Crafting Materials
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Note that the crafting quality of an ingot is solely related to it's purity, unlike the same information for completed items. I.E. a masterfully-crafted ingot is purity 99, and can only be purity 99, regardless of the maker's skill.
Common Metals
Material | Hardness | Durability | Workability | Elect | Therm | Physical | Density | Source* | Rarity | Checked |
---|---|---|---|---|---|---|---|---|---|---|
Brass | 40 | 25 | 60 | 30 | 40 | 40 | 5.8 | Made | - | |
Bronze | 80 | 65 | 70 | 35 | 55 | 80 | 6.2 | Made | - | Y |
Coal | 5 | 5 | 50 | 80 | 80 | 5 | 1 | S | Common | |
Copper | 25 | 40 | 70 | 10 | 15 | 25 | 7 | I / M / S | Common | Y |
Covellite | 35 | 80 | 65 | 25 | 85 | 80 | 2 | I / M | Uncommon | Y |
Iron | 70 | 40 | 50 | 30 | 50 | 75 | 5 | I / M / S | Common | Y |
Lead | 20 | 30 | 80 | 40 | 70 | 20 | 8 | I | Common | Y |
Nickel | 25 | 15 | 50 | 30 | 25 | 25 | 6 | I / M / S | Common | |
Oravir | 40 | 20 | 70 | 95 | 15 | 25 | 1 | M / S | Common | Y |
Pewter | 25 | 45 | 70 | 40 | 70 | 25 | 5 | Made | - | |
Silver | 15 | 25 | 50 | 5 | 10 | 15 | 8 | I / M | Uncommon | Y |
Steel (1)** | 80 | 80 | 40 | 30 | 50 | 80 | 5 | Made | - | |
Steel (2)** | 85 | 60 | 50 | 30 | 50 | 85 | 5 | Made | - | |
Steel (3)** | 90 | 25 | 35 | 30 | 50 | 90 | 5 | Made | - | Y |
Tin | 25 | 75 | 40 | 35 | 25 | 25 | 3 | I / S | Common | Y |
Zinc | 25 | 20 | 60 | 50 | 25 | 25 | 4 | M / S | Common |
*: I = Igneous, M = Metamorphic, S = Sedimentary
**: The number indicates the volumes of coal per volume of iron in the steel.
Rare Metals
Material | Hardness | Durability | Workability | Elect | Therm | Physical | Density | Source* | Rarity | Checked |
---|---|---|---|---|---|---|---|---|---|---|
Animite | 15 | 10 | 10 | 65 | 65 | 15 | 4 | S | Rare | Y |
Audrualm | 90 | 40 | 5 | 70 | 65 | 95 | 1 | V. Rare | ||
Damite | 80 | 70 | 10 | 90 | 40 | 95 | 6 | M | V. Rare | Y |
Darkstone | 82 | 60 | 40 | 80 | 50 | 80 | 5 | M | Rare | Y |
Electrum | 20 | 20 | 30 | 20 | 20 | 20 | 8 | I | V. Rare | Y |
Glaes | 95 | 50 | 10 | 60 | 40 | 75 | 4 | I | V. Rare | Y |
Gold | 10 | 20 | 40 | 15 | 15 | 10 | 9 | I / S | Rare | |
Haralun | 95 | 60 | 20 | 70 | 75 | 80 | 8 | I / M / S | V. Rare | Y |
Kertig | 95 | 70 | 5 | 40 | 55 | 90 | 7 | M / S | V. Rare | Y |
Lumium | 75 | 50 | 15 | 60 | 75 | 90 | 3 | I / M | Rare | Y |
Niello | 5 | 5 | 15 | 85 | 25 | 25 | ||||
Niniam | 80 | 70 | 20 | 75 | 75 | 70 | 5 | I / S | Rare | Y |
Orichalcum | 30 | 50 | 10 | 40 | 40 | 30 | 6 | Unique | Y | |
Platinum | 20 | 15 | 20 | 30 | 10 | 20 | 9 | I / M / S | Rare | Y |
Tyrium | 99 | 80 | 40 | 70 | 70 | 99 | 6 | Unique | Y |
*: I = Igneous, M = Metamorphic, S = Sedimentary
Stone
Material | Hardness | Durability | Workability | Source | Pebble-Stone Weight | Check |
---|---|---|---|---|---|---|
Alabaster | 25 | 20 | 90 | Metamorphic | 10 - 187 | Y |
Andesite | 75 | 30 | 50 | Igneous | 11 - 210 | Y |
Basalt | 20 | 20 | 80 | Igneous | 12 - 225 | Y |
Breccia | 30 | 35 | 55 | Sedimentary | 10 - 195 | Y |
Dolomite | 35 | 30 | 60 | Sedimentary | 11 - 210 | Y |
Gabbro | 60 | 20 | 25 | Igneous | 12 - 225 | Y |
Granite | 75 | 50 | 40 | Igneous | 10 - 202 | Y |
Jade | 60 | 40 | 30 | Metamorphic | 12 - 240 | Y |
Limestone | 35 | 40 | 45 | Sedimentary | 9 - 172 | Y |
Marble | 30 | 15 | 60 | Metamorphic | 10 - 195 | Y |
Obsidian | 80 | 20 | 15 | Metamorphic/Igneous | 12 - 225 | Y |
Onyx | 70 | 30 | 20 | Metamorphic | 10 - 202 | Y |
Pumice | 55 | 15 | 20 | Igneous | 4 - 75 | Y |
Quartzite | 80 | 45 | 30 | Metamorphic | 10 - 195 | Y |
Sandstone | 40 | 20 | 70 | Sedimentary | 9 - 172 | Y |
Schist | 50 | 40 | 50 | Metamorphic | 11 - 210 | Y |
Serpentine | 50 | 40 | 35 | Sedimentary | 10 - 187 | Y |
Soapstone | 20 | 20 | 95 | Sedimentary | 11 - 210 | Y |
Travertine | 40 | 30 | 60 | Metamorphic | 10 - 202 | Y |
Sigils
Note: Materials not released and may change
Category | Sigil | Effect |
---|---|---|
Primary | Induction | Bring into being |
Primary | Abolition | Destroy |
Primary | Congruence | Align two things |
Primary | Permutation | Alter an existing thing |
Primary | Rarefaction | Refine or purify |
Category | Sigil | Composition |
Complex | Paradox | I + A |
Complex | Nurture | I + C |
Complex | Metamorphosis | I + P |
Complex | Evolution | I + R |
Complex | Antipode | A + C |
Complex | Decay | A + P |
Complex | Ascension | A + R |
Complex | Integration | C + P |
Complex | Unity | C + R |
Complex | Clarification | P + R |
Category | Sigil | Guild |
Disjunct | Justice | Paladin |
Disjunct | Wrath | Barbarian |
Disjunct | Verdant | Ranger |
Disjunct | Divinity | Cleric |
Disjunct | Sacrifice | Empath |
Disjunct | Conjuration | Warrior Mage |
Disjunct | Deception | Thief |
Disjunct | Spatial | Moon Mage |
Disjunct | Fugue | Bard |
Disjunct | Acquisition | Trader |
Disjunct | Blight | Necromancer |
Ore Volumes
Size | Volume |
---|---|
Tiny | 1 |
Small | 2 |
Medium | 3 |
Large | 4 |
Huge | 5 |
Massive | 10 |
Enormous | 20 |
Stone Volumes
Size | Volume* |
---|---|
Pebble | 1 |
Stone | 2 |
Small Rock | 3 |
Large Rock | 4 |
Boulder | 5 |
*: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.