Cleric new player guide

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Revision as of 11:47, 28 October 2014 by HOLYELF (talk | contribs) (adding cleric guild-specific info. devotion/rituals/commune/theurgy -links to follow)
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This is a page for the Cleric specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.

For details, rules, and the other pages involved, see Category:Newbie Guide Contest.

Start

Now that you have (hopefully) read the Generic Newbie Help Guide, it's time to go a bit deeper into what you will need to know specifically for your career as a Cleric, and to that end we will begin with the guild abilities and skill.

The relationship between devotion, rituals, communes and theurgy is a bit overwhelming at first, but hopefully after reading this you will understand their interaction and how to use them to benefit your Cleric and train Theurgy effectively.

Devotion is the empirical measurement of your connection with the gods. It is raised through acts of piety (rituals), and used by our guild abilities (communes). Bluntly speaking, Rituals make devotion go up, Communes make it go down. Now, you might be asking yourself "Why would I ever want it to go down?!"...because my friend, that's how you train Theurgy.

Theurgy is the Cleric Guild's signature skill, and is trained through the use of Communes. The higher level the commune, the more experience it grants. Eventually you will be using Meraud's commune regularly, though for the near future you'll just use Eluned's to make a lot of water.