Gar Zeng (2.0)

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Wm thumb.jpgWarrior Mage Guild


Gar Zeng
Abbreviation: GZ
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Unknown
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: You'll need a free hand to be able to cast the Gar Zeng spell -- a close-range electrical attack. Several arcs of electric are emitted in rapid succession, making it fairly easy to hit your target somewhere while tending to unbalancing the target a bit, but Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

The "free hand' requirement is no longer...

glance

You glance down to see a broadsword in your right hand and a medium shield in your left hand.

prep gz 6

That won't affect your current attunement very much.

You trace an arcane sigil in the air, shaping the pattern of the Gar Zeng spell.

You feel fully prepared to cast your spell.

>target troll

You begin to weave mana lines into a target pattern around a rock troll.

The formation of the target pattern around a rock troll has completed.

>cast

You extend your right hand toward a rock troll, tendrils of electricity coiling around your broadsword.

Two blasts of electricity arc from you to a rock troll!

The first blast glances off its shield, causing a shower of sparks.

A rock troll gags and coughs as sparks chase each other around its neck in an electrifying dance.

The final blast glances off its shield, causing a shower of sparks.

Tendrils of smoke rise from its scorched chest.

Roundtime: 1 second