Post:Combat 3.0 Update - 02/05/2012 - 16:23

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Re: Combat 3.0 Update · on 02/05/2012 04:23 PM CST 1233
> Does one sort of negate the advantage of the other?

Yes and no.

The new combat system is intended to offer more strategic decisions without actually requiring them (for those of us who are just lazy). One of those strategic decisions is whether or not to build up a high balance and try to stay there (which flat-out means slowing down a bit and/or focusing on balance friendly but lighter attacks), or whether to build up a high balance, then machine-gun hard-hitting attacks back down to a lower balance level to do high burst damage under the best conditions.

This message was originally posted in Combat - Weapons and Armor \ Responses to GM and Official Announcements, by DR-DARTENIAN on the play.net forums.