User:Apu

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Apu's Forged Tools

  • Prices for rare metal tools are listed assuming that Apu provides the glaes or kertig. If you provide a pre-pounded ingot then the cost is 25% of price listed below for each tool.
TOOL MATERIAL SPEED DURABILITY PRICE STOCKED USED FOR
Ball Peen Hammer Orasteel 8 - exceptionally effective 3 - quite fragile 15 YES Forging
Ball Peen Hammer Kertig 10 - extremely effective 4 - rather flimsy 1200* - Forging
Ball Peen Hammer Glaes 10 - extremely effective 2 - very delicate 1200* YES Forging
Articulated Tongs Covellite - - 25 YES Forging
Box-Jaw Tongs Covellite 8 - exceptionally effective 2 - very delicate 15 YES Forging
Wide Shovel Orasteel 8 - exceptionally effective 4 - rather flimsy 15 YES Forging + Smelting + Mining
Wide Shovel Kertig 10 - extremely effective 5 - particularly weak 1000* - Forging + Smelting + Mining
Wide Shovel Glaes 10 - extremely effective 3 - quite fragile 1000* YES Forging + Smelting + Mining
Weighted Pickaxe Orasteel 8 - exceptionally effective 4 - rather flimsy 15 YES Mining
Forked Stirring Rod Limestone 8 - exceptionally effective 1 - extremely weak 15 YES Smelting
Hooked Pliers Lumium 8 - exceptionally effective 4 - rather flimsy 30 - Armorsmithing
Hooked Pliers Orasteel - - 15 YES Armorsmithing
Serrated Hide Scraper Orasteel 8 - exceptionally effective 3 - quite fragile 15 YES Leatherworking + Skinning
Serrated Hide Scraper Glaes 10 - extremely effective 2 - very delicate 500* - Leatherworking + Skinning
Curved Hide Scraper Silversteel 6 - sort of effective 16 - unusually resilient 1400* YES Leatherworking + Skinning
Thin Sewing Needles Orasteel 8 - exceptionally effective 4 - rather flimsy 15 YES Leatherworking
Awl Orasteel 8 - exceptionally effective 3 - quite fragile 15 YES Leatherworking
Scissors Orasteel 8 - exceptionally effective 1 - extremely weak 15 YES Leatherworking + Tailoring
Yardstick Tin 9 - tremendously effective 6 - somewhat unsound 15 YES Leatherworking + Tailoring
Slickstone Basalt 9 - tremendously effective 1 - extremely weak 15 YES Tailoring
Polished Knitting Needles Orasteel 8 - exceptionally effective 4 - rather flimsy 15 - Tailoring
Polished Knitting Needles Glaes 10 - extremely effective 3 - quite fragile 500* - Tailoring
Sharpened Chisels Orasteel 8 - exceptionally effective 2 - very delicate 20 - Stonecarving
Sharpened Chisels Glaes 10 - extremely effective 2 - very delicate 1000* YES Stonecarving
Elongated Rifflers Orasteel 8 - exceptionally effective 2 - very delicate 20 - Stonecarving
Elongated Rifflers Glaes 10 - extremely effective 3 - quite fragile 1000* - Stonecarving
Tapered Rasp Orasteel 8 - exceptionally effective 2 - very delicate 25 - Stonecarving

If you plan on Weaponsmithing, then you need a Hammer, Tongs, and Shovel (plus bellows, oil and wire brush from the vendor)

If you plan on Armorsmithing, then you need Pliers, plus everything for Weaponsmithing.

If you plan on Smelting, then you need a Stirring Rod and Shovel (plus bellows from the vendor)

If you plan on Mining, then you need a Shovel or a Pickaxe or both.

If you plan on Stonecarving, then you need a Chisels, Rifflers, and Rasp (plus polish from the vendor)

If you plan on Tailoring (cloth products), then you need a Sewing Needle, Knitting Needle, Slickstone, Scissors, and Yardstick (I think)

If you plan on Leatherworking, then you need a Hide Scraper, Sewing Needle, Scissors, Yardstick, and Awl (plus pins and sewing thread from the vendor)

All tools are made with maximum speed in mind at the cost of durability. However, all tools are tempered.

Apu's Forged Weapons

SHOP: Apu's: just ask any guard in the Crossing market plaza about Apu, and you're there. Items that I attempt to keep stocked in my shop are marked below as STOCKED, but every item below is available by either finding Apu in game, or you can IM me at Homer3142 or send an e-mail to the same username, at yahoo.com.

SPECIAL ORDERS: Custom orders are welcome! Almost every weapon can be forged with identical stats, as several different names. There is an extra fee of 2 plat per custom weapon type. Also, if you have any particular weight in mind that isn’t listed, I can usually do custom weights as well.

BULK ORDERS: Currently, my only bulk order discount is that there will be no extra fee for custom weapon types on an order of 5 or more items.

Prices: Pricing is mostly determined by the amount of time a particular item takes (honing or balancing takes extra time), and more importantly, how much volume of Platinum is required to make the item. Items with prices that seem unusually high are generally because that weight requires a lot of platinum.




Light Edge (LE)

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Stiletto 10 7 - moderate 3 - low 1 - dismal 10 - incredibly 2 - dismally 14 - very strong 15 Stiletto
Stiletto 10 7 - moderate 3 - low 1 - dismal 11 - superbly 2 - dismally 6 - somewhat unsound 15 -
Dao 25 2 - poor 7 - moderate 5 - fair 4 - inadequately 8 - soundly 14 - very strong 15 Dao
Dao 30 2 - poor 7 - moderate 6 - some. moderate 4 - inadequately 9 - well 6 - somewhat unsound 15 -
  • Stilettos: I am currently not offering balanced stilettos, so 10 stones is the only weight needed. Choose from slight better balance and damage, or much better durability. Also available as a Telek, Pugio, or Poignard for a slight fee.
  • Daos: 25 stones is my baseline slicing LE with good durability. 30 stones is higher damage but lower durability. Also available as a Falcata, Koummya, Oben or Kythe for a slight fee.


Medium Edged (ME)

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Sabre 24 9 - heavy 3 - low 3 - low 8 - soundly 4 - inadequately 6 - somewhat unsound 15 -
Sabre 30 9 - heavy 3 - low 3 - low 7 - soundly 6 - inadequately 6 - somewhat unsound 15 -
Sabre 36 10 - very heavy 3 - low 4 - some. fair 6 - decently 6 - decently 6 - somewhat unsound 15 -
Sabre 22 8 - some. heavy 3 - low 3 - low 7 - reasonably 5 - fairly 14 - very strong 15 -
Sabre 30 9 - heavy 3 - low 3 - low 7 - soundly 5 - fairly 14 - very strong 15 Sabre
Scimitar 24 3 - low 9 - heavy 4 - some. fair 7 - reasonably 6 - decently 6 - somewhat unsound 15 Scimitar
Scimitar 36 3 - low 10 - very heavy 5 - fair 5 - fairly 7 - reasonably 6 - somewhat unsound 15 Hanger
Scimitar 22 3 - low 8 - some. heavy 3 - low 6 - decently 5 - fairly 14 - very strong 15 -
Scimitar 30 3 - low 9 - heavy 4 - some. fair 6 - decently 6 - decently 14 - very strong 15 -
Scimitar 36 3 - low 9 - heavy 4 - some. fair 5 - fairly 7 - reasonably 14 - very strong 15 -
Cutlass 42 3 - low 9 - heavy 7 - moderate 4 - inadequately 8 - soundly 6 - somewhat unsound 15 -
Cutlass 44 3 - low 9 - heavy 7 - moderate 4 - inadequately 9 - well 6 - somewhat unsound 25 Cutlass
  • Sabres: Sabres are very popular weapons so I’m offering several options at various weights and durabilities to accommodate characters of various strength. Keep in mind that 30 stones is the heaviest weight you can use to backstab with. Also available as a Gladius, Baselard, Nambeli or Sashqa for a slight fee.
  • Scimitars: Scimitars remain very popular weapons since they have the highest slicing damage available on any Small Blades weapon. I offer several options at various weights and durabilities. Also available as a Hanger, Curlade, Parang or Adze for a slight fee.
  • Cutlasses: These have lower slice damage than scimitars, but you gain impact damage and attack power. They are probably better options for ME users with very high strength. 42 stones is my baseline Cutlass - 44 is slightly better but costs more to make. Also available as a Shotel, Hatchet, or Hand Axe for a slight fee.


Heavy Edged (HE)

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Broadsword 25 2 - poor 10 - very heavy 4 - some. fair 6 - decently 6 - decently 6 - somewhat unsound 15 Broadsword
Broadsword 30 2 - poor 10 - very heavy 4 - some. fair 6 - decently 6 - decently 14 - very strong 15 -
Broadsword 35 2 - poor 11 - great 5 - fair 6 - decently 7 - reasonably 6 - somewhat unsound 15 -
Broadsword 42 2 - poor 11 - great 6 - some. mod 5 - fairly 8 - soundly 6 - somewhat unsound 15 -
Broadsword 42 2 - poor 11 - great 5 - fairly 5 - fairly 7 - reasonably 14 - very strong 15 -
Battle Axe 54 1 - dismal 10 - very heavy 10 - very heavy 2 - dismally 10 - excellently 6 - somewhat unsound 18 -
Battle Axe 56 1 - dismal 11 - great 10 - very heavy 2 - dismally 10 - excellently 6 - somewhat unsound 35 -
  • Broadswords are the new cookie cutter HE weapon in place of bastard swords. 25-30 stones is perfect for new characters training HE. 35 stones is the baseline Great slice broadsword. At 42 stones you get higher impact damage and attack power, or higher durability. Also available as a Spatha, Arzfilt, or Kudalata for a slight fee.
  • Battle axes are great for very high strength HE users. They give up almost all balance compared to a broadsword, but they gain a great deal of impact damage and attack power. This weapon is a must for HE users attempting to train against slice resistant creatures like warklins. Also available as a Falchion, Schiavona or Robe Sword for a slight fee.


Two Handed Edge (2HE)

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Two-Handed Sword 48 2 - poor 17 - mighty 6 - some. moderate 5 - fairly 8 - soundly 6 - somewhat unsound 15 Marauder Blade
Two-Handed Sword 60 2 - poor 18 - bone-crushing 7 - fair 4 - poorly 9 - excellently 6 - somewhat unsound 15 -
Two-Handed Sword 71 2 - poor 19 - bone-crushing 8 - some. heavy 3 - poorly 10 - excellently 6 - somewhat unsound 15 -
Two-Handed Sword 44 2 - poor 15 - extreme 4 - some. fair 5 - fairly 7 - reasonably 14 - very strong 15 -
Two-Handed Sword 60 2 - poor 17 - mighty 7 - fair 4 - poorly 9 - excellently 14 - very strong 15 -
Two-Handed Sword 72 2 - poor 18 - very mighty 8 - some. heavy 3 - poorly 10 - excellently 14 - very strong 15 Two-Hand Sword
Greatsword 66 3 - poor 15 - extreme 9 - heavy 5 - fairly 7 - reasonably 14 - very strong 20 -
Greatsword 90 3 - poor 17 - mighty 11 - great 3 - poorly 10 - excellently 14 - very strong 20 -
Greatsword 107 3 - poor 18 - very mighty 12 - very great 2 - dismally 11 - superbly 14 - very strong 20 Greatsword
Greatsword 113 3 - poor 19 - bone-crushing 13 - severe 1 - terribly 11 - superbly 14 - very strong 40 -
  • Two-Handed Swords: Most people ask for claymores, but trust me, two-handed swords are the way to go now. For similar weights, you’ll get several tiers higher slice damage at the cost of several tiers of useless puncture damage. I sell various versions at 44-48 stones, 60 stones and 72 stones to accommodate various character strengths. You can get up to bone-crushing slice with only 72 stones, which requires a modest 51 strength to wield with minimum RTs. Also available as a Greataxe, Warring Axe, or Marauder Blade for a slight fee.
  • Greatswords: These pole-range 2handers are perfect for characters with ridiculously high strength (i.e. 70+). Unfortunately, right now I can only do the medium C steel versions of these weapons until I get more skill. Also available as a Flamberge, Periperiu Sword or Double Axe.


Thrown Weapons (LT and HT)

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Throwing Club 20 0 - none 0 - none 7 - moderate 6 - fairly 6 - decently 6 - somewhat unsound 15 -
Throwing Club 25 0 - none 0 - none 8 - some. heavy 5 - fairly 6 - decently 9 - average 15 Throwing Club
Throwing Club 29 0 - none 1 - dismal 8 - some. heavy 4 - inadequately 6 - decently 14 - very strong 15 -
Throwing Club 31 0 - none 1 - dismal 8 - some. heavy 5 - fairly 7 - reasonably 6 - somewhat unsound 30 -
Horseshoe 32 0 - none 0 - none 9 - heavy 4 - inadequately 7 - reasonably 6 - somewhat unsound 15 Horseshoe
Throwing Hammer 36 0 - none 2 - poor 11 - great 5 - fairly 6 - decently 6 - somewhat unsound 15 Throwing Hammer
Throwing Hammer 50 0 - none 2 - poor 12 - very great 4 - inadequate 7 - reasonably 14 - very strong 15 Throwing Mallet
Throwing Hammer 60 0 - none 3- low 13 - severe 3 - poorly 8 - soundly 14 - very strong 20 -
Throwing Hammer 63 0 - none 3- low 14 - very severe 3 - poorly 9 - well 6 - somewhat unsound 35 Hhr'ata
Javelin 25 9 - heavy 4 - some. fair 3 - low 9 - well 4 - inadequately 6 - somewhat unsound 15 -
Javelin 25 8 - some. heavy 4 - some. fair 3 - low 8 - soundly 4 - inadequately 14 - very strong 15 -
Pitchfork 50 11 - great 5 - fair 4 - some. fair 7 - reasonably 6 - decently 14 - very strong 75 Pitchfork
Spear 60 12 - very great 5 - fair 5 - fair 6 - decently 7 - reasonably 14 - very strong 20 -
  • Throwing Clubs (LB/LT): 25 stones is the baseline for a non-lodging Somewhat Heavy light thrown. 20 stones is lighter version with better balance which is good for new characters. 31 stones costs more, and is the top damage you can get from a LB/LT. If you are concerned about durability on your thrown weapons, your best option is the 29 stones medium C version. Also available as a Bulhawf, Cuska or Bola for a slight fee.
  • Throwing Hammer (HB/HT): 36 stones provides Great impact damage, 50 stones provides Very Great, 60 gives Severe, and 63 stones is Very Severe. Take your pick based on your strength and how much you can throw without tiring yourself out! Note that the lightest and heaviest have lower durability. Also available as a Hhr'ata, Hurlable War Hammer, or Throwing Mallet, for a slight fee.
  • Javelin (Pike/HT): This lodging HT does a lot less damage than the throwing hammers, but it is extremely light and very well balanced. Doubles as a great starter weapon for backtraining Pike weapons due to its excellent balance. Unlike most pike weapons, the javelin does not require a free offhand to use. Also available as a Light Spear, Hunthsleg, or Allarh for a slight fee.
  • Spear (Pike/HT): This is the heavy version of a Javelin. Does even more damage than the guildfest Tempered Pitchfork, although it is 10 stones heavier. Also available as a Military Fork or Duraka Skefne for a slight fee.

Medium Blunts

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Mace 29 2 - poor 1 - dismal 9 - heavy 7 - reasonably 5 - fairly 14 - very strong 15 Mace
Mace 40 2 - poor 1 - dismal 10 - very heavy 6 - decently 6 - decently 14 - very strong 15 -
Mace 48 3 - low 2 - poor 11 - great 5 - fairly 7 - reasonably 14 - very strong 18 -
  • Maces seem to still be the go to weapon type for medium blunts. Also available as a War Hammer or Belaying Pin for a slight fee.


Quarter Staves

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Cane 29 - - - - - 6 - somewhat unsound 18 Cane
Quarter Staff 36 4 - some. fair 1 - dismal 10 - great 9 - well 4 - inadequately 14 - very strong 15 -
Quarterstaff 60 6 - some. moderate 1 - dismal 13 - severe 7 - reasonably 7 - reasonably 14 - very strong 18 Quarterstaff
  • Quarterstaves: These have been buffed tremendously and are a very solid weapon now. The damage is on par with Heavy Blunts, with far better balance (but less attack power). Canes at 29 stones are perfect for new characters, or for old characters who are backtraining and need extra balance. 60 stones is best for high strength characters training the skill at level. Not available as any other option.


Halberds

WEAPON WEIGHT PUNCTURE SLICE IMPACT BALANCE POWER DURABILITY PRICE IN STOCK AS
Scythe 36 7 - moderate 10 - very heavy 5 - fair 7 - reasonably 5 - fairly 14 - very strong 15 -
Glaive 47 3 - low 12 - very great 7 - moderate 5 - fairly 7 - reasonably 14 - very strong 15 Partisan
Glaive 65 3 - low 14 - very severe 9 - heavy 3 - poorly 9 - well 14 - very strong 15 -
Glaive 77 3 - low 15 - extreme 10 - very heavy 2 - dismally 10 - excellently 14 - very strong 15 Glaive

Halberds: I don't know a whole lot about halberds, but they seem like pretty solid weapons nowadays. Scythes (also available as Guisarme, Bardiche, and Lochaber Axe) are best for new characters with low strength. Glaives (also available as Partisan, Khuj and Two-Pronged Halberd) are the best new halberds with a very strong combination of slice damage, impact damage, and attack power.


Brawling Gear

WEAPON WEIGHT PUNCTURE SLICE IMPACT DURABILITY PRICE IN STOCK
Hand Claws 20 4 - A Lot 4 - A Lot 1 - Poor 4 - rather flimsy 30 YES
Spiked Knuckles 20 0 - No 4 - A Lot 4 - A Lot 4 - rather flimsy 13 YES
Elbow Spikes 20 4 - A Lot 0 - No 4 - A Lot 4 - rather flimsy 13 YES
Knee Spikes 20 4 - A Lot 0 - No 4 - A Lot 4 - rather flimsy 13 YES

Brawling Gear: Now that GMs have finally cleared up the confusion with brawling gear appraisals, I've settled on the optimized design with higher damage than before. Note that all durabilities are very low, but that brawling gear cannot be damaged so this doesn't matter.

Slings lawl (SL)

Type Weight Balance Power PRICE STOCKED
Not currently craftable - - - - -

Bulk Ingots

MATERIAL DENSITY HARDNESS QUALITY VOLUME PRICE
Medium Carbon Steel 5.0 85 98 160 10
High Carbon Steel 5.0 90 99 160 10
Orasteel 3.67 85 or 90* 98 160 10
Bronze 6.2 80 99 160 10**
6040 Alloy 5.0 88 99 160 10**
Sicksteel >6 85 or 90* 99 200 25
Steel-4 4.0 85 or 90* 98 160 10
Gravsteel 5.99 85 or 90* 99 200 10
Oravir 1.0 40 96 160 15
Tin 3.0 25 96 160 15
Zinc 4.0 25 96 160 15
Iron 5.0 70 96 160 10
Nickel 6.0 25 96 160 15
Copper 7.0 25 96 160 15
  • For Orasteel, Sicksteel, Steel-4 and Gravsteel, please specify Medium or High carbon version when ordering
  • Bulk deals are available for Bronze (8 plat each for orders of 5 or more) and 6040 Alloy (8 plat each for orders of 10 or more)


Armor

TEMPLATE SKILL PUNCT (prot) PUNCT (abs) SLICE (prot) SLICE (abs) IMPACT (prot) IMPACT (abs) ELEMENTAL (prot) ELEMENTAL (abs) DURABILITY
Chain Light Chain 5 - good 6 - very good 5 - good 11 - great 11 - great 11 - great 3/3/2 6/6/4 9 - average
Mail Heavy Chain 6 - very good 6 - very good 5 - good 11 - great 11 - great 11 - great 3/3/2 6/6/4 9 - average
Brigandine Light Plate 5 - good 6 - very good 6 - very good 11 - great 11 - great 11 - great 3/3/2 6/6/4 14 - very strong
Lamellar Light Plate 7 - high 7 - high 7 - high 12 - very great 12 - very great 12 - very great 4/4/2 7/7/4 9 - average
  • A note about templates: as long as you use the same template (such as Scaled, Brigandine, Lamellar) and exact same materials, the Protection and Absorption stats will turn out the same for all body parts (although weights, evasion hindrances and stealth hindrances will vary). So check the table above for Protection and Absorption stats, and the tables below for Weights, Hindrances, and Prices.


TEMPLATE BODY PART WEIGHT EVADE HIND. STEALTH HIND. PRICE STOCKED
Chain Balaclava 90 2 - trivial 2 - trivial 25 YES
Chain Hauberk 360 9 - high 7 - moderate 60 YES
Chain Gloves 36 2 - trivial 1 - insignificant 15 YES
Mail Balaclava 108 2 - trivial 3 - light 25 YES
Mail Hauberk 400 10 - significant 10 - significant 50* YES
Mail Gloves 50 2 - trivial 1 - insignificant 15 YES
Lamellar Balaclava 135 5 - fair 5 - fair 25 YES
Lamellar Hauberk 550 11 - great 14 - overwhelming 50* YES
Lamellar Gloves 54 3 - light 2 - trivial 15 YES
Brigandine Balaclava 99 4 - minor 5 - fair 25
Brigandine Lorica 125 5 - fair 5 - fair 35
Brigandine Sleeves 115 5 - fair 6 - mild 20
Brigandine Greaves 59 4 - minor 6 - mild 18
Brigandine Gloves 33 2 - trivial 2 - trivial 10
Brigandine Hauberk 297 9 - high 14 - overwhelming 60
Lamellar Lorica 189 7 - moderate 8 - noticeable 35
Lamellar Sleeves 180 6 - mild 6 - mild 20
Lamellar Greaves 94 5 - fair 6 - mild 18
  • LIGHT CHAIN and HEAVY CHAIN (future Chain skill) - Both chain and mail are almost exactly the same, just choose based on which of the current skills you would prefer to learn. Eventually they will be combined into one skill called Chain.
  • LIGHT PLATE (future Brigandine skill) - Brigandine is best for people who want the lowest weight Light Plate possible. Lamellar is my standard Light Plate setup, for those who want the best possible protection/absorption at a reasonable weight.

For a full set of armor, you can either choose Balaclava (head, neck, eyes) + Lorica (chest, abdomen, back) + Sleeves (arms, hands) + Greaves (legs), or you can choose Balaclva + Hauberk (torso, arms, legs) + Gloves (hands). Or feel free to mix and match if you want to train multiple armors at the same time.