YASSE Stance (script)

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YASSE Stance (script)
Category combat
Front-end YASSE
Author Ithrios


Description

Changes stances, equips or wears/stows a shield and uses the block, parry or dodge defensive manoeuvre based on player input. Will calculate the maximum stance if you have extra stance points and stores them in a global variable.

In order to equip or wear/stow a shield the following global variables need to be defined:
shield: The name of your shield (e.g. target shield)

Syntax

Syntax Effect
.stance e or .stance d puts you in an Evasion stance (evasion 100 with the remaining points in parry), wears/stows your shield (if held) and uses the dodge command
.stance p puts you in a Parry stance (parry 100 with the remaining points in evasion), wears/stows your shield (if held) and uses the parry command
.stance s or .stance b puts you in a Shield stance (Shield 100 with the remaining points in parry), equips your shield (if not held) and uses the block command
.stance n1 n2 n3 puts you in a Custom Stance (based on the numbers) and saves this stance for the future
.stance custom puts you in your last custom stance
.stance returns to your last stance (useful if changed manually or by another script)

Updates

Last Updated: 02 May 2013 - Script Posted

Script

ifexists stance-evasion goto stance-parry
setvariable evasion 100
setvariable parry 80
setvariable shield 0
stance-evasion-check-0:
setglobalvariable stance-evasion "$evasion$ $parry$ $shield$ 100"
match stance-parry You have 0 stance points left
match stance-evasion-check-1 stance points left
match stance-evasion-check-2 Please try again.
put stance set $stance-evasion$
matchwait

stance-evasion-check-1:
counter set $evasion$
if_c < 100
	begin
	counter add 1
	setvariable evasion $c$
	goto stance-evasion-check-0
	end

counter set $parry$
if_c < 100
	begin
	counter add 1
	setvariable parry $c$
	goto stance-evasion-check-0
	end
counter set $shield$
if_c < 100
	begin
	counter add 1
	setvariable shield $c$
	goto stance-evasion-check-0
	end
goto stance-parry

stance-evasion-check-2:
counter set $shield$
if_c > 0
	begin
	counter sub 1
	setvariable shield $c$
	goto stance-evasion-check-0
	end
counter set $parry$
if_c > 80
	begin
	counter sub 1
	setvariable parry $c$
	goto stance-evasion-check-0
	end
goto stance-parry

stance-evasion-high:
stance-evasion-low:
setvariable evasion 100
setvariable parry 80
setvariable shield 0
goto stance-evasion-check-0

stance-parry:
ifexists stance-parry goto stance-shield
setvariable parry 100
setvariable evasion 80
setvariable shield 0
stance-parry-check-0:
setglobalvariable stance-parry "$evasion$ $parry$ $shield$ 100"
match stance-shield You have 0 stance points left
match stance-parry-check-1 stance points left
match stance-parry-check-2 Please try again.
put stance set $stance-parry$
matchwait

stance-parry-check-1:
echo 1
counter set $parry$
if_c < 100
	begin
	counter add 1
	setvariable parry $c$
	goto stance-parry-check-0
	end
counter set $evasion$
if_c < 100
	begin
	counter add 1
	setvariable evasion $c$
	goto stance-parry-check-0
	end
counter set $shield$
if_c < 100
	begin
	counter add 1
	setvariable shield $c$
	goto stance-parry-check-0
	end
stance-shield

stance-parry-high:
stance-parry-low:
setvariable evasion 80
setvariable parry 100
setvariable shield 0
goto stance-parry-check-0

stance-parry-check-2:
counter set $shield$
if_c > 0
	begin
	counter sub 1
	setvariable shield $c$
	goto stance-parry-check-0
	end
counter set $evasion$
if_c > 80
	begin
	counter sub 1
	setvariable evasion $c$
	goto stance-parry-check-0
	end
stance-shield

stance-shield:
ifexists stance-shield goto start
setvariable parry 80
setvariable evasion 0
setvariable shield 100
stance-shield-check-0:
setglobalvariable stance-shield "$evasion$ $parry$ $shield$ 100"
match start You have 0 stance points left
match stance-shield-check-1 stance points left
match stance-shield-check-2 Please try again.
put stance set $stance-shield$
matchwait

stance-shield-check-1:
counter set $shield$
if_c < 100
	begin
	counter add 1
	setvariable shield $c$
	goto stance-shield-check-0
	end
counter set $parry$
if_c < 100
	begin
	counter add 1
	setvariable parry $c$
	goto stance-shield-check-0
	end
counter set $evasion$
if_c < 100
	begin
	counter add 1
	setvariable evasion $c$
	goto stance-shield-check-0
	end
goto start


stance-shield-check-2:
counter set $evasion$
if_c > 0
	begin
	counter sub 1
	setvariable evasion $c$
	goto stance-shield-check-0
	end
counter set $parry$
if_c > 80
	begin
	counter sub 1
	setvariable parry $c$
	goto stance-shield-check-0
	end
goto start

stance-shield-high:
stance-shield-low:
setvariable evasion 0
setvariable parry 80
setvariable shield 100
goto stance-shield-check-0

start:
if x$1$ contains xb
	begin
	setglobalvariable stance-current shield
	match end You have 0 stance points left
	match stance-shield-low stance points left
	match stance-shield-high Please try again.
	put stance set $stance-shield$
	matchwait
	end
if x$1$ contains xd
	begin
	setglobalvariable stance-current evasion
	match end You have 0 stance points left
	match stance-evasion-low stance points left
	match stance-evasion-high Please try again.
	put stance set $stance-evasion$
	matchwait
	end
if x$1$ contains xe
	begin
	setglobalvariable stance-current evasion
	match end You have 0 stance points left
	match stance-evasion-low stance points left
	match stance-evasion-high Please try again.
	put stance set $stance-evasion$
	matchwait
	end
if x$1$ contains xp
	begin
	setglobalvariable stance-current parry
	match end You have 0 stance points left
	match stance-parry-low stance points left
	match stance-parry-high Please try again.
	put stance set $stance-parry$
	matchwait
	end
if x$1$ contains xs
	begin
	setglobalvariable stance-current shield
	match end You have 0 stance points left
	match stance-shield-low stance points left
	match stance-shield-high Please try again.
	put stance set $stance-shield$
	matchwait

if stance-current contains evasion
	begin
	put stance set $stance-evasion$
	goto end
	end
if stance-current contains parry
	begin
	put stance set $stance-parry$
	goto end
	end
if stance-current contains shield
	begin
	put stance set $stance-shield$
	goto end
	end
if stance-current contains custom
	begin
	put stance set $stance-custom$
	goto end
	end

setglobalvariable stance-current evasion
put stance set $stance-evasion$

end:
if stance-current contains evasion goto end-evasion
if stance-current contains parry goto end-parry
if stance-current contains shield goto end-shield
if stance-current contains custom goto end-custom
goto end-2

end-evasion:
put glance
waitfor you glance
if $lefthanditem$ contains $shield$
	begin
	match end-evasion-2 you slide
	match end-evasion-2 you sling
	match end-evasion-2 You are already wearing that.
	match end-evasion-2 You attach
	match end-evasion-1 You can't wear any more
	put wear my $shield$
	end
end-evasion-1:
if $lefthanditem$ contains $shield$
	begin
	match end-evasion-2 you slide
	match end-evasion-2 you sling
	match end-evasion-2 you stow
	match end-evasion-2 you put
	match end-evasion-2 that's closed.
	match end-evasion-2 There isn't any more room
	match end-evasion-2 Stow what?
	put stow my $shield$
	end
end-evasion-2:
put dodge
echo **************************************** Entering EVASION stance: $stance-evasion$ ****************************************
goto end-2

end-parry:
put glance
waitfor you glance
if $lefthanditem$ contains $shield$
	begin
	match end-parry-2 you slide
	match end-parry-2 you sling
	match end-parry-2 You are already wearing that.
	match end-parry-2 You attach
	match end-parry-1 You can't wear any more
	put wear my $shield$
	end
end-parry-1:
if $lefthanditem$ contains $shield$
	begin
	match end-parry-2 you slide
	match end-parry-2 you sling
	match end-parry-2 you stow
	match end-parry-2 you put
	match end-parry-2 that's closed.
	match end-parry-2 There isn't any more room
	match end-parry-2 Stow what?
	put stow my $shield$
	end
parry-2:
put parry
echo **************************************** Entering parry stance: $stance-parry$ ****************************************
goto end-2

end-shield:
put glance
waitfor you glance
if lefthanditem contains $shield$ goto end-shield-4
if lefthanditem contains Empty goto end-shield-2
match end-shield-2 you slide
match end-shield-2 you sling
match end-shield-2 you stow
match end-shield-2 you put
match end-shield-2 that's closed.
match end-shield-2 There isn't any more room
match end-shield-2 Stow what?
put stow my $lefthanditem$
matchwait

end-shield-2:
match end-shield-4 you slide
match end-shield-4 you sling
match end-shield-4 you remove
match end-shield-3 remove what?
match end-shield-3 aren't wearing that.
put remove $shield$
matchwait

end-shield-3:
match end-shield-4 you get
match end-shield-4 already in your inventory.
match end-shield-4 What were you referring to?
match end-shield-4 already holding that.
put get my $shield$
matchwait

end-shield-4:
put block
echo **************************************** Entering BLOCK stance: $stance-shield$ ****************************************
goto end-2

end-custom:
if stance-current contains custom
	begin
	echo **************************************** Entering a CUSTOM stance: $stance-custom$ ****************************************
	goto end
	end
goto end-2

end-2: