Post:First Aid Experience Updates - 7/15/2009 - 4:52:25

From Elanthipedia
Revision as of 20:48, 11 May 2014 by CARAAMON (talk | contribs) (1 revision)
Jump to navigation Jump to search
First Aid Experience Updates · on 7/15/2009 4:52:25 AM 6912
Heyo!

I have updated the TEND verb to be a little more generous with experience. There are a few key changes:

(1) You will gain a small amount of exp when you tend the wound, and a bit more every 15 seconds until the bandages are removed or 5 minutes have passed, whichever comes first.

(2) If your tend lasts longer than 5 minutes, you will get a small notification that you might want to change your bandages. This is a hint that you can learn from that wound again by unwrapping it and retending. Note that you certainly don't have to do this, but you can if you want to learn some more FA. Or you can leave it alone and not learn anymore from it, but also not bleed to death.

(3) You can certainly unwrap the bandages before the exp finishes ticking out, but this will end the experience pulses and you will lose whatever was left. I will say straight out that waiting on the pulses is always better experience than trying to tend, then unwrap immediately, then tend again. Not only will the combined roundtime of tend + unwrap be greater than the 15 seconds for the pulse, but the amount you get on the pulses is higher than the initial experience.

As with any of the tweaks for the new xp system, this is subject to additional adjustments at any time.

This is live in Plat and Prime. TF will follow tomorrow.

- GM Dartenian

This message was originally posted in Abilities, Skills and Magic (20) / Survival Skills - Staying Alive (4), by DR-DARTENIAN on the play.net forums.