Barbarian 3.0
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
As the the Barbarian Guild is currently undergoing a complete rewrite, this article is for information about the end result.
Inner Fire
The Inner Fire system is being rewritten in several ways.
Powers
Barbarians will have access to Berserks, Forms (formerly Dances), Meditations, and Feats (such as whirlwind). Each will cost a variable number of slots, of which we (as of last knowledge) will get 1 every other circle, starting at 1st.
The powers will be mixed among three paths (think spellbooks), called Horde (brute strength), Predator (stealth and precision), and Flame (anti-mage/magic). There will be multiple tiers, with access to the next tier requiring at least one power from the previous tier in that path.
Berserks
Berserks are slated to become instant use short-duration buffs. In addition, they will be losing much of their downsides, some of them completely removed, and others (such as no-retreat) being lifted in the later half of the power. Berserk names will be derived from disasters.
Forms (Dances)
Meditations
These are semi-miscellaneous abilities that either cannot be started in combat or have problems, though once started they can be continued in combat.
Tenative examples:
- Mediate Serenity (immunity to magic at the cost of no other abilities).
Feats
These are both outright maneuvers, such as whirlwind, as well as things we truely think of as feats, such as full use of warhorns.
Tenetive examples:
- dual load
- whirlwind
- full use of warhorns
- full use of roar helms
Not a lot of information is currently available about them.