Combat maneuvers

From Elanthipedia
Revision as of 14:48, 22 November 2012 by Maintenance script (talk | contribs) (Created page with "=Combat maneuvers= Common Combat Verbs:<br /> Attack | Thrust | Lunge | Slice | Chop | Sweep | Feint | Jab | Draw | Slam | Pummel | Bash | <br /> Defenses:<br /> Parry | Bloc...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Combat maneuvers

Common Combat Verbs:
Attack | Thrust | Lunge | Slice | Chop | Sweep | Feint | Jab | Draw | Slam | Pummel | Bash |
Defenses:
Parry | Block | Dodge | Retreat |
Brawling:
Grapple | Tackle | Shove | Punch | Claw | Gouge | Kick | Elbow | Slap | Bite | Butt | Swing | Knee
Tactics:
Weave | Circle | Bob |


Maneuver Table

verb type fatigue balance speed accuracy most suited least suited least pen. def. most pen. def.
attack
thrust damage somewhat fatiguing balance building reasonably paced accurate as most puncture slice parry evasion
lunge damage extremely fatiguing unbalancing very slow more accurate than most puncture slice parry evasion/shield
slice damage somewhat fatiguing balance building reasonably paced accurate as most slice puncture parry evasion/shield
chop damage extremely fatiguing unbalancing slow more accurate than most slice puncture equal equal
Sweep AoE damage? extremely fatiguing very unbalancing slow more accurate than most slice/impact puncture evasion parry/shield
feint debuff barely fatiguing very balance building very quick less accurate than most slice/impact puncture parry evasion
jab damage moderately fatiguing very balance building very quick less accurate than most puncture slice parry evasion/shield
draw debuff extremely fatiguing very balance building quick more accurate than most equal equal evasion parry
slam damage very fatiguing unbalancing reasonably paced accurate as most impact slice equal equal
pummel damage somewhat fatiguing balance neutral quick less accurate than most impact slice evasion/parry shield
bash damage extremely fatiguing unbalancing slow more accurate than most impact puncture shield parry

Table is columns in order are:
Verb used to do the maneuver.
Type of maneuver it is.
How much fatigue it uses. Attacking again too soon can make this worse.
To what extent in gains/loses balance.
The accuracy of the maneuver.
The damage stat that this attack most favors.
The damage stat that this attack least favors.
Attacks temporarily penalize all defenses, but some less than others: the first collumn is the least penalized
And the second is the most penalized defense(s).


last line