Paladin Spells 3.0

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Revision as of 20:58, 23 November 2012 by CARAAMON (talk | contribs) (added Tipping the Scales change)
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NameAbbrevTypeSkillsSlotsMin PrepMax PrepDifficultyAvailabilityDescription
CouragecourageNon-Battle AreaAugmentation25100BasicLiveIn dire and desperate times, the peoples of Elanthia look to Paladins to be the light in the darkness. The Courage spell will boost the stamina of its caster's group.
Righteous WrathrwNon-Battle Single-TargetAugmentation35100BasicLiveWhile the non-believers seek refuge from the evil and darkness amongst us, we are compelled to stand and fight by a greater power. Let not your rage against evil and tyranny be an enemy within. Our Righteous Wrath can be used to effectively fell a foe by air, steel, or the fist. Those whom are sanctified and walk in the favor of our kin will embrace this rage as a virtue, lest they forsake the charge and blessings of the Immortals.
Divine GuidancedigNon-Battle Single-TargetAugmentation15100BasicLiveOur patron Chadatru guides our swords and strengthens our hearts, and he provides us with the strength to defend those unable to protect themselves. Yet often times, the brash and young Paladin will overlook those matters where Chadatru's unfailing knowledge might prevail. The Divine Guidance spell, created years ago by a Paladin inspired by Chadatru himself, will provide us with a heightened wisdom.
Truffenyi's RallytrBattle AreaAugmentation\Utility2520BasicLiveIn times of despair when spirits waver, Truffenyi's Rally lets you be the keen voice of valor among allies, spurring them onward and straightening their slumped backs.
Sentinel's ResolvesrNon-Battle Single-TargetAugmentation25100BasicLiveThe Sentinel's Resolve spell enhances the defensive abilities of the subject, allowing them to deflect incoming attacks with greater success.
Banner of TrucebotNon-Battle Single-TargetUtility215100AdvancedLiveThe Banner of Truce spell forestalls violence in the area for a few minutes, but is more difficult to cast if there is active combat going on at the time. Once it forms, however, any Paladin with the spell can enhance it by casting again while in the same area. This does require more mana.
Anti-StunasBattle Single-TargetUtility215100AdvancedLiveThe Anti-Stun spell can prevent one from being stunned in combat. Some stuns may still occur, but they should dissipate quickly. It can be cast on others as well as yourself.
Heroic StrengthhesBattle Single-TargetAugmentation11100IntroductoryLiveThe Heroism spell bestows you or an ally with enhanced strength. While it can be cast on anyone, heroism is most effective for the paladin who invokes it.
Soldier's PrayerspBattle Single-TargetWarding215100AdvancedLiveSoldier's Prayer protects the magician from offensive magic. The pattern makes use of the purified soul's affinity to Holy magic, allowing a Paladin to reinforce or "temper" the resulting barrier in the radiance of his own spiritual power. Soldier's Prayer provides a moderate layer of protection, and the magic it absorbs cannot weaken its steadfast bulwark until it is destroyed. However, its caster's own offensive spells will be affected as well.
Marshal OrdermoNon-Battle Single-TargetAugmentation215100AdvancedLiveMarshal Order will provide a temporary boost to one's discipline and will allow those most righteous the ability to lead with greater skill.
Rutilor's EdgerueBattle Single-TargetAugmentation25105BasicLiveThe Rutilor's Edge spell enhances the capabilities of your weapon. Some say the weapon feels more balanced. Others note it makes the weapon feel better suited to gaining attack power. A few paladins claim the spell might improve the slice, impact or puncture of a weapon.
HalthaltBattle Single-TargetDebilitation1599BasicLiveThe Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
Stun FoesfBattle Single-TargetDebilitation11100IntroductoryLiveWhen successful, the Stun Foe spell strikes with great force to send an enemy reeling. By Lanival the Redeemer's covenant with Chadatru, it pains those who use it against anyone of the Eleven Races, unless they have proven themselves to be truly evil or otherwise beyond redemption.
ShattershatterBattle Single-TargetDebilitation15100BasicLiveThe Shatter spell is the modern version of the ancient Smite Shield spell. By focusing the caster's spiritual strength into a debilitative force, it will inhibit its target from using any kind of shield in combat for a brief while.
Divine ArmordaNon-Battle Single-TargetAugmentation315100AdvancedLiveThe Divine Armor spell temporarily enhances the protective and absorptive qualities of one's armor and shield.
Hands of JusticehojNon-Battle AreaUtility1496BasicLiveThe Hands of Justice enchantment the casting paladin to protect themselves and others against unwanted thievery. They will find that their ability to defend against depraved pickpocketing is increased, and they are even more able to spot pickpockets attempting to prey on those around them. Those who are in a group led by the paladin will find they are protected to some extent by Chadatru's power as well. Paladins using this spell may GESTURE at a suspected Thief, and if they have stolen from others recently, the paladin will attempt to channel the power of Chadatru to bar their power to steal for a short time. Beware, Chadatru looks unkindly on those who have not the will to use his power successfully, and especially unkindly on those who try to use it on an innocent. Such an abuse will cause the spell to flee the paladin and Chadatru's blessing will be elusive for a short period. However, only attempting to harm the innocent will bring any long-lasting repercussions.
Bond WeaponbwNon-Battle Single-TargetUtility210100BasicLiveThe Bond Weapon spell temporarily enables a weapon or shield to return to your hand on its own, if dropped or stolen.
Holy WarriorhowBattle Single-TargetWarding11435AdvancedLiveThe Holy Warrior spell will coax your soul to manifest in glorious light, blessing your body and weapons as long as you sustain it. Any who harm a Paladin in this state may find themselves dazed at the powerful display of holiness.
Tipping the ScalestipNon-Battle AreaAugmentation15101BasicLiveEvasion booster.
ClarityclarityNon-Battle Single-TargetAugmentation215100AdvancedLiveThe Clarity spell boosts a Paladin's gifted ability to sense hostile intent from those around them. This almost-empathic alertness is also known to sharpen the mind in broader ways.
Smite HordesmhTargeted AreaTargeted Magic220100EsotericLiveThe Smite Horde spell can strike an entire army with the power of holy light. Be aware that casting this spell in town may get you in trouble with the authorities.
Footman's StrikefstTargeted Single-TargetTargeted Magic25100BasicLiveFootman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail.