Crafting/Feedback
Created to assist GM Kodius with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new crafting system.
This is not an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed. Please keep the main page's list concise. Long discussions may go on the talk page.
- This page was last updated on Wednesday, May 8, 2013 at 11:23:43 AM GMT.
Bugs
General
- Typo - when cutting an ingot (push ing with cutter) it says that the item cannot be pushed. Cutting it works fine.
Alchemy
Enchanting
Engineering
- Some items don't assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.
However, stone pendant and stone bola have no troubles with cords.
Forging
- Full body armor uses more metal than the sum of its parts. Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces. The same holds with all the hauberks and all the full plates.
Outfitting
- Combining two pieces of armor results in both armor pieces being turned into cloth.
>get hood
You get an insulated fine silk hood with fitted seams from inside your money bag.
>get mask
You get an insulated fine silk mask with fitted seams from inside your money bag.
>combine
You combine the bolts of cloth together.
>count cloth
You count out 11 yards of material there.
--Danoryiel 22:23, 8 May 2013 (UTC)
- Zenganne cloth loses it's material properties when appraised careful once it is made into armor.
- Rucksacks do not show the maker's mark in the look description --Danoryiel 22:23, 8 May 2013 (UTC)
Annoyances
General
- If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can't get another workorder until the timer has run down. It'd be nice if turning in a workorder cleared the timer for asking for a new one.
- Tool repair roundtimes are way too long. Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor. The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.
- Deed packets should be available for purchase in all crating halls. Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.
Alchemy
Enchanting
Engineering
- No storebought bone material is available.
- No stonecarving items are available past Tier 10 difficulty (Difficult). Training caps out very early with stone. Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).
- Many carving techniques are useless and appear to support items that don't currently exist. Only a couple techniques are even worth taking.
Forging
- Blacksmithing has no techniques for reducing RT like Weapons/Armor.
- Requiring 2 useless pre-req technique slots just to craft Maker's Marks is overkill.
- Crossing forge annoyances: 1) No grindstone by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. 2) Only 3 arches despite being by far the most demanded crafting location. 3) Fourth anvil is dangerous due to frequent Elpazi invasions
- Lava forge annoyances: 1) No grindstones by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. 2) No NPC for turning in work orders. 3) No store that sells components (hilts, hafts, oil, brushes, etc).
- Haven forge annoyances: 1) No ingot cutter by crucibles. Must leave room frequently during smelting ingots.
- Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).
Outfitting
- No items available past Tier 10 difficulty (Difficult). Training caps out at fairly low ranks.
- No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging). Cannot train very far using leather before needing extremely high volumes.
- Storebought leather is only available at one workability value.
Suggestions
General
- Instead of saying material, Have COUNT tell you what you're counting: You count out 8 pieces of goblin bone there.
- Allow count to work for all materials to tell how much if you have left.
Alchemy
Enchanting
Engineering
Forging
Outfitting
- Add craftable "short cord" components much like small/large padding and long cords are craftable.