Hypnotize (2.0)
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Abbreviation: | HYPNOTIZE, CALM | |
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Prerequisites: | none | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 3 / 75 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others, Critters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all. | |
Effect: | Unknown | |
Example Messaging: | You gesture at a musk hog.
It suddenly looks rather passive. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Very useful for crowd control and defusing a volatile situation.
- Can command multiple critters of the same type at once.
- There are 3 levels of effectiveness. The first, the creature is calm, can not be commanded, but it will not attack anything and will retreat from you. On the second level, it becomes passive, and you command it to flee, lie, stand and other assorted commands. On the third level of effectiveness, the creature is stunned for approximately 10-20 seconds.