Zephyr

From Elanthipedia
Revision as of 20:41, 19 June 2014 by CARAAMON (talk | contribs)
Jump to navigation Jump to search


Wm thumb.jpgWarrior Mage Guild


Zephyr
Abbreviation: ZEPHYR
Prerequisites: Air Lash or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison and ash clouds.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Increases boosts::fatigue regeneration for entire room
Example Messaging: You gesture.

A faint pleasant breeze begins to stir.

Devices/Tattoos: Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone

Notes

  • Zephyr can be invoked from imnera runestones.
  • Can be cast indoors with higher casts.
  • If strong enough can overpower and remove Rising Mists, Fire Rain, and poison gas clouds from a room.