Post:New TDP Method - 10/02/2012 - 16:44

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Re: New TDP Method · on 10/02/2012 04:44 PM CDT 3351
>>The playing field is never going to be level and players(and possibly GMs) have to understand that.

I'll do you one better and say that the idea of a level playing field is utter nonsense itself, with respect to power players and casual players. However, that doesn't mean that drastic imbalances should be left there just because it makes some people happy.

I'll probably remove the Mastery-style skills (Defending, PM, MeM, MiM) from calculation, though - Those are intended to be learned almost exclusively alongside other skills, and that's an easy line to draw. Since we're combining a lot of the common dual skills (hiding/stalking, lockpicking/disarm), this should be a bit easier.

But you're right - The way you train normally right now WILL lead to a reduction in gain if you continue doing it in the new world. If you're worried about training one specific skill, you'll want to focus on that skill and not muddy your mind with learning a bunch of other things at the same time. The changes being made in DR3 DO give us a different world out there (otherwise, why would we do them?), and anybody that wants to use their DR2-optimized hunting routines in DR3 will find that they're not necessarily optimal anymore.

There's fundamentally no way to change things without having people affected by the changes. All I ask is that you step back and understand that just as NewExp (circa 2009) changed how you optimally train, so does DR3. It's just not quite as.... gratuitously beneficial to optimizers as NewEXP was.

This message was originally posted in Abilities, Skills and Magic \ The Experience System, by DR-SOCHARIS on the play.net forums.