Post:Trader Circle Requirements - 03/16/2012 - 01:16

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Trader Circle Requirements · on 03/16/2012 01:16 AM CDT 276
Ok, you guys are going to hate me. Your reqs previously were really rather low overall. Your new ones are much more substantial, and circling will require a fair bit of non-trading activities. Here are the highlights:
  • Instead of Total Lore, you now have some Nth Lore requirements.
  • Your armor and survival reqs went up across the board.
  • You still don't have any weapon or magic ranks required.
  • In the event that a Supernatural system is developed for traders, you will receive a magic and probably a weapons req as well.

It's worth noting that even though you now need 1300 more ranks to hit 150 than before, Traders still need the fewest ranks to hit 150 of any guild by 500 ranks.



Restricted Skills


None




Req

1-10

11-30

31-70

71-100

101-150


1st Armor

2

3

3

3

4


2nd Armor

1

2

2

3

3


1st Survival

3

3

4

4

5


2nd Survival

2

3

3

4

4


3rd Survival

2

3

3

4

4


4th Survival

1

2

2

3

4


5th Survival

1

2

2

3

3


6th Survival

1

1

1

2

2


1st Lore

3

3

4

4

5


2nd Lore

2

3

3

4

4


3rd Lore

2

2

3

4

4


Appraisal

3

3

4

5

6


Trading

4

5

6

7

8

This message was originally posted in The Traders \ Game Master and Official Announcements, by DR-SOCHARIS on the play.net forums.