Post:Armor Food for Thought - 10/01/2012 - 21:50

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Re: Armor Food for Thought · on 10/01/2012 09:50 PM CDT 2646
>>I would like to see armor hindrance being much more of a factor, with a slower curve for working off the hindrance,

Generally speaking, all armors will take a bit more skill to work the hindrance off for. Think 200ish ranks, not 50ish. The minimum amount that players will be able to work off the metal armors is also being increased. No more thieves wandering about in lightly hindering lumium full plate (when a steel chain mail hauberk is moderately hindering). Paladins will generally not notice much of a change here.

** Before you freak out, please keep in mind that hinderance will be affecting defenses less in 3.0, as some of the penalty is moving to offenses **


>>How will this affect moving up the critter ladder? It seems like moving up the ladder will cause a drop in how effective your armor is, on top of getting hit more and getting hit harder by a bigger critter. Will this make it more necessary to squeeze the last few ranks out of a critter before moving on?

Assuming you've been training armor along with weapons and defenses, you should have no problem. I'm thinking the armor skill vs enemy attack contest will likely not make the initial release. We'll see how it goes and proceed from there.

>>Because I get the feeling that plate is far more than twice as hard to hide with than leather.

That is correct. Plate armor is much more hindering to stealth.


>>thinking the light armors seem to offer quite a bit more protection than I expected.

They actually protected even more in 2.0. Its just hard to see because of how the damage goes from none to dead so quickly.

This message was originally posted in Combat - Weapons and Armor \ General Discussions, by DR-KODIUS on the play.net forums.