Post:TM Foci - 01/02/2014 - 20:30

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Re: TM Foci · on 01/02/2014 08:30 PM CST 416
>>TM should only affect your chance to hit imo

TM uses core combat. In core combat, more skill makes you hit more often, and increases your damage up to a 200% cap. It isn't possible to change this without breaking everything. Nor would it make sense to change it. Having every bloody form of damage on its own system is how we got here in the first place!

>>Under the proposed system, to have weapons hit like top end weapons at high levels, you have to have it at max capacity,

This is how the system has worked since it was released 15+ years ago. There have been no proposed changes to it beyond increasing the amount of damage awarded by using more mana. Hearing all the mixed-up responses here has been very confusing to me :(

>>Damage scaling

The TM weapon damage today starts at about basilisk arrow quality and moves up from there. There were many reports of TM doing more damage than melee weapons at the low end (low-prep, targeting only a few seconds), and getting very little return from using max mana. I just want to see that change, so there is a reason to use more mana in your spells.


>>Adding additional damage type

This would add a new type of damage. Like ignite does for weapons, a fire foci would add fire damage to EVERY TM spell cast.

>>penalizing any weapon attacks performed

We'll just have to see how it works out in the end.

This message was originally posted in Dragon Realms 3.1 Test \ Magic, by DR-KODIUS on the play.net forums.