Post:Parry ranged please? - 12/27/2013 - 12:55

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Re: Parry ranged please? · on 12/27/2013 12:55 PM CST 308
Yes, we have plans to address this. I don't know when I'll be able to do it just yet.

The idea is:

Allow you to bonus X skill with Y skill, if Z skill isn't present or allowed to defend against a particular attack, and X skill is all you have to rely upon

The bonus will be capped at % of your Z skill

Defending skill will determine what level of bonus is available

This prevents Z skill from becoming a BAD THING to have in one of your skillsets

Having more of Z skill is always useful

As an example - players with 1000 evasion, 1000 parry and 0 shield will still be heavily encouraged to get more shield skill. After all, shield as a skill must continue to be useful and be a boon to have.

Defense-ignoring attacks of all kinds will be less painful and more balanced. Players will not be required to keep a shield out at all times, but doing so will give a substantial defensive bonus over relying on the cross-skill bonus.

My hope is this compromise can get us to a happy place to continue new development from.

If you want to use a stick bow without a shield at melee, it won't be as painful. Your evasion will get a bonus from your parry/shield skills that aren't actively being used. But you will do better if you hold a shield. You will do better if your parry/shield skills are well trained. You shouldn't get completely creamed when something gets to melee on you, tingles your weapon, or uses a defense-ignoring attack.

This message was originally posted in Dragon Realms 3.1 Test \ Combat, by DR-KODIUS on the play.net forums.