Combat maneuvers
Combat maneuvers
Common Combat Verbs:
Attack | Thrust | Lunge | Slice | Chop | Sweep | Feint | Jab | Draw | Slam | Pummel | Bash |
Defenses:
Parry | Block | Dodge | Retreat |
Brawling:
Grapple | Tackle | Shove | Punch | Claw | Gouge | Kick | Elbow | Slap | Bite | Butt | Swing | Knee
Tactics:
Weave | Circle | Bob |
Maneuver Table
verb | type | fatigue | balance | speed | accuracy | most suited | least suited | least pen. def. | most pen. def. |
---|---|---|---|---|---|---|---|---|---|
attack | |||||||||
thrust | damage | somewhat fatiguing | balance building | reasonably paced | accurate as most | puncture | slice | parry | evasion |
lunge | damage | extremely fatiguing | unbalancing | very slow | more accurate than most | puncture | slice | parry | evasion/shield |
slice | damage | somewhat fatiguing | balance building | reasonably paced | accurate as most | slice | puncture | parry | evasion/shield |
chop | damage | extremely fatiguing | unbalancing | slow | more accurate than most | slice | puncture | equal | equal |
Sweep | AoE damage? | extremely fatiguing | very unbalancing | slow | more accurate than most | slice/impact | puncture | evasion | parry/shield |
feint | debuff | barely fatiguing | very balance building | very quick | less accurate than most | slice/impact | puncture | parry | evasion |
jab | damage | moderately fatiguing | very balance building | very quick | less accurate than most | puncture | slice | parry | evasion/shield |
draw | debuff | extremely fatiguing | very balance building | quick | more accurate than most | equal | equal | evasion | parry |
slam | damage | very fatiguing | unbalancing | reasonably paced | accurate as most | impact | slice | equal | equal |
pummel | damage | somewhat fatiguing | balance neutral | quick | less accurate than most | impact | slice | evasion/parry | shield |
bash | damage | extremely fatiguing | unbalancing | slow | more accurate than most | impact | puncture | shield | parry |
Table is columns in order are:
Verb used to do the maneuver.
Type of maneuver it is.
How much fatigue it uses. Attacking again too soon can make this worse.
To what extent in gains/loses balance.
The accuracy of the maneuver.
The damage stat that this attack most favors.
The damage stat that this attack least favors.
Attacks temporarily penalize all defenses, but some less than others: the first collumn is the least penalized
And the second is the most penalized defense(s).
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