Post:The TDP Post - 12/20/2010 - 14:58:01

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Re: The TDP Post · on 12/20/2010 2:58:01 PM 8798
>Example:

>I have 500 disarming & 500 Lockpicking which equals 1252.5 TDPs.

>The skill combines them into 500 locksmithing.

>You put 626.25 TDPs in the underflow pool that the character has to pay back, keep the TDP rate the same.

>I'm saying that situation is better than the one proposed...

This still makes you strictly better and uncatchable by a new character, unless I'm missing something.

Assuming the underflow pool is zero, two people with the same exact skills need to have the same exact TDPs in any post-combine state. We're listening to new suggestions on how to calculate the TDPs in post-combine state, though.

>So its better to give those with years of customer loyalty a penalty for the sake of others, then to just let people keep what they have already earned??

To go on what Socharis said a little.. if you think we're trying to do this to screw our current customers, you probably should relax before posting in the thread.

We're happy to hear suggestions to improve the new schema, and we're listening to them, but if your reaction is that we're out to get you then there's nothing we can really do about it.

We picked a method in which the majority of characters are in fact becoming better off, but we're not trying to just ignore and shove under the rug the ones that aren't.

This message was originally posted in Abilities, Skills and Magic (4) \ The Experience System (11), by DR-ZEYURN on the play.net forums.