossing, Western Gate] MATCH wg2brook2 Well-worn paths lead through a grove of trees to a gate in The Crossing's western wall. MATCH CHECKLOCATION1 You glance put look put glance matchwait leather: leathe: leath: leat: lea: randal: randa: rand: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate MATCH END A small building, structured from logs and mud, stands on the side of the road MATCH wg2brook [The Crossing, Western Gate] MATCH brook2leather This shallow stream would probably only come chest-high on a short Halfling. MATCH CHECKLOCATION1 You glance put look put glance matchwait favors: favor: favo: fav: ruins: ruin: rui: MATCH bank2academy The granite and marble facade of the First Provincial Bank MATCH empath2academy The whitewashed building before you is stark and functional MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate MATCH END [Siergelde, Stone Grotto] MATCH wg2favor [The Crossing, Western Gate] MATCH wg2favor2 Well-worn paths lead through a grove of trees to a gate in The Crossing's western wall. MATCH CHECKLOCATION1 You glance put look put glance matchwait CHECKLOCATION1: pause MATCH homeinside2outside %homelocationInside MATCH homeoutside2bank %homeLocationOutside MATCH entergate [Market Plaza, Foyer] MATCH market2bank [The Crossing, Mongers' Square] MATCH eg2bank [The Crossing, Eastern Gate] MATCH entergate [Eastern Tier, Outside Gate] MATCH moonmage2eg [Observatory, First Level] MATCH moonmage2eg2 Before you stands the Observatory of the Southern Crossbow. MATCH forge2bank Part of the rush here, no doubt, is generated by Catrox's Forge MATCH altar2bank [Resurrection Creche, Li Stil rae Kwego ia Kweld] MATCH altar2bank2 three tall towers standing guard over the orb of the Main Temple. MATCH moveout [First Provincial Bank, Lobby] MATCH neg2empath [The Crossing, Northeast Customs] MATCH entergate [Northeast Wilds, Outside Northeast Gate] MATCH northgate2empath [North Gate, Gate] MATCH enterarchway forming an impassable barrier to anyone who wished to explore the depths of the forest. You also see a crumbling archway. MATCH paladin2empath You stand before a pristine white building, two stories high - the Paladins' Guild. MATCH barbarian2empath Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians' Guild. MATCH warmage2neg An enormous tower of grey marble rises imposingly from the ground MATCH ranger2academy tall wooden figure whose gaze seems MATCH ranger2academy2 A well-trod path leads from a small open gateway in the town wall and heads into a grove of whispering pine. MATCH tannery2academy A low, shed-like building stands beneath the trees along the road here. MATCH wg2academy [The Crossing, Western Gate] MATCH entergate Well-worn paths lead through a grove of trees to a gate in The Crossing's western wall. MATCH cleric2academy Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics' Guild. MATCH bard2academy unpretentious building set unobtrusively off to the south side of the road. You also see a small building. MATCH trader2wg This is a transitional block of busy Commerce Avenue, leading between the mercantile MATCH guard2trader The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House MATCH leather2brook A small building, structured from logs and mud, stands on the side of the road MATCH brook2wg This shallow stream would probably only come chest-high on a short Halfling. MATCH favor2wg [Siergelde, Stone Grotto] MATCH NOSTART You glance put look put glance matchwait enterarchway: put go arch goto %1 entergate: put go gate goto %1 moveout: put out goto %1 favor2wg: move e put go arc nextroom put go trail nextroom move se move d move d move nw move ne move ne move n move ne put go path nextroom move ne move e move n move ne move ne move e move se put go gate goto %1 wg2favor: put go gate wg2favor2: move nw move w move sw move sw move s move w move sw put go path nextroom move sw move s move sw move sw move se move u move u move nw put go trail nextroom put go arc nextroom put go stone goto %1 altar2bank: put go door move s put go gate altar2bank2: move ne goto %1 bank2altar: move sw bank2altar2: put go gate move n put go door goto %1 empath2market: move s move w move s move s put go baz move se goto %1 market2empath: put go arc move n move n move n move e move n goto %1 bank2market: move e put go ramp move n move n put go ramp goto %1 market2bank: put go ramp move s move s put go ramp move w goto %1 bank2academy: move nw move n move n move n move n move n move n move w move w goto %1 academy2ranger: move n move n move w move w put go gate nextroom move n goto %1 ranger2academy: move s ranger2academy2: put go gate nextroom move e move e move s move s goto %1 eg2bank: move w move w move w move w goto %1 bank2eg: move e move e move e move e goto %1 neg2empath: move w move w move s move s move w move w goto %1 empath2neg: move e move e move n move n move e move e goto %1 empath2bank: move s move w move w move s move s move s move s move s move s move se goto %1 bank2empath: move nw move n move n move n move n move n move n move e move e move n goto %1 northgate2empath: move e move e move s move e move s move e goto %1 empath2northgate: move w move n move w move n move w move w goto %1 academy2bank: move e move e move s move s move s move s move s move s move se goto %1 academy2empath: move e move e move e move e move n goto %1 empath2academy: move s move w move w move w move w goto %1 paladin2empath: move s move s move s move e move s move s move w goto %1 empath2paladin: move e move n move n move w move n move n move n goto %1 cleric2academy: move s move s move s move s goto %1 academy2cleric: move n move n move n move n goto %1 academy2wg: move w move w put go bridge nextroom move w move w move w move w goto %1 wg2academy: move e move e move e move e move e move e move e goto %1 trader2wg: move n move n move n move n move n move n move w move w move w goto %1 wg2trader: move e move e move e move s move s move s move s move s move s goto %1 wg2brook: put go gate nextroom wg2brook2: put go path nextroom pause 1 move w move w move nw move w move w move nw move w move w move sw move w move w move nw move nw move w move w move nw move w move w put go brook nextroom goto %1 brook2leather: move w pause 3 move w pause 3 move w move sw move w move w move s move s move s move e put go bush nextroom move s move sw move s move w move s move w move s move s goto %1 leather2brook: move n move n move e move n move e move n move ne move n put go bush nextroom move n move w move n move e move n move e move ne move e put go brook nextroom move e pause 3 goto %1 brook2wg: move e pause 3 move e move e move se move e move e move se move se move e move e move ne move e move e move se move e move e move se move e move e put go path nextroom put go gate nextroom goto %1 warmage2neg: move s move sw move w move sw move nw move w move w move nw put go gate nextroom goto %1 neg2warmage: put go gate nextroom neg2warmage2: move se move e move e move se move ne move e move ne move n goto %1 forge2bank: move w move w goto %1 bank2forge: move e move e goto %1 moonmage2eg: put go door nextroom moonmage2eg2: move ne move n move n move w move sw move sw move w move w move w move n move nw move nw move w move s move s move sw move w put go gate nextroom goto %1 eg2moonmage: put go gate nextroom eg2moonmage2: move e move ne move n move n move e move se move se move s move e move e move e move ne move ne move e move s move s move sw put go door nextroom goto %1 tannery2academy: move e move s move s goto %1 academy2tannery: move n move n move w goto %1 guard2trader: move n goto %1 trader2guard: move s goto %1 barbarian2empath: move n goto %1 empath2barbarian: move s goto %1 bard2academy: move e goto %1 academy2bard: move w goto %1