Tailwind (2.0)

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Wm thumb.jpgWarrior Mage Guild


Tailwind (2.0)
Abbreviation: TW
Prerequisites: Zephyr
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Tailwind spell shifts the winds to the target's favor, increasing his accuracy with a bow or throw weapon while decreasing the accuracy of other people or creatures in the area.

If cast when at the surface of deep water, the Tailwind spell can not form fully and will not aid ranged weaponry. Instead, the winds can only gain enough power to create a pocket of air around the caster's head, but this can prove useful below the waves. You'll need to be near the surface of the water for this to work.

Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.