User:Dandin/Expending TDPs on Attributes

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The primary and most effective way to better your character with TDPs is to spend them training character stats. Due to the incremental nature of this sort of training, it is rarely observed from a wide perspective. In this article, I will attempt to examine the total TDP costs of optimizing character attributes.

Initial State

Despite any complexity introduced by species, all attributes initialize in one of 5 possible states, each a function of the stat's racial modifier: (-3, -2, -1, 0, +1, ,+2, +3). Each of these racial modifiers determines the stat's initial state (all -3 modifiers start at 16 ranks, etc) This is described by the following formula:

Attribute initial state.png

TDP costs

Attribute progression is an incremental process, with the number of TDPs required to raise an attribute by a value of one increasing by 3, scaled by the racial modifier for that attribute. This is expressed with the following formula:

TDP concise.png

However, since we'll be interested in total TDP costs for a stat, actually want to use this formula:

TDP sum formula.png

In the general case, there are 3 variables to this formula (target, current and racial), however, since we would like to consider the total cost of raising the attribute, our target will be set at 99 (the current stat cap), and our current will be set to our initial state, which is dependent upon the racial modifier, therefore, there is only one variable. The formula is thus reduced to the following polynomial form:

Attribute total TDP cost formula.png

Since there are only 7 racial modifiers, it would make sense for us to make a table at this point:

Racial Modifier Total Cost
-3 7096.5
-2 9520
-1 11962.5
0 14418
+1 16880.5
+2 19344
+3 21802.5

Conclusions at this point

The differences between racial modifiers are significant.

Racial Modifier Magnitude 1 2 3
Difference between + and 0 2462.5 4926 7384.5
Difference between 0 and - 2455.5 4898 7321.5
Difference between + and - 4918 9824 14706
Normalized difference (+-diff/magnitude) 4918 4912 4902

Comparing Races

Using the above table, we can determine the total costs for each attribute of each race:

Race Strength Reflex Agility Charisma Discipline Wisdom Intelligence Stamina Total Cost
Dwarf 14418 16880.5 16880.5 14418 11962.5 14418 14418 11962.5 115358
Elf 16880.5 11962.5 11962.5 11962.5 16880.5 14418 14418 16880.5 115365
Elothean 16880.5 11962.5 14418 14418 14418 11962.5 11962.5 19344 115366
Gor'Tog 7096.5 16880.5 14418 14418 14418 19344 19344 9520 115439
Gnome 21802.5 9520 11962.5 14418 14418 14418 9520 19344 115403
Halfling 19344 11962.5 9520 14418 16880.5 16880.5 14418 11962.5 115386
Human 14418 14418 14418 14418 14418 14418 14418 14418 115344
Kaldar 11962.5 14418 14418 11962.5 14418 16880.5 16880.5 14418 115358
Prydaen 14418 9520 14418 11962.5 16880.5 19344 14418 14418 115379
Rakash 14418 11962.5 16880.5 14418 11962.5 16880.5 19344 9520 115386
S'Kra Mur 11962.5 11962.5 14418 14418 14418 16880.5 16880.5 14418 115358

Article is incomplete, I'll be back (today) to finish it --Dandin 10:36, 15 December 2010 (UTC)